WoW Archivist: The Emerald Dream, Outland, and other Z-axis secrets, page 2
The ghost ship
As a rule, we at WoW Insider try to avoid posting about outright exploits until Blizzard has fixed them. Despite what it may sometime seem, we really don't enjoy making GMs' jobs harder! They're good people and don't deserve that. I only write about the locations I do in the Archivist because Blizzard has eliminated the most commonly known methods of finding and entering them. Most players already know they exist but not their significance or how to actually get there -- and in some cases, the content has been shelved indefinitely by the developers.
There is one notable event for which we broke our unspoken rule of not reporting on exploits because it was just so damn bizarre: the Death Grip to end all Death Grips. Once upon a time, if a death knight stood on the ship from Booty Bay to Ratchet and Death Gripped someone, the Death Grip target would be hurtled clear across the world. He would land on a ship beneath the world, somewhere under Arathi, Alterac, or Hillsbrad. It was actually difficult to figure that out, because while you were hurtling beneath the world from one end of the continent to the other, your map would periodically stop functioning (likely because hurtling under the world at blinding speeds wasn't supposed to happen).
What the heck was that ship there for? Well, let me explain something to you: Transports such as ships and zeppelins in WoW operate entirely through black magic. If you thought it was just a moving platform that takes you across a glorified instance portal, you are dead wrong. Back when the game launched, all of the secrets laid out in this article and so many more were found by people you could describe as professional game explorers. They made it their duty to find every hidden scrap of data and decipher all of the little coding tricks Blizzard used to make things function. Boats foiled them. Transports in Warcraft are complicated beasts, and that is almost certainly the reason we were given Captain Placeholder for a time. Blizzard needed to take a step back and figure out how the hell its own boats were supposed to work.
The ghost ship beneath the Arathi-Hillsbrad region is believed to serve an interesting purpose: The coordinates of your character, when standing on the boat between Booty Bay and Ratchet, is not where you actually see your character. Your character is assigned the coordinates of that ghost ship. When you cross over the loading screen from Booty Bay to Ratchet, your coordinates are compared to what they are on the ghost ship beneath the world. When you load in on the other side, those coordinates are how the game determines where you should be standing.
For example, when standing on a crate on the ship, you are not actually recorded as on that ship. You're recorded as standing on a crate on the ghost ship. When the transport flips past the loading screen, the game checks your position on the ghost ship and goes, "Oh, the character should be on the crate, so that's where we'll put them."
Death Grip does not actually send you through the air for X number of yards. That might be what you see graphically, but what the game is actually doing is relocating your character from one set of coordinates, where you were standing, to another set of coordinates directly in front of the person who used the spell on you. When the death knight stood on the Booty Bay boat, the corresponding coordinates were not where you saw the death knight standing at all. It was a location halfway around the world on a ghost ship beneath the earth. This very small oversight, allowing Death Grip to work on transports, revealed to players the shortcut Blizzard used to overcome a coding difficulty in its game engine.
Wild speculation
The above are just a few examples of Blizzard using the Z-axis to hide content. To wrap up this article, I'd like to finish things off with a little baseless speculation.
Once upon a time during The Burning Crusade, Exodar was under heavy attack on my home server. Being the rambunctious lad that I was, I ported over there right away to join in on the fray, defending my new draenei friends from Horde aggression. But it wasn't just the Horde attacking Exodar. There were Scryer Arcane Freaking Guardians there from Shattrath City. Why? How!? Naturally, everybody on the Alliance faction was screaming hacks. How rude, bringing mobs from a completely different continent to aid your ganking. To add insult to injury, yes, the Arcane Guardians still cast Banished from Shattrath on you, teleporting you back to Shattrath City with a -20% to all stats Exile debuff.
Horde players then logged over to Alliance alts to ask us how in the world we brought Scryer NPCs from Shattrath to defend the Exodar. They hadn't done it. They had no idea how the mobs had gotten there, either. So what happened? None of us could figure it out. We paged GMs to despawn the guardians from Exodar so we didn't end up with Prophet Velen in Shattrath. Some of us ended up with stern warnings not to kite things across continents. Uh ... what? Needless to say, the night ended with all of us puzzled, and we all remained that way for a very long time.
Months later, Blizzard released patch 2.4: Quel'Danas and the Sunwell Plateau. While dinking around in Zangarmarsh one day (Zangarmarsh being my favorite zone; I spent a lot of time there doing nothing), I noticed my combat log was scrolling very quickly with absolutely nothing happening around me. It was combat data from players slaughtering Wretched mobs from the Isle of Quel'Danas. I wasn't even in that zone! How could that possibly be in my combat log? Unless the fighting was, in fact, in range of me.
The only way that would be possible is if Quel'Danas was beneath Zangarmarsh. The possibility remains that I'm extremely wrong, but things started to fall into place. If Zangarmarsh was within range of picking up combat data from Quel'Danas, then maybe Quel'Danas was actually beneath it. If that were true, could the other non-instanced regions from the expansion be hidden in the same way? For example, Exodar. The guards from Shattrath hadn't been pulled across a continent. There is no loading screen between Shattrath and Azuremyst. The guards aggroed on someone who portaled down to Exodar. The distance between the two locations wasn't enough to cause the guards to drop aggro. They just followed the player down.
Nowadays, we know that the regions that hold the Exodar and Silvermoon City share server architecture with Outland. What we don't know, as players, is precisely how that's arranged. However, we also know that Blizzard still won't allow flight in those zones even after the launch of Cataclysm and that it would be tremendous work to simply relocate them to another continent. The potential reason is that if you could fly on Azuremyst Isle and Blizzard allowed anything resembling respectable vertical elevation, you wouldn't find yourself flying in the skybox. You would find yourself piercing it and ending up in the great Shattrath City in the sky.
Now the question is: Did Blizzard stop using the Z-axis as a way to hide content after The Burning Crusade, or did it just get better at it? What's actually under your feet while you walk around Azeroth?
As my real, final, honest-to-goodness closing note, many of you took my hint last week as a teaser for an Archivist regarding the Crypts of Karazhan. I've already done that one, you ninnies. I used an image of the smilie face beneath Karazhan only because it's another Easter Egg hidden underground. Surely players aren't supposed to see a big grin painted in the textures of the world -- but that doesn't mean we haven't.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.
As a rule, we at WoW Insider try to avoid posting about outright exploits until Blizzard has fixed them. Despite what it may sometime seem, we really don't enjoy making GMs' jobs harder! They're good people and don't deserve that. I only write about the locations I do in the Archivist because Blizzard has eliminated the most commonly known methods of finding and entering them. Most players already know they exist but not their significance or how to actually get there -- and in some cases, the content has been shelved indefinitely by the developers.
There is one notable event for which we broke our unspoken rule of not reporting on exploits because it was just so damn bizarre: the Death Grip to end all Death Grips. Once upon a time, if a death knight stood on the ship from Booty Bay to Ratchet and Death Gripped someone, the Death Grip target would be hurtled clear across the world. He would land on a ship beneath the world, somewhere under Arathi, Alterac, or Hillsbrad. It was actually difficult to figure that out, because while you were hurtling beneath the world from one end of the continent to the other, your map would periodically stop functioning (likely because hurtling under the world at blinding speeds wasn't supposed to happen).
What the heck was that ship there for? Well, let me explain something to you: Transports such as ships and zeppelins in WoW operate entirely through black magic. If you thought it was just a moving platform that takes you across a glorified instance portal, you are dead wrong. Back when the game launched, all of the secrets laid out in this article and so many more were found by people you could describe as professional game explorers. They made it their duty to find every hidden scrap of data and decipher all of the little coding tricks Blizzard used to make things function. Boats foiled them. Transports in Warcraft are complicated beasts, and that is almost certainly the reason we were given Captain Placeholder for a time. Blizzard needed to take a step back and figure out how the hell its own boats were supposed to work.
The ghost ship beneath the Arathi-Hillsbrad region is believed to serve an interesting purpose: The coordinates of your character, when standing on the boat between Booty Bay and Ratchet, is not where you actually see your character. Your character is assigned the coordinates of that ghost ship. When you cross over the loading screen from Booty Bay to Ratchet, your coordinates are compared to what they are on the ghost ship beneath the world. When you load in on the other side, those coordinates are how the game determines where you should be standing.
For example, when standing on a crate on the ship, you are not actually recorded as on that ship. You're recorded as standing on a crate on the ghost ship. When the transport flips past the loading screen, the game checks your position on the ghost ship and goes, "Oh, the character should be on the crate, so that's where we'll put them."
Death Grip does not actually send you through the air for X number of yards. That might be what you see graphically, but what the game is actually doing is relocating your character from one set of coordinates, where you were standing, to another set of coordinates directly in front of the person who used the spell on you. When the death knight stood on the Booty Bay boat, the corresponding coordinates were not where you saw the death knight standing at all. It was a location halfway around the world on a ghost ship beneath the earth. This very small oversight, allowing Death Grip to work on transports, revealed to players the shortcut Blizzard used to overcome a coding difficulty in its game engine.
Wild speculation
The above are just a few examples of Blizzard using the Z-axis to hide content. To wrap up this article, I'd like to finish things off with a little baseless speculation.
Once upon a time during The Burning Crusade, Exodar was under heavy attack on my home server. Being the rambunctious lad that I was, I ported over there right away to join in on the fray, defending my new draenei friends from Horde aggression. But it wasn't just the Horde attacking Exodar. There were Scryer Arcane Freaking Guardians there from Shattrath City. Why? How!? Naturally, everybody on the Alliance faction was screaming hacks. How rude, bringing mobs from a completely different continent to aid your ganking. To add insult to injury, yes, the Arcane Guardians still cast Banished from Shattrath on you, teleporting you back to Shattrath City with a -20% to all stats Exile debuff.

Months later, Blizzard released patch 2.4: Quel'Danas and the Sunwell Plateau. While dinking around in Zangarmarsh one day (Zangarmarsh being my favorite zone; I spent a lot of time there doing nothing), I noticed my combat log was scrolling very quickly with absolutely nothing happening around me. It was combat data from players slaughtering Wretched mobs from the Isle of Quel'Danas. I wasn't even in that zone! How could that possibly be in my combat log? Unless the fighting was, in fact, in range of me.
The only way that would be possible is if Quel'Danas was beneath Zangarmarsh. The possibility remains that I'm extremely wrong, but things started to fall into place. If Zangarmarsh was within range of picking up combat data from Quel'Danas, then maybe Quel'Danas was actually beneath it. If that were true, could the other non-instanced regions from the expansion be hidden in the same way? For example, Exodar. The guards from Shattrath hadn't been pulled across a continent. There is no loading screen between Shattrath and Azuremyst. The guards aggroed on someone who portaled down to Exodar. The distance between the two locations wasn't enough to cause the guards to drop aggro. They just followed the player down.
Nowadays, we know that the regions that hold the Exodar and Silvermoon City share server architecture with Outland. What we don't know, as players, is precisely how that's arranged. However, we also know that Blizzard still won't allow flight in those zones even after the launch of Cataclysm and that it would be tremendous work to simply relocate them to another continent. The potential reason is that if you could fly on Azuremyst Isle and Blizzard allowed anything resembling respectable vertical elevation, you wouldn't find yourself flying in the skybox. You would find yourself piercing it and ending up in the great Shattrath City in the sky.
Now the question is: Did Blizzard stop using the Z-axis as a way to hide content after The Burning Crusade, or did it just get better at it? What's actually under your feet while you walk around Azeroth?
As my real, final, honest-to-goodness closing note, many of you took my hint last week as a teaser for an Archivist regarding the Crypts of Karazhan. I've already done that one, you ninnies. I used an image of the smilie face beneath Karazhan only because it's another Easter Egg hidden underground. Surely players aren't supposed to see a big grin painted in the textures of the world -- but that doesn't mean we haven't.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.






Reader Comments (Page 1 of 5)
Shulkman Aug 9th 2011 1:06PM
I wasn't fast enough hitting the mute button on the first video... My ears are bleeding... so much blood... feeling woozy... I think I'll take a nap... oh hello ghostly lady...
Rimar Aug 9th 2011 1:26PM
I was not able to view the last video - when I clicked the play button I got a notice that the video contains content from WMG and SME, one or more that had blocked it from my country on copyright grounds.
I am an American living in the Ukraine - so I have no idea what this means. But I wasn't able to do anything to get that video to play.
mazca13 Aug 9th 2011 1:46PM
@Rimar - the last video (the flying Death Grip one) contains "Cosmic Girl" by Jamiroquai in the soundtrack about 6 minutes in, and hence Youtube's automatic copyright funsucker has blocked it in any and all countries that they don't have permission in. It works fine in the UK (and I'm guessing the USA) but I don't know where else.
Prelimar Aug 9th 2011 3:25PM
please. i was expecting something BAD on that first one. but it's just fine. personal tastes apply, of course.
messiahxi Aug 9th 2011 3:50PM
Booo! The music in the first vid is BT, and it's great. Alex, aren't there some kids you can chase off your lawn?
jasonfelliott Aug 9th 2011 5:24PM
BT's "Fibonacci Sequence" is a classic: dark breakbeats mixed with the perplexing mathematics of nature. This cranky 40 year-old man will gladly allow it on his lawn, but please take your emo-grindcore and Rebecca Black elsewhere, thank you.
Guapa Aug 10th 2011 8:35AM
you're lucky you are not in Germany. Here you can hardly watch any youtube video with any kind of popular music because youtube blocks them out of fear from that nice german licensing agency called (short for Giant Eerie Monkey Asses). They want nothing to do with this fancy modern internet thing and are therefore incapable/unwilling to agrre on terms for licencing music in the internet.
This is dragging on for so long that in meantime even major music labels complain that they want a solution so their music will be available on youtube again. Sounds crazy, I know.
sorry for the off-topic though...
jealouspirate Aug 9th 2011 1:27PM
That was a totally fascinating article. Really enjoyed it, thanks!
sikon Aug 9th 2011 1:35PM
This explains something that puzzled me in the Wrath era. One day, taking a ship from Auberdine to Azuremyst, I noticed that for a moment before joining the Azuremyst chat channel, I was in the Twisting Nether chat channel.
I suspect thus that Azuremyst is located in the Twisting Nether, somewhere around Outland, and my characters was briefly outside its borders while sailing in. The invisible wall around the archipelago prevent players from venturing beyond into the void and seeing that for themselves. If the ghost ship theory is true and every moving ship has a stationary ghost ship on another continent corresponding to it, I could have been on a ghost ship floating in the Twisting Nether for that split second...
While we're on the subject of falling through the world, I remember seeing a blue void under Dun Morogh after falling out of the unimplemented tunnel in the Wetlands farm area. (They closed that one with bars in Cataclysm.) And a certain spot in old Stormwind that made you fall onto a flat green area under the city. Good times...
Erevan Aug 9th 2011 1:38PM
Interesting note on the Ghost Ship, I ended up there once, and it wasn't via a Death Grip. I got DCed while taking a boat ride while I was on the loading screen/map, and when I logged back in again, there I was on the magic "floats on the grey mists WAAAAAY under the Dalaran Crater" boat. I was very confused at the time, but this explanation of the ghost coordinate system actually makes the whole thing make perfect sense.
xvkarbear Aug 9th 2011 2:03PM
This exact thing happened to me.
I took a bunch of screen shots and then high tailed it out of there because I was scared of blues raining a banhammer down on me.
Katherine Aug 9th 2011 8:14PM
So does this explain the sepplins/boats crashing in Stonetalon Mountains during the AQ gates event?
Anathemys Aug 11th 2011 9:52PM
@Kathrine
Yeps. My guess is that the sheer number of people trying to take that ship at the same time messed with the server, causing it to lag out and leave everyone stranded.
Hilarious. Weird, slightly annoying, and a bit scary, yes. Still hilarious.
Bapo Aug 9th 2011 1:43PM
I remember the death grip slingshot. A friend of mine, and another guildy had that happen to them, I never saw it personally, but I did find it amusing to hear about :D
Shadowwind Aug 9th 2011 1:43PM
The Outlands segment was intriguing, but the Emerald Dream segment stole the show, IMO. That was absolutely gorgeous (and the music went really well with it). Wonder why it got scrapped? Interesting that the trees never got reused for anything.
This does explain where some of Baron Soosdon's dreamscapes came from. As for Outlands, the video reminds me strongly of its WCIII incarnation.
juxul Aug 9th 2011 2:17PM
"but the Emerald Dream segment stole the show That was absolutely gorgeous wonder why it got scrapped"
Thinking the same thing. I would love to wander around there for hours on end.
"Interesting that the trees never got reused for anything."
They looked liked flowers to me (but thats beside the point) and it would be nice to see a different kind of gaint plant.
Drakkenfyre Aug 9th 2011 2:44PM
As late as 4.0.1, the trees and flowers have gotten updates there. I think it's still going to be used one day.
Caelaza Aug 9th 2011 2:37PM
But, as you read, some things have made it in game. The statue of the man, for one. Another are the wide yellow canopy flowers that can be found in the Overgrowth in the Southern Barrens.
---SPOILER, READ AT YOUR OWN RISK---
The greenery that you see, as you talk with Naralax, found in a small outcampment with a diciple of his, is not the type you see anywhere else in game. That greenery, with the flowers, the trees, the tendrils of Earth, the sparkles coming from the stream of water, are from the Emerald Dream. Naralax asks you to make sure to not let anything from the Nightmare through as he tries to heal the scar right before you go to your next point in the area. The Cataclysm, then, didn't just shatter Azeroth, but shattered the boundaries between Azeroth and the Emerald Dream, another plane of existance, as well. So it's not just Physical and Elemental planes that have been jossled, it's also Physical and Spiritual as well. My mind was blown when I put two and two together.
---END OF SPOILER---
Caelaza Aug 9th 2011 2:40PM
Oh, and if you're wondering about the music in the Emerald Dream video, the song's called "Running up that Hill", by the band Placebo.
Shadowwind Aug 9th 2011 6:49PM
""Interesting that the trees never got reused for anything."
They looked liked flowers to me (but thats beside the point) and it would be nice to see a different kind of gaint plant."
I actually wasn't referring to the flower-trees (I think, THINK those have/had already been used in areas close to the Emerald Dream. Something like them, anyway.) I meant the trees that you see from 1:17-1:51 and again (entire trees instead of just the roots) from 1:53-2:03. The ones with their roots twisting in the air instead of in the ground. The flower-trees are pretty, but the other ones seem more...dreamlike to me. Normal, and yet not, all at the same time.