Titles Tell Stories: How "Mists of Pandaria" breaks the mold

While I was drafting The Queue a few days ago, one particular vein of questioning stood out among the rest. Blizzard has recently filed for a peculiar trademark, Mists of Pandaria, under the classification of computer software (among other things). Many people believe that Mists of Pandaria will be the name of the next expansion, heralding in an age of World of Warcraft in which the fan-favorite pandaren finally make their emergence out of the shadows and into our hearts. Others hope that the pandas stay as the joke they originated from and WoW keeps only its other 50 bipedal, anthropomorphized races and rejects the pandaren concept. Either way, it is cause for discussion.
The title is an art form in the games industry. A title has to tell you everything you need to know right up front, on the box, to give players new and old alike an understanding of what the game is going to focus on, set the theme, set a tone, and even clue us in to the major plot points. The title Mists of Pandaria could or could not do those things. I've taken the liberty of writing up some words on the subject of this potential title. I could be right and could certainly be wrong, but here's some food for thought.
The Queue question that got this all started for me:
Zayd asked:
'The Mists of Pandaria'
Sounds like the name of a patch rather than an expansion to me.
The Mists of Pandaria does kind of sound like a patch title, but it could very well also be the name of an expansion. For all we know, it could even be the name of the first digital version of the WoW TCG. That's a big maybe. There are many factors to consider about the title, which holds great weight in the nature of games.
Past expansion titles
Let's start off with a little bit of history. World of Warcraft and its previous expansions all told the entire story of their representative games in the title alone. Even the original game, World of Warcraft, instantly acknowledged what the game was and what players were to expect from it. This was, quite literally, the world of Warcraft, the beloved strategy game that had captured the hearts and minds of gamers for years.
The Burning Crusade was named as such because of its villains, the Burning Legion, crusading across the galaxy killing or converting anything that crossed their path. Interestingly enough, while Illidan was the de facto spokesperson for the expansion in his infamous "You are not prepared!" patch opener, the real enemy was the Burning Legion -- Kil'jaeden in particular, who tried to use blood elf leader Kael'thas Sunstrider to bring him to Azeroth through the Sunwell. The title told us everything we needed to know. The Burning Crusade: It was burning, and it was a crusade.

Cataclysm was named for the event that shook up the world, essentially creating WoW 2 and changing the political and physical landscape of Azeroth. The word cataclysm has many connotations, most of them destructive, and reflected the world coming undone. It was simple, to the point, and put the breaking of the world at the forefront. This was an expansion about change. The expansion's trademark filing was even filed in a similar way back in 2009 before it was announced at BlizzCon. The procedure takes about three months, so Blizzard will want to have the trademark secure before running around with the name hanging on banners and being all over the internet.

What does Mists of Pandaria tell us just from the words? What are the WoW associations with each of these words that would lead us to believe that it is a title for a WoW expansion? Well, as Anne Stickney pointed out with my over AIM, the "mists" in World of Warcraft are usually tied together with the Kvaldir, sea-faring vrykul who attack ships, disrupt coastlines, and are generally mean in disposition. The vrykul made their reappearance in Cataclysm in the Vashj'ir zone, fighting against Azshara's naga forces in the Battlemaiden quest lines.
If Azshara is the next big bad guy coming to World of Warcraft, it makes sense to bring the mist and one of her enemies into the picture, potentially as allies to the player races of Azeroth. The only problem with the word mist in the title is that the word carries none of this meaning outside of the game world or having a basic understanding of the lore. You stick Mists of Pandaria on a box with some pandas and that's all people have to go on -- a foggy town with some pandas living in it. The concept of the mists in WoW is a bit esoteric, even if it's spelled out for you in quests and environments.
Pandaria
The second part of the title (we will skip "of") is the pandaren homeland of Pandaria, what many people believe will be the setting of the new expansion, giving us a new continent and islands (as opposed to a new world) to explore. Pandaria as an island works because, again, Anne Stickney is correct in assuming if we are getting a seafaring expansion (or at least going to new islands and continents), major island nations will come into play. But again, the title feels exclusionary.
Pandaria has never come up as a real, honest thing in the game world other than jokes or minor lore references. The antithesis to that statement would be Uldum, which just sort of appeared out of nowhere when Cataclysm launched; at least there were the actual gates of Uldum in Tanaris and a simiarly built Ahn'Qiraj that hinted at its existence. Pandaria exists only in Chen's Empty Keg and some other random references. When a player picks up the box for Mists of Pandaria, he does not innately know what the mists are or what Pandaria is.
Titles tell a story
If you've had any exposure to the Warcraft universe in the last 10 years, you know what the Burning Legion is, who the Lich King is, and what the word cataclysm means. You might not, however, understand the significance of mists or what Pandaria even is. I'm not saying it shouldn't be the name of the next expansion because of these factors, but it does give me pause to think about the words in front of me. It just seems a better fit for the card game in digital form, if the trademark filing is to be believed (it is). Is this the first Blizzard expansion that will truly be a World of Warcraft expansion and not a Warcraft expansion, if that makes any sense?
Titles are meant to tell me a story in as few words as possible to ramp up my expectations. Blizzard's titles have worked in a very similar manner since the beginning, and Mists of Pandaria would break a mold. I don't know. It's a little fishy -- but at the same time, can you argue with trademark applications?
Will I be upset if it's the new expansion? Certainly not. I have begun to like the pandaren more ever since this whole rumor started. Maybe this break in the mold is needed for the new era of WoW.
We're slowly running out of the original stories that the World of Warcraft we know has been built on. Maybe, just maybe, the story that lives in the next expansion's title -- be it belonging to the pandaren, Azshara, kvaldir, or anything in between -- is a clean slate approach. Maybe the title will be as foreign to us as it is to everyone else -- a great equalizer, a title that makes us all into fresh faces. So now we just have to wait and see if the title, Mists of Pandaria, will be telling any stories.
Filed under: Analysis / Opinion
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 6 of 8)
Ronin Aug 9th 2011 11:22AM
@AudreyR, that may be true, I wouldn't know. But the article you linked to doesn't present state that conclusively, IMO, and doesn't site conclusive evidence. And Wikipedia is a notoriously unreliable source. You might want to point us to another site, is all I'm trying to say.
AudreyR Aug 9th 2011 11:25AM
I spent time perusing the links used as references. That's what I most often use wikipedia for, anyway. A launchpad for research, not the full research itself.
Ullaana Aug 9th 2011 11:40AM
@ AudreyR,
Here you go, another link.
http://nationalzoo.si.edu/Animals/GiantPandas/PandaFacts/default.cfm
AudreyR Aug 9th 2011 11:45AM
THanks!
Now, I wonder which site was guilty of the plagarism. Probably wiki. x)
Shinae Aug 9th 2011 10:32AM
While I thoroughly enjoyed Anne's TFH article about what a "Mists of Pandaria" expansion could be, McCurley is a more in-line with my views on the subject.
From a marketing and storytelling standpoint, "Mists of Pandaria" is quite odd for a WoW expansion title, so I have my doubts that it will be one. I don't mind whether it will or won't be one; I am not biased in my feelings.
What I DO hope for is a seafaring expansion for WoW, with or without Pandaria. If it will be as Anne described, shouldn't the title be less exclusive to just one of the unexplored islands/landmasses? If Azsharra's going to become more prominent, shouldn't it be something LIKE (tho not the same as) "Tides of Darkness"?
My money is firmly on "Mists of Pandaria" being a digital-TCG/mobile/social game. A title like that fits better in that media.
Ronin Aug 9th 2011 10:33AM
While I enjoyed reading this article, I don't think I agree with it's major thesis. "A title has to tell you everything you need to know right up front, on the box, to give players new and old alike an understanding of what the game is going to focus on, set the theme, set a tone, and even clue us in to the major plot points." That seems to be the "thesis statement" for the article. But it's doubtful that it can be supported, and I don't think the article came even close to doing so.
"The Burning Crusade" title certainly did _not_, by itself, match up. No hint of Outland, for example, or of the new races-- the major features of the expansion. You could possibly extract "The Burning Legion" from the title, but really, it's reaching to claim that the name itself told much about the expansion. Certainly not for "players new".
WotLK is a little more specific, so I won't try to argue that one. I think it's arguable, but I'll move on.
As a title, "Cataclysm" is even more vague than "Mists of Pandaria". It simply tells us there will be an upheaval of some kind-- and it doesn't necessarily denote a physical, geographic one, even. Does it "tell you everything you need to know right up front"? Not in my opinion. None of us knew, based upon the title alone, what the expansion was going to be like. We had to be told via various sources, including the BlizzCon reveal.
The point is, the claim this article makes about a title is far from proven. Two exceptions (at least) out of four makes it a very weak argument.
I agree, we don't know yet what "The Mist of Pandaria" is going to be. But the same was true about Cataclysm at this point in its development, for example. And I think it's unfair to say that game titles in general, and the titles to WoW expansions in particular, have the burden of telling us "everything we need to know". And I certainly don't think you can say that WoW's titles have met that burden in the past.
Ronin Aug 9th 2011 11:18AM
Heh, I hadn't read Daedalus's post (saying the same thing but in a less pedantic way) when I wrote this.
Jayjay Aug 9th 2011 10:38AM
When I heard the title I thought immediately of a lost land, where we might end up, where the Pandaren race (once mighty perhaps) is now all gone, leaving only a trace of their existance behind them (or just a few npcs who could tell us the tale). The expac would be to find out what happened to this race, and perhaps the Naga have something to do with it...
That was my 'take' when I read the title anyway :)
Puntable Aug 9th 2011 10:54AM
I will disagree. If Pandaran are in the title, then Pandaran will have a prominant role in the story. They won't be just a minor faction. It would be like if WotLK was named "Mists of the Tuskarr".
Daedalus Aug 9th 2011 11:15AM
There are some problems with the idea of a land where all the people have disappeared; for instance: who's going to give out quests? What about factions to grind rep with? Vendors?
Sure, we could have groups from old world there, but that would mean that the continent got "settled" pretty quickly. I think it would also take a lot of the mystery the title implies away; If there's an alliance or horde camp in every corner of every zone, would it really feel like we were exploring anything?
Sanitycrusher Aug 9th 2011 10:48AM
In keeping with Blizzard's past expansion record this is likely a method to introduce a new class and not a new race. I doubt they have any intention of making a cross-faction race although the monk/brewmaster would make a fantastic addition to the class list even without the necessity of adding Pandarens to the game.
Ullaana Aug 9th 2011 11:03AM
Couldn't there also be a second race of Pandaran based on the Lesser, or Red, Panda? That would give two factions to gain rep with, as well as provide different skill set training to our characters.
Ullaana Aug 9th 2011 11:59AM
And here's a link for the Lesser or Red Panda.
http://nationalzoo.si.edu/Animals/AsiaTrail/RedPanda/factsheet.cfm
Puntable Aug 9th 2011 11:17AM
I think an Xpack with an "island" theme would work. You would have Pandaria, Undermine, Kul'Tiras, and some other islands as the "zones". One thing that failed with Cata was all the zones felt "disconnected". Maybe the Pandaran will be a way to "connect" all the islands into a common story as the theme of the Xpack. Islands would mean a lot of pirates, so there could the stereotype "pirates vs ninjas" thing going on somewhere. (Pandaran are sort of like ninjas, right?)
A new profession could be wood working which would go well with ship building. Perhaps personal boat vehicles and larger guild ships? Instead of a new class, how about a 4th talent tree "branch" for all the current classes? Each of the new trees would have either an eastern/Pandaran theme like Brewmaster or Monk, or a pirate/swashbuckling theme? Maybe they could not come up with 10 themes for new talent trees, but it might work.
awpowers_2000 Aug 9th 2011 11:46AM
Ninja are Japanese. Blizz already got in trouble for making Panderan in Japanese attire. They are going to stay far away from ninja pandas.
Merinna Aug 9th 2011 11:20AM
One key point about "mists" in terms of how it's often used. "Mist" is often a concrete noun stand-in for "mystery." Mists hide things and they signal the start of an adventure. Mist appears in a movie to suggest danger lurking out of sight: it's always going to be something like Skull Island, or a velociraptor, or intelligent apes.
But, seeing something draped in mist for us savvy fantasists is basically like sticking a flag on it that says, "Here's the exciting stuff! Explore here!"
"The Mists of Avalon," Stephen King's novel "The Mist," "Gorillas in the Mist," "Red Mist," "Shrine of the Morning Mist," "In the Electric Mist," "Sinbad Beyond the Vale of Mists." Even in Shakespeare's plays, characters are running out into mysterious mists for an adventure like in "A Midsummer Night's Dream" or wondering where Hamlet's father's ghost came from besides "out of the mist."
Never mind that Kvaldir are only associated with the mist because Blizzard was trying to imbue that same sense of mystery and danger that usually comes with mist. Pandarea is a mystery to the rest of Azeroth, thus it comes swathed in mist.
And let me just add that if "Mists of Pandarea" is the next expansion, Pandarea had better be a whole damn continent and not just a handful of new zones like Cataclysm. Blizzard is really falling off in production of new content. A new island here, a new underwater zone there... A few Lost Isles on the side would not feel like an acceptable expansion. No matter how much mist there is.
Sumadin Aug 9th 2011 11:22AM
Cool enough and good to see it fixed.
Blayze Aug 9th 2011 11:22AM
Does anyone actually identify allies and enemies based on body shape? I mean, now we've got draenei and goblins size is no indicator and we're all just balls of similar-shaped armour anyway...
Puntable Aug 9th 2011 11:35AM
Yeah, it does not make sense as an reason to not share models. If someone is close enough to hurt you, you can see the big Green or Red name above their head.
AudreyR Aug 9th 2011 11:41AM
Not to mention any number of toys in the game that change your shape. You can even attack and cast spells with a lot of them.
Then there are events like Winter's Veil in which everyone in the battleground is a gnome...