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8-13-2011 @ 9:06PM
it seems odd that such a potentially good thing as crit is always sub par. it definitely isn't reliable, which is why it will never be something everyone seeks. the best thing i could think to make it better is to make it a failure stack, where each failure to critically hit increases successful crit chance. but 25-30% or higher crit is way too high for that. you would be critting every 3-4 hits (=D). classes with high crit would complain about having their crit lowered, and the stat wouldn't be able to boost it very high, which would probably devalue it possibly more than now.
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