Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
8-13-2011 @ 9:30PM
Frangus said...
I have a question that I have not been able to get reliably answered.
Do we still need to hit the spell hit cap, or do we not need to worry about that quite as much any longer with the fact that Wind Shear cannot miss any longer? Or is it worth it to make sure we are at that cap to prevent things like our shocks and lightening bolts, will never miss?
Thanks!
Reply
8-14-2011 @ 12:16AM
ahindwe said...
Wind Shear missing was never the point of hitting the spell hit cap. You still need to get there.
8-14-2011 @ 12:31AM
SaintStryfe said...
Spell HIt cap is the single most important thing. More then 60% of our damage potential can be lost.
Build up 5 Searing Flame procs only to have the Lava Lash miss is simply terrible.
Spell Hit Cap. Always.
8-14-2011 @ 11:53AM
Jack Mynock said...
Hitting spell hit cap is important, but it has nothing to do with lava lash. lava lash is on the melee special attack table, so you only need 8% melee hit to cap. Spell hit is important bc it effects lightning bolt, shocks, and maybe unleash elements.
Also the hit cap for white attacks for dual wielders is something like 27%, so all that hit your stacking to get to spell hit cap is also increasing your auto attack damage and more importantly your damge from flametongue weapon. 17% spell hit will get you to a little over 20% melee hit. So, between lightning bolts, shocks, autoattacks, and flametongue we're getting a lot out of reaching the spell hit cap.