Lichborne: 3 quick tips to step up your death knight's game

So you know your rotations. You know your gear priorities. You know what to reforge, which buttons to hit, and how to stay out of the fire. These are all good things. Yet still, you feel like you're missing something. Maybe you feel like you could crank out another 1-2k DPS on some fights. Maybe you feel like your health keeps dropping a little low when you tank.
Sometimes, the problem with problems like these is that it's not a big glaring thing you're forgetting (nor is it forgetting to drop your favorite lucky vanity item). Sometimes, it's just that you need to tighten up your play just a little bit. This week, we're going to take a look at a few simple tricks that hopefully a lot of you can use just to shore up your play and go the extra mile.
Get a rune addon
Now, those who know me know I am pretty minimalist when it comes to addons. There are a few I like, mostly for quick reference, but when it comes to combat, I generally use Blizzard's default stuff. It's less clutter, less hassle when a new patch comes out, and most of it gets the job done as long as I'm paying attention.
That said, the default rune UI for WoW is showing its age. It was created for a markedly different rune system in which all six runes refreshed independently, and even then, it wasn't always easy to see when runes actually refreshed or changed into death runes. At this point, even I have to admit it. The default rune UI just isn't up to snuff anymore, and most death knights will need a custom rune UI addon to reach their full potential.
Using your runes correctly and efficiently is one of the best things you can do as a death knight to increase your DPS or survivability, and a rune UI mod that moves your rune bar front and center and converts it to an easier-to-understand format is key to making this happen.
For me, the best rune addon I've found is Doc's Debug Runes. It puts all six runes front and center on your screen, converted to a bar format that makes it easy to figure out when they're going to refresh. In addition, it has bars to show disease durations on your current target, blood shield status, runic power, and any procs you may have waiting in the wings.
Sometimes, the difference between a great death knight and mediocre death knight is pushing the right button at the right time. Even a tenth of a second too late is a loss. Don't underestimate how much more effective you can be if you have all the information you need right in front of you. With a rune addon that shows you exactly what's on cooldown, exactly what debuffs are up, and exactly what procs you have available, you'll be better equipped to know which button to press and when.
Unfortunately, Doc's Debug Runes hasn't been properly updated since patch 4.0.3, but it still works fine for me. There are other rune addons out there of course, such as Magic Runes, that are still updated regularly and may prove useful enough for you. If you have a rune addon you've been using and love, I encourage you to share your experiences and sales pitches in the comments.

As a death knight, based on your spec, race, profession, and gear, you may have various cooldowns you can use to give you a burst of extra DPS or extra survivability. If you aren't using them, you are not living up to your full potential.
Now, probably the best way to use your DPS cooldowns (at least on boss mobs) is to wait for a good burn phase or for your shaman or mage or hunter to cast their proper group haste buff. Once you're at that point, you should have a macro that hits all as many cooldowns as you can -- at least those that are off the GCD. Similarly, if you're tanking, you wait for a phase in which the boss is doing extra damage, and hit a defensive cooldown or two to make things easier on your healers.
That said, if you're just waiting for the burn or spike damage phase, sometimes you're still losing possible help. Trash mobs aren't as important, of course, but using your cooldowns can still help here; if they'll be back up by the time you hit a boss, there's no reason not to use them. By the same token, if a boss fight is going to last a decent amount of time, a very short cooldown could be used at the start of a battle and still be available for a burn phase. If nothing else, tanks can generally precast Bone Shield before a pull and have it available relatively quickly if they need it again. Likewise, you may want to make a habit of using Horn of Winter before a pull so you can make sure the buff is up at all times. Research your boss battles so you know how long they'll last and when you'll need to squeeze out extra DPS or survivability from your cooldowns.
While the most optimal thing to do is to learn how to time your cooldowns, if you're having trouble with a certain cooldown, sometimes it's not a bad idea to attach them to some skill you know you'll use more often. It does mean you may waste a few seconds of uptime if your target dies early or if that means the ability is on cooldown during a burn or spike phase, but if you wouldn't have remembered to push it anyway, at least you go some use out of it. The easiest thing to do is probably to connect it your runic power dump. For example, look at a macro like this:
#showtooltip
/use Frost Strike
/use 10
This allows an engineer frost death knight to get the buff from Synapse Springs every time it's up and he uses Frost Strike. The "10" in this case refers to the glove item slot. You can create similar macros for trinkets: 13 is the number for your first trinket slot, and 14 is the number for your second. You can also use the exact name of the gloves or trinket you're wearing, but I like to use numbers so I don't have to change my macros every time I upgrade.
Learn to use Dark Simulacrum
Dark Simulacrum, our level 85 skill, can be a bit daunting to learn to use. For some spells, you can cast it during the cast time and it will grab it just fine. For some spells, you have to cast it just before your target casts it. For some spells, it just plain doesn't work. Still, learning to steal the right spell at the right time, while sometimes a gimmick, can pull down some pretty sweet numbers.
- For PVE, you'll get the most use out of it in heroics. For example, if you can grab Bloodlord Mandokir's Bloodletting right near the beginning of the fight, you can knock out a decent chunk of his HP right away. Simply wait for his first execution. If you cast Dark Simulacrum while he's leaping at his target (assuming it isn't you), you'll get to steal a nice, channeled health drain that should knock off a decent chunk of health.
- Similarly, if you can cast Dark Simulacrum on Zanzil right when he's casting Zanzili Fire, you'll get the spell yourself. You can either cast it on him for a decent bit of damage or throw it at a bunch of his zombies, if they happen to be up. Either way, it's a great way to shorten that fight.
- In Zul'Aman, if Hex Lord Malacrass Soul Siphons a caster, you can steal most of the stuff he'll cast, so it may be a good idea to just throw Dark Simulacrum on him and see what you get. If you have a paladin group member, grabbing his version of Avenging Wrath is a great way to get some extra DPS.
If you have any other places you know of where Dark Simulacrum works wonders, please feel free to share them in the comments.
For PVP, it's a bit more complicated. Your fellow players aren't so easily predictable, so predicting which spell they'll cast next isn't a matter of memorizing their patterns or installing a boss mod. That said, there are still some times you can try to put yourselves in their shoes and think about what you might cast in their situation.
If you're attacking a restoration shaman who doesn't have Earth Shield up, there's a chance he'll try to put it up to give himself a bit more survivability. If you're going after a mage who's just Blinked, there's a chance he'll turn around and try to cast Cone of Cold, Frost Nova, or Polymorph -- all great crowd control spells you'd probably love to be able to use.
Remember, for the most part, Dark Simulacrum only works on stuff that uses mana, so don't waste it or a rogue or warrior. It also helps to know that even for players who notice the Dark Simulacrum debuff and cast a junk spell to get it off, you've just delayed whatever CC or damage spell they planned to cast by one GCD. Thus, even if it feels as if you wasted the spell, it may be all you need to press your advantage or allow your teammate to get away.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
jill.slind Aug 9th 2011 4:10PM
Thank you for a non-gear article!
Matt Aug 9th 2011 4:21PM
It's about time we had something other than gear, just wish it had actually been something useful.
Necromann Aug 9th 2011 4:37PM
When I do arenas on my shadow priest, I hate dks just because of that dang spell. I psychic screamed my self and the healer, I've given a dk vampiric touch, which the healer dispelled and feared himself. I also mind controlled my self once. That was fun. All that aside, DS is awesome in pve. Especially Zanzil fire. If I'm with a dk in ZG, I'm going to ask him to try it out on bloodletting.
Grak Aug 10th 2011 5:11AM
I actually managed to copy all three of those ZG boss spells last night for the first time. I got the first bloodletting on Madokir and it hit for 500k damage, which accounted for 25% of my total (2m) damage; not bad for a few seconds of channeling!
Used Zanzils fire on the zombies, and they fell over dead almost immediately, even though I think the tank had a heart attack when he saw two fire lines on the ground..
Then almost accidentaly got myself some pally wings after Malacrass copied the holy pally. 30% extra damage and tiny golden wings on my goblin? why yes, thankyou very much!
I think copying boss spells has now become my new favourite ability, even more than deathgripping mobs away from the tank... (I kid I kid!)
bean Aug 9th 2011 4:37PM
I use Death Knight Monitor for runes & diseases
http://wow.curse.com/downloads/wow-addons/details/dkm.aspx
I'll have to look into the others too, I remember having a hell of a time finding a rune addon that satisfied everything I wanted.
muze Aug 9th 2011 4:58PM
My favorite addon for my dk is clc dk. It has runes, cd tracking, and u can set it up to help prompt you with efficient attacks using current rune availability. I don't play my dk much, mainly play heals so i find it helps me remember my rotations.
http://wow.curse.com/downloads/wow-addons/details/clc-dk.aspx
restodr00d Aug 9th 2011 5:18PM
So the last time I tried to level a DK was way back in Wrath but I left him to gather dust and then deleted him, now I'm thinking of starting one again, but the rune system the refresh runes and all of that seems kind of complicated, is there a place where I can find info for noob DKs about all the necessary info?
Again my highest DK was back in Wrath and he got to level 70 but now I know its a very different game play than in Wrath.
Revynn Aug 9th 2011 5:18PM
- " If you have a paladin group member, grabbing his version of Avenging Wrath is a great way to get some extra DPS."
/giggity
Ilmyrn Aug 9th 2011 5:18PM
I've actually spent some time looking for a rune display mod I like, but haven't been able to. Part of the problem is that all of the ones I looked at either went with very generic art or just changed the runes to bars. I like the look of the runes, so i really want somethign that looks nice and works well.
I realize that sounds like a fairly silly thing to care about for something as performance related as a rune mod, but there it is.
DragonFireKai Aug 9th 2011 5:31PM
A great spot for some really unexpected boosts from dark simulcrum are fights like nefarian heroic, cho'gall, and other fights with mind controls. If you can coordinate things with the person being mind controlled, you can get some pretty wicked effects running. Our DK has summoned doomguards, copied paladin's seal of truth, Enhance Shaman's spirit wolves, or pretty much any other mana user's major abilities.
Succulent Aug 9th 2011 5:35PM
Ah beat me to the punch.
Yup, seal of truth is a good one because it lasts an entire minute.
Just to note though, it copies the base spell. So for example, paladins have a talent which reduces the cooldown of avenging wrath I believe. If you copy avenging wrath and they use it, you'll gain the spell, but it might be on cooldown for you due to not being augmented by talents. A little annoying sometimes but a rare occurrence.
Succulent Aug 9th 2011 5:32PM
Any fight involving Mind Control of any sort is a great place to use Dark Simularcum.
Cho'Gall for example when he forces people to worship can be very rewarding. Even more so if you team up with someone for specific buffs. I generally team with a holy pally to get Avenging Wrath. As unholy, any shadow damage ability will be great as well because it'll get a boost from mastery.
There's not many fights that involve MC, but it's worth taking advantage of.
Succulent Aug 9th 2011 5:38PM
PvP wise, defensive cooldowns are probably the easiest to predict. It's probably worth chucking DS up on a paladin as they're getting low to steal bubble or a mage for iceblock. Depends on the situation really. Bubble can be quite handy, iceblock not so much. Although it does wipe dots and I once confused a rogue so much, he kept trying to attack my iceblocked death knight for a good 5+ seconds after I encased myself in ice.
SR Aug 9th 2011 5:36PM
Shouldn't the macro use the trinket/item before the spell, so that the spell will get buffed 100% without failure?
Like...
#showtooltip Frost Strike
/use 10
/use 13
/use 14
/cast Frost Strike
Especially for openers like Pillar of Frost/Outbreak, since they both scale off of the temporary buffs.
renork Aug 10th 2011 12:20AM
Yes it should. U beat me to it, but bad macro in article is bad.
chrislast Aug 10th 2011 2:38AM
I guess the reason he put Frost Strike first is because #showtooltip will use the icon of the gloves if you don't, but that is easily fixed by #showtooltip Frost Strike in your macro
SINisterWyvern Aug 9th 2011 5:52PM
I've been using runewatch for my addon of choice
eirinefrostblade Aug 9th 2011 7:47PM
I don't find that I have too much trouble with the rune default ui on my frost dk, simply because my rotation and play-style means that I'm constantly out of runes and thus, when they're refreshed, I use th immediately. That said, DS is something I barely touch... The idea of using on Mandokir had never occurred to me. I'll have to try that the next time I'm in ZG. Thanks for the tips!
furrama Aug 9th 2011 8:46PM
Yeah, as Blood right now my rotation is:
Deathstrike
Heartstrike
Rune Strike
Deathstrike
Deathstrike
Deathstrike
Deathstrike
DEATHSTRIKE
MOAR DEATHSTRIKE!
IS DEATHSTRIKE ON COOLDOWN?!?! GET IT OFF COOLDOWN.
Runestrike
Also: keep diseases up as much as possible, but don't let Bloodshield fall off.
Voronoth Aug 9th 2011 9:51PM
As a DK tank, I actually gear/gem/enchant for pure avoidance rather than living or dying based Death Strike and my damn runes. Nothing like missing a *crucial* Death Strike or having some haste reducing debuff screw things up when you need it most.
I'll definitely check out these addons, as the default UI is really pretty worthless. I think people get used to ignoring it, and therefore don't realize that there really is an issue with it.