Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
8-09-2011 @ 9:46AM
Scooter said...
Your thinking about this from the perspective of a Diablo or World of Warcraft game. The games I'm thinking of are coming out next decade where the concept of selling to players from within the game is not only accepted but believed to be essential for games to be successful.
Let say the diablo 3 experiment is highly successful. Suddenly there is another group of people who otherwise might not be interested in the game that must now be catered towards. Development time for meaningful content is lost in favor of the next virtual goods system. Do you like popups? I sure as hell don't. If not managed properly, your gaming experience could be flooded by people trying to sell you materials for making your sword bigger (the innuendo is bad but you all get it)