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8-12-2011 @ 5:32PM
I've been spending extra money on games anyway. I bought a special mount for Warcraft, and one or two pets over the years when they've gone towards charity efforts. I've spent money for Mafia Wars on FB, and on DLC for Dragon Wars. Yeah, I know I'm moron for that, but the point is, we all have those emotional moments when maybe there is some special in-game item we want, and when a dialog pops up and says, "Hey, you can grind for another month to get the special item, or for $3, you can have it today!", that $3 starts to sound like an awfully darn good deal. And so you do it. Does that mean I think Warcraft should allow it? I dunno. It does break what they've been so adamant about for so long. That being said, I'm a casual player. I see young guys who have no family/job/life who can raid every night and afford to get Tier-XX gear, and that's just never going to be me. I want that gear though. And there is no way for solo/non-guild/casual players to get it. So it would be really nice if I had a chance at getting geared up too without having to ruin my marriage in the process. Just sayin. Some people may view that as not fair, and I get their point. But going back to example above, you can make a choice. Want it for free? Raid until it drops, and bask in the glory of the effort you made. Can't make the cut as an uber-raider? Then open your wallet. Both require sacrifice, just of a different kind.
8-13-2011 @ 2:42AM
All for cosmetic pay items. Not at all a fan of pay for power. I make in game money supplying that power to my fellow players, for one. Two, I raid casually. I don't want my pug spots evaporating because I don't have the finances to gear myself out on day one. In game power for pay IS unfair. Power should be accessible for any who spend in game time to get it. If you aren't in content that drops that power, you don't actually /need/ it.
8-13-2011 @ 3:17PM
You mention basking in the effort...part of the freakout over 'hardcore vs casual' and why the hardcore set was upset that the 'casuals' could get visually identical gear for badges was that they were no longer a special snowflake. Say a game allows you to pay for something that would otherwise need a hefty time investment. You stand a guy who ground for however long on that gear next to someone who buys it, and they look the same. To an outside viewer, they look the same, and if you can pay for that gear with real money, generally there's going to be an assumption that anyone with that gear paid for it, which for some people will get a negative reaction. No matter how much the guy who put the time in for the gear says he did so, without a way to show that he did, no one's going to believe that he didn't just spend money on it, and that's frustrating, and not fair.That could be fixed with a visual difference between the two, different color or completely different appearance between the bought set and the earned set, but that's not a time commitment that a lot of games are willing to give. Any game where you -can- buy armor or the like in a F2P market, you're still not going to be able to get that high level very best stuff for money, it comes only from the time investment, and games need to keep that distinction and the two different. They need to do something to encourage people to spend time and play, along with offering the incentive for paying them money, and that highest prestige gear is probably the best way...get people to pay on the way up, to make it quick to get to that last level, but then you need to give -them- something and give them some time in game.
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