Officers' Quarters: Secret farmers of the Firelands

In the Firelands, red fire and black ash rain from the sky. Meanwhile, purple axes, scalpels, scales, mysterious apparati, and even scraps of purple parchment rain from its dying denizens. Another raid has brought with it the opportunity to kill scores of trash mobs for high-ilevel loot, much like players did in tier 11 with the Bastion of Twilight's first-room trash-athon. The purple recipes hearken back to the days of the Sunwell Plateau. Yes, trash farming has a long and illustrious history in WoW.
With such great opportunities for both loot and gold, it's hard to blame players for getting in there and farming away. WoW Insider's Mathew McCurley even wrote a guide about how to do it. But should your members ask permission before they use the guild's raid ID for such runs? This week, one guild leader found out that some members have been venturing in without telling anyone.
Hi.
The basics. I run a decently good 10-man raid guild. We have a guild-master, me, a few officers, a few semi-officers, and raiders. The semi-officers are guildmembers that are very good at their class and been in the guild for a long time. You could say very valued members or maybe classleaders and they have some areas of responsibilty in the raids and guild. We often seek their advice but they dont have decision making rights like the GM and the Officers.
The background. We killed Shannox and some other bosses the first week of Firelands, and we have done so every week up to date.
We recently learned that since the first week a few of the semi-officers has been going in to the guilds Firelands instance, between raid days and farmed trash. The drops [have] been used to gear themself and their alts, but the stuff they havent had any use for, odd drops recipies, has been sold on the AH for quite alot of gold.
The problem. I dont really know how to deal with or feel about this. On one side we have the fact that the trash respawns and they dont really steal anything from anyone.
On the other side we have some other things. Why didnt they ask if this was ok? We have lots of "do and dont" in the guild, people regulary dont do stuff without asking if its ok.
It also feels very very weird that they can only do this because Shannox is dead and the first trash is gone. They cant get passed the first trash alone, so they are using the fact that other people have helped them kill stuff, so that they then can go in after and just proffit for themselfs. The guild provides food, flasks and some repairs, i kind of feel that all the stuff that drop in the guilds locked instance should benefit the guild in some way.
The questions. Am i totally in the wrong here? Can i look at this from another perspective then im doing at the moment?
Thanks
Senjin
Hi, Senjin. I agree that it feels a little bit shady that they didn't mention this to anyone or ask permission. That, coupled with the fact that they are selling the drops they don't want, and the whole thing doesn't sit right. So no, you're not totally in the wrong.
The issue
On one hand, they are the ones putting in the time to farm. Killing trash is a rather boring way to spend your time, and they should be rewarded for that time. Also, the guild does gain something in that their characters will have better gear and higher faction rep.
On the other hand, the way they went about doing this should not be encouraged. Otherwise, you'll have multiple groups going in there, completely unknown to you. A raid ID is a precious and fragile thing. How long until someone invites a pugger to help out, and then the pugger steals the ID? Or until one group takes it upon themselves to attempt a boss that you haven't been working on yet in the main raid, possibly taking loot away from other players? The manure will really hit the fan then.
It's the guild's ID
Thus, you need to exert some control over this situation. What I suggest is to speak to the members who have been farming the raid. Scolding them won't accomplish anything. You can express some concern about the secrecy if you feel the need. Overall, however, you should let them continue to farm the trash if they want to -- with some ground rules in place:
- They can never bring in people from outside the guild.
- They can't touch bosses.
- They must seek permission from an officer to go forward with such runs.
- Such runs must be announced to the guild so that other members who'd like to go can benefit -- provided they have the gear and experience to keep up.
Put your farming policy in writing so that it can apply to all future raids. As long as Blizzard continues to put coveted items on trash mobs, it won't be the last time it comes up!
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 4)
dj.clayden Aug 8th 2011 9:06AM
I don't see any problem with this, if they kill bosses in a raid they are supposed to stay unsaved to then yes, that for me is something that warrants demotion from raider rank. Farming trash on their own time.. doesn't really seem "shady" to me.. go for it. Also unless you're saved on heroic, a pugger cannot "steal" the ID. They can take the 1/7 save, then go kill another boss, but it won't affect the guild's lockout.
I think if you killed Shannox HM, then a pugger took the lockout and killed Rhyolith N, you're entire raid would be saved to 2/7. I am not sure though, and I am definitely not going to test it :D
JattTheRogue Aug 8th 2011 10:33AM
Yeah, this is really a non-issue. They're not "stealing an ID;" there are no IDs. The guild doesn't own every member's Firelands instance once they decide to raid it. I don't think it would even be a big deal if they were advertising it as "[Guild Name Here]'s Firelands Trash Run," although some may feel differently about that, especially with the BOEs not going to the bank. But just doing a trash run? Get over it. Just because you join a guild doesn't mean you have to report each and every in-game action to it or ask permission. As others have said, getting saved to it by killing another boss or something would be a problem because then they wouldn't be able to raid with the normal guild raid, but farming trash literally does not affect the guild's raid at all. It just sounds like the writer is whining because he doesn't have control over the guild members, or because he wasn't invited.
hicks Aug 8th 2011 11:46AM
The thing that concerns me is they're piggybacking on the guild's success in downing one boss to farm trash for drops that are THEN SOLD. If it was going straight to the guild bank, then there's clearly no problem, but if this group is going in to get rich for themselves, that's sort of poor form.
It depends on your guild's bank rules and such, but if they're going in to farm recipes that they can sell for 20k and none of it goes to the guild, that's clearly a problem.
chrissie Aug 8th 2011 1:12PM
"It depends on your guild's bank rules and such, but if they're going in to farm recipes that they can sell for 20k and none of it goes to the guild, that's clearly a problem."
I don't see what the problem is. They're farming on their own time, to no detriment of the guild or anyone in the guild. It's a boring and potentially unrewarding activity, so IMO if they want to engage in it, good luck to them. It would be nice if they'd offer first pick of the drops at a discounted price to fellow guildies, but I don't at all see why that should be obligatory.
About asking permission: you don't ask permission to use mass rez or Have Group, Will Travel or any of the other bonuses that open up with guild perks, even though you're piggybacking on the efforts of all the guildies whose activities combined to level up the guild, do you? I feel like permission is only necessary when you're doing something that might affect the guild, which isn't the case in this scenario.
My guild has no rules about this one way or the other; sometimes the farmers give a raider a drop if it's something they particularly need, sometimes not. No drama at all, and this from a guild that's not without its share of drama. :)
Artificial Aug 8th 2011 1:12PM
"The thing that concerns me is they're piggybacking on the guild's success in downing one boss to farm trash for drops that are THEN SOLD."
People who solo quest while in a guild are piggybacking on the guild's success by benefiting from the guild perks. Must they now therefore ask the guild officers' permission to go questing, and never sell anything for personal benefit? I'm sorry, but this is utterly absurd...
Eyhk Aug 8th 2011 3:36PM
Unless on heroic, it no longer matters if you go kill another boss with a different group. It's been so for quite awhile now, with the only penalty being that the person will not be able to participate in the guild's raid until the bosses they've killed separately are downed. You are only saved to the bosses you kill, not an entire raid instance.
This reinforces the point on BOE drops from the pug. The guild has no claim on it because it's not the guild's raid ID. There is no such thing anymore. So for all intents and purposes, those people joined/lead a pug raid in their spare time just like they would a 5 man heroic dungeon, and the pug raid received loot for their own work, with no negative influence to the guild. The loot should be given to whoever was there and participated in the work.
The only reason they should be reprimanded would be:
1. The advertised it as a guild-sponsored trash run without permission from the guild.
2. They used guild resources (flasks, repair bills, etc) .
3. They downed a boss or were in the trash run during a regular scheduled guild raid and were unable to participate in the guild raid.
Other than the above reasons, why would you reprimand raiders for using their own time to farm rep that would greatly benefit your guild? The BOE drops are just sprinkles on the icing on the incredibly dull cupcake that is a rep trash run.
Spellotape Aug 8th 2011 3:58PM
@ Artificial
"People who solo quest while in a guild are piggybacking on the guild's success by benefiting from the guild perks. Must they now therefore ask the guild officers' permission to go questing, and never sell anything for personal benefit? I'm sorry, but this is utterly absurd..."
This is pretty disingenuous given questing is a solo pursuit and raiding (and trash farming) is not. The point Scott is trying to make is that the fact this particular trash farm is even possible is because the guild cleared the trash the trash farmers couldn't handle by themselves - if the guild didn't do it, those people would not be there.
While I wouldn't agree the guild is entitled to anything the trash farmers gain from their efforts, it would seem odd to me that they would do this without asking if their fellow guildies were interested - they are, after all, part of the reason why the trash farm is even possible.
Katherine Aug 8th 2011 7:09PM
Eh, at most I'd *suggest* that some of the proceeds go to the guild bank if they were feeling generous. If you made that a *rule*, they'd probably just stop doing it. Farming trash takes quite some time, though it is a little unfair in that not every class can go in there solo.
Knob Aug 8th 2011 9:09AM
So, they're trusted members of the guild (I assume that since the term "semi-officers" was used) who farm trash with other guildies on days when there is no raid.....I don't see what the issue is here. As long as they don't bring in outsiders to "help out", I don't think there is any problem. It seems to me that Senjin here is annoyed/butthurt that they didn't ask him to join.
Artificial Aug 8th 2011 1:20PM
I doubt he's upset he wasn't asked the join. Rather, there is the kind of guild leader that's a little autocrat, who basically wants to be a totalitarian dictator who controls everything his guild members do, even on their own time.
If you have guild leadership like this, you should /gquit and find a better guild. You deserve better leadership than that. I don't care what you have or haven't done for the guild, the mere fact that you're a human being means you deserve more respect and better treatment than you'd get from people like this.
furry Aug 8th 2011 5:39PM
I agree that it is a non-issue. Even if they do bring in outsiders, let that be up to the player honestly. As long as someone who you are expecting to kill a boss with the guild later (the person in question) doesn't actually take part in killing the boss, they won't be saved. The lock is not anyone's in particulars because boss deaths are tracked on a player-by-player basis, not based on a lockout ID (like it was pre-ICC and into ICC)
Quad Aug 8th 2011 9:21AM
You should feel good that you have decent player capable of solo farming raid trash and leave them alone as long as they are not pulling in pug and attempting to down bosses.
You feel they are using other peoples hard work? Were they present for kill then they put in just as much work as any other member.
Steal the ID? Your only saved if you down a boss welcome to 6+ months ago.
Jimson Aug 8th 2011 9:37AM
"Steal the ID? Your only saved if you down a boss welcome to 6+ months ago."
He pretty clearly stated that Shannox is already down.
Try to read the whole column before you get cooler-than-thou.
Jimson Aug 8th 2011 9:44AM
Apaprently I am guilty of the same thing I accused him of... I thought I read that they were taking shots at another boss.
Oh well.
Malyse Aug 8th 2011 9:52AM
Actually, Jimson, you're in the wrong here. Even if 1 boss is down, and you bring other people in, they won't get saved until a boss is killed WITH THEM THERE. There's no such thing as a raid ID anymore, unless you've killed an HM boss... so there's no risk of an ID being saved. Hell, if that one trash farmer somehow managed to kill a boss solo (for argument's sake here), and the rest of the guild, minus that guy, went in, they'd still be at 1/7. That's a good chunk of the argument here right out the window.
Eldalai Aug 8th 2011 9:21AM
Reminder/question- there are no longer "Raid ID's". WoW now records your individual progression in a raid by how many bosses you're killed, and allows you to join a group with anyone so long as everyone is at the same progression point. Even if people are at different points in the instance, they will all be brought to the same place as the farthest person, but not saved until they kill a boss. So there is no possible way for someone to "steal" your guild's raid ID. The only way something could go wrong from that standpoint is if the rep run group decided to down a boss, and even then only the people present would be saved to it.
From my standpoint, as long as they're not killing bosses with other groups (and if PuG groups are downing Firelands bosses, congrats to your realm, because I haven't head of any of those groups happening yet here) you have absolutely no reason to be upset with them. They can't interfere with the runs the rest of the guild is making, except to exclude themselves if they down a boss. Why should you get to tell them who they can and cannot run a rep run with? Now, it would be nice if they looked in-guild first, but just because they can't fill the last two spots shouldn't mean it gets cancelled.
Just my opinions on it.
LynMars Aug 8th 2011 9:26AM
Bringing the rest of the group farther along in the raid via the most progressed person's ID means the rest of the raid is missing the possible loot from those bosses and their trash, as well as the experience of trying to fight those bosses themselves, which can be seen by some as the same thing as "stolen raid ID".
jtrack3d Aug 8th 2011 9:21AM
I completely disagree. The new raid ID system ISN"T the GUILDS!... The only thing the guild did was provide the guildie his own raid ID (HIS ID) that has a boss down in it. We each have a unique ID. The only thing that is in common is which boss is dead. Think about this, ... you could not join another ID that has the same bosses down (or one with more bosses down if you didn't have a unique ID. Everyone's ID is unique. The guild doesn't own it, they only helped create it.
Every Guildie could do exactly the same thing and unless they are grouped together they'd be in difference instances. Then, they can all then RESET their ID, join together and enter the same one and no one will see what the other was doing. This is not the old raid ID system. No harm done to each other.
From my perspective. These guildies are entrepreneurs. They were smart, they did the work, they should profit from it. Do I do this?... no, my guild hasn't downed a FL boss. But I definitely think if they put in the time and effort at no harm to the guild, the guild shouldn't benefit.
babywhiz Aug 8th 2011 9:30AM
I have seen the issue with guilds that run muli 10's, and all the living embers would go in the guild bank, then people that never raid swipe off with everyone else's hard work. Conversely, the 'progression' 10 man would swipe living embers from the 'casual' 10 mans stash. Good times.
Bumblebee Aug 8th 2011 10:15AM
My only concern is, why the secrecy? If it's all good, then why not make it public? Nothing wrong with farming in of itself.