Totem Talk: How to level your elemental shaman

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)
With the introduction of Blizzard's new free trial system, the number of low-level characters playing World of Warcraft has drastically risen. Whether it is established players creating alternate characters on new accounts, past players trying to decide if they want to return to the game, or persons who have never played WoW (or any video game!) before, Blizzard has made it both easy and appealing to start a new character.
At WoW Insider, we're aware of how scary it can be to start a character in the World of Warcraft. With tons of abilities, four equipment types, 12 races, and 10 classes with three talent trees each, WoW can be a confusing and intimidating game to start out. Fortunately, I'm going to help by alleviating some of the weight on your shoulders and help make your decision for you: roll a tauren elemental shaman. You'll look awesome, and then you can follow this handy elemental shaman leveling guide! It's a win/win situation.
What is elemental?
Elemental is a ranged caster DPS spec. As a caster spec, it has a few things in common with other caster classes you might have tried in the past. First, movement is restricted by your need to stand still and cast spells. While you do have Earth Shock for instant mobile damage, your primary source of damage at lower levels will be Lightning Bolt, so get used to the idea of planting yourself and chain casting. Second, you want to primarily be attacking from maximum range. This gives you the longest amount of time to pour your spells into a mob without moving, as well as lowering incoming damage on you and preventing spell pushback. These basic rules will stay somewhat consistent with every caster spec you choose, though individual abilities will vary between classes.
Being a caster, your low-level gearing revolves around one stat: intellect. Intellect gives you spellpower, spell critical hit, and mana, and every piece of gear that you choose should have this stat on it. Until level 40, you can use cloth and leather items. After level 40, you get access to mail. At level 50, you'll receive a bonus to your intellect if you're wearing mail in every slot. By this point, you should try to have a full mail intellect set.

Okay, but what do I cast?
Your staple ability from level 1 to level 85 is Lightning Bolt. Lightning Bolt starts off the game with a 1.5-second cast time, and by level 20 it plateaus at a 2.5-second cast. However, due to our elemental specialization Shamanism, the cast time of Lightning Bolt is never going to exceed 2 seconds. Lightning Bolt is your bread-and-butter spell and should occupy a very easily accessible spot on your action bar.
At very low levels, your other primary damage-dealing spells will be your shocks. Earth Shock and Flame Shock have a shared cooldown, which means casting one of them locks you out of casting the other for 6 seconds. Earth Shock is a very basic burst damage spell, offering instant earth damage on a 6-second cooldown. While this damage is very high for the first 10 levels of the game, Earth Shock is quickly outpaced by Lightning Bolt, and Earth Shock really is only useful as an ability to cast when your enemy is at low health to try and instantly kill it. Flame Shock is a damage over time spell that deals more damage per cast than Earth Shock, but only if allowed to run to its full duration (or if you have access to Lava Burst). Before level 34, if mobs aren't living for 18 seconds, you'll want to use Lightning Bolt as much as possible and Earth Shock only when enemies are near death.
The last part of your rotation comes into play at level 34. The ability Lava Burst is an automatic critical strike with Flame Shock up on your target, which also makes Flame Shock worth casting to start fights even if the mob won't survive long. Lava Burst is a very fast 1.5-second cast, and the incredible instant crit means that it will be a considerable portion of your damage. As a result, your most basic rotation once past level 34 will be: Keep Flame Shock up on your target, use Lava Burst on cooldown, and use Lightning Bolt in between ability cooldowns.
The fun abilities!
There are more abilities in an elemental shaman's repertoire, of course. In order to keep our enemies at a distance, we can skip Flame and Earth Shocks in favor of the 50% snare from Frost Shock, but doing so means losing instant crits from Lava Burst. You also have Thunderstorm to knock back mobs that get in your face, as well as Earthbind Totem (and later, the Earth's Grasp talent) to help you run back into range. If things get really tough, you've got Stoneclaw Totem to grab aggro and take a hit or three for you, as well as offering a handy shield if you have it glyphed.
Speaking of glyphs, the main glyphs you'll be looking for are Unleashed Lightning and Lava Burst. Unleashed Lightning lets you cast Lightning Bolt while moving, which makes it extremely good for leveling. Lava Burst adds some more burst to your Lava Burst, and while leveling, burst DPS is king. You also want to grab a Glyph of Lightning Shield, as it makes keeping Lightning Shield up much less of a chore.

You also have Water Shield and Lightning Shield. Lightning Shield deals damage back to your attack if enemies hit you, while Water Shield provides some passive mana regeneration. If you notice yourself needing to drink a lot while Lightning Shield is on, you might want to switch to Water Shield. Conversely, if you're almost never drinking and think you want more damage when mobs try to melee you, you can switch to Lightning Shield. Lightning Shield also is benefited by the talents Rolling Thunder and Fulmination, which means it will likely be what you want to use once you're in your 50s or 60s.

Talent choices for leveling as elemental are largely a matter of preference. My personal talent build suggestion is this one, choosing damage increasing talents over survivability talents because you'll kill most mobs before they can touch you. Some talents are debatable. I choose Elemental Precision because the hit rating it gives allows you to hit mobs that are higher level than you, which can be beneficial. If you'd rather play it safe and go for Elemental Warding, there is no harm in that. I suggest this spec because it gets you all the talents required for increasing elemental's damage, as well as having Earth's Grasp for some added control.
Lastly, I'd like to draw your attention to Reincarnation, one of our defining class abilities. Available at level 30, Reincarnation is a "please be kind -- rewind!" button that returns you to life in the event of your untimely demise. Since this is an MMORPG and things will spend most of your playtime trying to kill you, death does happen. Having an ability that forgives you for making mistakes makes life much easier. Just don't forget to keep a stack of Ankhs in your bag, or spring for a Glyph of Renewed Life.
Filed under: Shaman, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 1)
Twowolves Aug 8th 2011 2:41PM
While I am not a new player, I never really got into Ele, but I'm trying again with a goblin shammy, Teslacoil, who will be leveling Elemental.
Iirdan Aug 8th 2011 2:51PM
You, sir, are amazing, just because of that name.
Twowolves Aug 8th 2011 2:52PM
Thank you. I'm honored.
Antares1981 Aug 8th 2011 3:08PM
Mine is "Stormgear." :) Leveled Elemental, dungeons in Elemental and even dabbled in raiding as Elemental (can't Raid anymore due to RL). Elemental is pretty much awesome. :)
jlhopkinsjr Aug 8th 2011 8:32PM
I concur that is probably the greatest name ever..I assume you will be an engineer?
blancester Aug 8th 2011 2:51PM
Made a tauren shaman (elemental) back in April. About a week and half ago had him restored, he is at the moment sitting at 60, but after reading this I might go play him now.
ramireza7 Aug 8th 2011 2:52PM
great post. It's nice to see leveling briefs instead of end-game only talent build for a change. I'm sure the scope of Cataclysm content and as mentioned the new trial terms increase the need for something like this.
I'm finally leveling a shaman, and this article is a nice way of reaffirming some choices I've made and helped me know how to continue playing as I get closer to max level play.
Much appreciated, Josh!
Hal Aug 8th 2011 3:01PM
Please note: While Thunderstorm is a fine ability, and I'm sure you love both the damage it does as well as the mana rebate, consider its use in a dungeon carefully. Mob placement is often times a complicated and tricky issue for tanks, especially if there are multiple casters. Running in and blowing the enemy in every which direction will annoy your tank; if there are casters, it could wipe the group.
Do note there is a glyph which increases the mana rebate and removes the knockback effect. If you're going to level in dungeons, strongly consider investing in it.
Brian Aug 8th 2011 4:02PM
Just had a LOL moment...
I read "Lightning Bolt is your bread-and-butter spell and should occupy a very easily accessible spot on your action bar." as "Lightning Bolt is your bread-and-butter spell and should occupy every possible spot on your action bar." and found myself thinking of a very surreal UI.
Ronin Aug 8th 2011 4:07PM
So this guide is only for _Tauren_ Emental Shamans? What about Trolls? Or Dwarves? They too make awesome Shamans! Heck, you can even roll a Draenei if you're so inclined!
/grumble
awpowers_2000 Aug 8th 2011 4:40PM
I just started playing my dwarf shaman (Brewjob) so he can be ready to get the Brewmaster title next month. I went elemental because of the heirlooms I already head. Actually, it is fun, like a mage but less shielding.
The best are the stone elemental and fire elemental pet totems. I can solo any elite quest (in outland and northrend, where they have real elites). It's like having two guildies come out and help you on the quest.
helfarchwow Aug 10th 2011 4:10AM
I've just been levelling my elemental shaman and really, really enjoyed doing so. I'm might even might him (Dwarf, awesome beard) my primary alt, too. But now I've hit 60 - I just can't face Outland, so I'm going to see how far archaeology can take me. *Anything* to avoid Outland right now!
jason.gradin Aug 8th 2011 4:43PM
I'm an old player from 2005 who's jumped back into this game because of the f2p feature. I decided to pick a Tauren Shaman (probably because I remembered the days when they were incredibly OP in vanilla PVP). I tried leveling as an elemental, figuring that I'd be less gear dependent than enhancement and I could focus on grinding xp rather than xp and loot.
But I read another article or two on this site recommending enhancement for leveling, so I switched to that and I think it's the better choice. Fights go a lot faster, there is also zero downtime waiting for mana regen, and very little concern about casting ranges and such. I'm able to kill 5-6 trash mobs at once, even if they're a level or two above me, and solo small group quests. I'm sure there is a role for elemental in this game, but I haven't found it in the lower levels.
Enhancement has been fun enough to bother leveling up to 66. Gonna try and get to 85 (never had a chance to get max level back in 2005), but man progression really slows once you get to BC content.
jason.gradin Aug 8th 2011 4:46PM
You're not alone, I read it that way at first, too.
If he ever makes a frost mage guide, he could suggest such a UI setup using Ice Lance, though.
Roshk Aug 8th 2011 4:55PM
I've been leveling a Tauren Ele shaman for a while. Sitting at 72 now, and I love it. With dual spec, I tend to switch to Resto for dungeons, though I have run several as Ele, and the big crits are nice to see. The great thing is you should already have intellect armour and so don't need to carry around two different sets of gear whilst you level.
Elemental is fantastic fun for leveling. With Lightning Bolt often giving back mana, and with access to healing spells there is practically no downtime. Regarding your advice not to use totems unless necessary, once you get access to Totemic Recall, which returns 25% of your totem cost, mana really doesn't become an issue. The buffs they give you make them worth dropping whenever possible, I think. Just beware that they can pull mobs (which has led to numerous near-death or actual-death experiences).
TTFK Aug 8th 2011 5:11PM
"As a result, your most basic rotation once past level 34 will be: Keep Flame Shock up on your target, use Lava Burst on cooldown, and use Lightning Bolt in between ability cooldowns."
This is correct for continuing through a fight, but is far from optimal when opening up combat.
LB should be cast first, then FS and LvB. This will inflict more damage before the mob gets to you because you aren't waiting for LB to hardcast; it will already be on it's way when FS hits.
Zetsubou Aug 9th 2011 1:39AM
yes, as stated above its important to pay attention to how a spell fires when opening. things like lightning bolt usually are cast first even if they aren't top priority because they have a "travel" time between you casting it and it hitting/alerting an enemy. during that time you can get the important flameshock or another LB before the enemy notices you.
although some classes don't get that little advantage XD