Totem Talk: Revisiting restoration's optional talents

The ask a restoration shaman article last week is something I'd like to start doing a little more regularly. You guys provided some awesome questions and offered amazing feedback. Seeing readers answering questions as much as asking them makes me proud to be a member of the shaman community!
Today's post comes as a request through last week's call for questions. When our talent trees were revamped to the current model, one of the goals was to make some optional but fun talents. Some of the talents have proven to be insanely useful and almost mandatory, while others seem completely out of place. Today we're going to talk about some of restoration's "optional" talents. Oh, and if you have anything you want covered in a Totem Talk post, feel free to email me!
When the new talent trees were first announced, there was some fear as to how they would work and what kind of specs we would start to see. One of the things that the developers stated was they wanted to make fun talents, optional talents that could give a distinct flavor to your spec. This has been successful among the classes to varying degrees. What about restoration shaman?
Staying current
Telluric Currents is one of the new talents that when introduced seemed that it would either be more of a novelty talent or a PVP talent. The idea of interrupting your healing in order to throw a Lightning Bolt seemed so foreign to us, myself included. It came across like a way to squeeze in extra DPS without costing mana. The original assumption was that it would be mana-neutral until much later on in the expansion. Basically, it seemed like a cool idea but one that wasn't going to be that big of a deal.
The truth of the talent, though, came out shortly after its release. It wasn't just mana-neutral; it was quite a viable way to regain a lot of mana. Fights like Magmaw provided clear spots when you could quite safely cast LB continuously, making it obvious that you can easily regain a ton of mana if you know when to use it. The strategy has become pretty commonplace right now, and there are a ton of different specs that support it. I know I've relied fairly heavily on this talent throughout all of normal mode Firelands. I feel as though it has become almost a necessary talent at this point, which seems to be counter to the original concept. That said, I'm quite happy overall with this talent and how it worked out. While it may not be optional, it is pretty fun.
An accurate resolve
There are two talents that have often been classified as optional talents by the community at large but are not necessarily fun. Ancestral Resolve and Acuity often have points shuffled in and out of them. Acuity is pretty much a flat bonus with a maximum investment giving you a 3% increase in crit. It's become a somewhat more talked-about topic recently due to the change in critical healing. Crit has gotten a bit of a boost, moving from 150% to 200%. That said, at the end of the day, the talent still gives only a flat boost to crit. It's basically there if you need the extra crit, but it won't make or break your healing experience.
Ancestral Resolve at its maximum level gives you a constant 10% damage reduction as long as you are casting something. It was a talent that at first glance was almost written off as a pure PVP talent, but with all the raid damage going around in Firelands, it has seen some renewed interest. Fights like Beth'tilac, Majordomo Staghelm and Ragnaros have tons of AOE components that, well, hurt. Reducing your incoming damage means you have a little more wiggle room when it comes to healing yourself. Combine it with a Glyph of Stoneclaw Totem and you can get some serious survival potential. I think that if the trend of wide AOE damage continues, this will become more of a staple talent than an optional one. But only time will tell on that one.
Concentrated comprehension of a life unleashed
Focused Insight allows you to reduce the mana cost of your next healing spell by 75% of your various shocks' spellcasting costs while increasing the healing done by 30%. When the talent was first released, there was a ton of speculation on how it would actually work and whether it would have any impact in PVE. In patch 4.1, the talent got a few tweaks to change how it acted. The first change was that you gain the bonuses regardless of whether or not the shock hit the target. You don't have to worry about stacking hit, as long as you cast the spell the talent triggers.
The second change was that it affects each tick of Healing Rain on every target within the spell effect area. That can amount to a pretty significant amount of extra healing in a raid group. It can be a little tricky to pull off, since our shock spells have a bit of a shorter range than our heals, which require you to be positioned close to the boss. That can be tricky on some of these fights but not impossible.
Another thing to keep in the back of your mind is whether or not you can burn the GCD. Sometimes it simply is better just to cast a healing spell rather than stacking a buff. Now, the cool thing about this is that it does stack with Unleashed Life.
Unleash Life by itself is an instant-cast healing spell that is the result of Earthliving Weapon and Unleash Elements. Not only does it give you an instant heal that you can use every 15 seconds, but it boosts your next direct heal by 20%. This is a pretty nice boost when you get to use it. Combining it with FI can give you some big heals. I've been playing around with combining the tool for some nuke heals, and it's been working pretty well. On fights like Baleroc where there is heavy but predictable damage, I can line it up so that UL and FI are up and I can bomb one Greater Healing Wave on the Decimation Blade tank.
To give you an idea how it works, here are some quick numbers for comparison using Healing Wave as the base.
- HW without any buff average 8.4k
- HW with UL average 10.4k
- HW with FI average 10.8k
- HW with UL and FI average 13.5k
All of the talents that were dubbed optional or fun when they were first released seem to have all fallen into a niche of one type or another. Each has its own usefulness or drawbacks. The only problem I see is that they aren't really the fun flavor talents that we thought they would be. This far into Cataclysm, what do you think of our off-beat talents?
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Achos Aug 9th 2011 7:28PM
What i like to do from time to time in random heroics is to make 'high heals'.
Focused Insight + Unleash Elements + earth shield talented + 15% instance bonus = 100k+ crits
gobuywow Aug 9th 2011 8:03PM
Is it really possible?
Jeff (Not that one ^ ) Aug 9th 2011 8:58PM
I pulled a 109K heal today in ZG/A. I had 3 stacks and the Earth Shield modifier, but no UL or anything else. I have something like 17% crit and 16 points of Mastery.
A99barnsey Aug 10th 2011 1:47AM
I have crit GHW myself for like 160k, breaking 200k if you factor in AA. Without the luck of the draw buff. Take yourself down to ~10% hp to get the most out of your mastery. Unleash Elements, shock for Focused Insight, have earth shield on, and use the moonwell trinket that gives a ton of mastery. Boom.
HJACK1 Aug 9th 2011 8:00PM
My guild has several Shaman healers. When we first attempted BWD they kept running out of mana on Magmaw. I mentioned to them that the Telluric Currents talent could help them during the head phase but each time I mentioned it they just said that they don't have enough time to cast a lightning bolt due to the stress on healing.
Now that we are attempting Firelands the old mana problems are back and they still have the same attitude, "Telluric Currents just isn't worth it". If anyone can give me any advice on how I can get them to consider using this talent, say for example specific parts on Firelands bosses that this talent is handy, I would most appreciate it.
Jeff (Not that one ^ ) Aug 9th 2011 9:05PM
Magmaw has an obvious point during the fight that you can LB: the head pin. Using trinkets and Tide during the other phase, and LB during the pin, you can stay at relatively high mana. Not using TC/LB during Magmaw is irresponsible for a healer with mana problems.
Firelands bosses don't have clear-cut mana regen phases really. On Shannox, you can cast lighter heals after Rageface is dead, but you still need to heal, leaving few opportunities (in my opinion) to LB--even so, it's not that mana intensive if you use regen trinkets and appropriate heals. The same is true for Beth'tilac. There is either massive AOE damage or a lot of single-target damage that requires my attention in addition to the lower tank healer's heals. For Rhyolith, I didn't have many mana problems so I didn't bother thinking about LB.
I haven't fought Baleroc or Alysrazor yet. If I'm not remembering these fights correctly, please correct me.
The Lesser Evil Aug 10th 2011 3:20AM
Majordomo Staghelm is a fight where I get plenty of use out of TC. When you're stacked the healing can be intensive at times (but awesome for a Shaman, since we get full use out of both CH and HR), but the phase where you're spread out and Staghelm switches to catform is a lot less intensive. Excellent for mana regen through TC.
Ragnaros also has plenty of opportunities to use TC. The fight isn't actually THAT healing intensive, it's just long. When the raid hasn't just been hit by a Magma Trap (phase 1) or is beating down the adds during phase 2, there's plenty of time to regain mana through TC.
The only fight where I could have used the mana regeneration but didn't have much time for TC is Beth'tilac, since that fight is stupid and I'm already refresing my Water Shield like an obsessed little Goblin.
chazolsen Aug 10th 2011 6:33PM
Whenever I have a disagreement with a person in my guild on how they are playing their class I bring them the facts, and unless they can bring me facts back saying otherwise my point stands. So what I have for you are the facts.
I read Lifeingroup5's blog, by Vixsin, regularly. In the article I'm linking below he has all the math, numbers, and charts to prove that TC is worthwhile to use. There is no arguing the numbers.
http://lifeingroup5.com/?p=2025
It is however, as many here have touched on, very situational. I sometimes run with a TC build and a non TC build so I can switch depending on the boss, maybe suggesting this as some middle ground would help. I haven't had the chance to down FL bosses yet, but for example, on Magmaw's exposed head I can regen my entire mana pool each time with TC. It took me a week or so of getting use to weaving lighting bolts into my casting, but I wouldn't give it up for anything.
VSUReaper Aug 9th 2011 8:07PM
I dont know Joe, I think Tellturic talents counts as fun. Not many other healers can regen by dpsing. I think the only thing to make it more fun is to let it also do some healing, via a glyph + totem.
That one Joey Aug 9th 2011 8:19PM
atonement disc priests get mana back for smiting. (Well, usually theyre regen is higher than the cost of smite)
Meighan Aug 9th 2011 10:58PM
Paladin healers actually should be using Judgment (part of the prot/ret rotation) on CD for mana. It's a less active thing, though, since that's instant cast.
dj.clayden Aug 9th 2011 11:01PM
As a Holy Pala I bloody wish I didn't have to Judge to keep my mana up ^^
Angus Aug 10th 2011 9:41AM
When holy I get into melee when below 50% mana. I can melee for mana and always try to judge
Matrillik Aug 10th 2011 5:36PM
@that one Joey
atonement does not smite to gain mana. it takes more mana to stack up evangelism in the first place than you get returned through archangel. atonement/AA is purely filler healing and burst healing
Melkar Aug 10th 2011 1:35AM
Honestly, I find TC a lot less useful in firelands. I don't find I have the time to cast LB nearly as much. And on Alysrazor, she has a built in "mana regain on hit" feature that makes TC pointless.
Also, I recently did some testing on Focused Insight with Healing rain. There are not one, but TWO bugs with this. First off, it is only providing a 20% buff to the healing rain ticks, not 30% (yes I have 3/3). Secondly, Focused Insight is not affecting the initial tick. So when you run the numbers, you're only getting ~17% additional healing from healing rain by using focused insight. I have dropped FI from my build due to these bugs.
Still not really a fan of ancestral resolve because you have to be actively casting for it to work. Sometimes this is more of a problem than others, but casting riptide, water shield, or plain old downtime causes you to lose the dmg reduction. Well I haven't tested it, but I assume it works that way.
UnLokly Aug 10th 2011 2:22AM
So... If I have focus on the tank, how would I macro UL + FI + GHW?
A99barnsey Aug 10th 2011 3:35AM
You wouldn't want to macro that. You should have them all bound to individual keys because there will be situations where you want to use them independently.
A99barnsey Aug 10th 2011 3:37AM
and they all trigger GCD, so there's no benefit to having them macro'd unlike something such as a Nature's Swiftness/GHW macro.
PS this was meant as a reply to Unlokly.
Heather Aug 10th 2011 7:05AM
The problem that I have with TC and FI is that in Firelands, either I have plenty of mana and no problems, or I'm trying to mug the Druid next to me for their innervate, while screaming incoherently at the DPS to get the hell out of the lava flow! There's nothing really in between, and I simply don't have time to cast anything but heals on the majority of fights in there. So, for me, I don't see how either of those talents would benefit me.
Maybe if my DPS were a bit less prone to stand in fire, but...
ekala Aug 10th 2011 9:05AM
I have a shammy weapon question. I working on mats for the 365 crafted mace. The actual question is regaedingrthe enchant. Can I put heartsong and earthliving both on it?or would earthliving cancel out the heartsong?