Shifting Perspectives: Feral cat raiding strats for the Firelands, part 3

In the last column, we rolled over Rhyolith and beat down Baleroc. Before that, we shredded Shannox and went berserk on Beth'tilac. There are only two more bosses before the big event in the Firelands: the flame phoenix Alysrazor and the elf man everybody loves to hate, Staghelm.
More importantly, mowing down these two bosses gives you chance for the staff that turns you into the fire kitty we always were in our hearts. So let's get to face shredding.

Every tier of high-end content has a movement/awareness check, and this raid is no exception. However, the vast majority of the damage in this fight is avoidable; don't tunnel vision your DPS, keep your camera on a swivel, and you'll do fine.
Basic strategy This is a fight that looks exceptionally complicated on paper but really isn't too bad. There are essentially four phases that repeat in sequence.
Phase 1 After an opening get-to-know-you, raid-wide AOE, the DPS will split into three roughly equal teams. Team 1 will take to the skies and DPS Alysrazor, while teams 2 and 3 will each take a side of the area and deal with the Initiate adds. Odds are, you'll be on the ground team; casters (who have DOTs that scale with haste) are generally the best bets for going up top, though we're arguably tied with rogues as the best melee choice.
If you're lucky and have the chance to be a flycat, grab three feathers to take off, and fly through the rings Alysrazor leaves behind while dodging the clouds. Each ring will give you a stacking 4% haste buff and refresh the duration on your flight buff. If you can successfully make it through 25 rings, you'll get a 50% crit buff on top of your now-insane haste.
If you're grounded, simply burn down the Initiate on your side every time it spawns. They cast a spell, Fieroblast, that will need to be interrupted by you or someone else in your raid. While nuking Initiates, watch out for their Brushfire ability (get out of the way). Worms and Hatchlings will also spawn; this mechanic is primarily for your tanks, so you'll want to give both a wide berth. Oh, and stay out of the middle; Alys swoops through every minute or so, which hurts. A lot.
Phase 1 lasts about 3 minutes. At the end, Alys will stir up some really nasty winds, which starts Phase 2.
Phase 2 Getting closer than 15 yards or farther than 60 results in instant death, so an oval "racetrack" pattern forms for you to stay in ... which is promptly filled by lots of flaming tornadoes. Yes, I said flaming tornadoes. Remember, this is the land of nonsensical things on fire. Much has been written already on how to tornado-dodge; needless to say, it's going to take your raid some practice. With your innate +30% speed, we have it easier than most. Thankfully, tornado phase only lasts 30 seconds.
Phase 3 At this point, all the winds die down and Alysrazor suffers Burnout, which puts a 50% increased damage debuff on herself. This won't last long, so pop your CDs here. During this phase, a few Clawshapers will fly in to help revive Alysrazor; two people (preferably the tanks) will need to quickly switch over and interrupt/stun their channeled cast.
Phase 4 After she reaches 50 energy, Alysrazor returns to life and begins nuking the tank/raid hard. Survivability cooldowns and prayer, stat. This phase lasts about 25 seconds and finishes with phase 1 starting again, continuing in this fashion until you or the phoenix dies.
Advanced tips If your tanks are having problems killing the hatchlings in time ... Thorns. Yes, Thorns. It's affected by the buff the tanks get and can add up to 10% to the tank's DPS. Don't forget to glyph it, and use it on CD. You can also contribute a bit of DPS to the hatchlings if your Initiate dies quickly enough, but Thorns is a must.
The CD on Fieroblast is shorter than 10 seconds, so you won't be able to manage all the interrupts by yourself.
If you're on air duties, add Blazing Power to a prominent place in your buff tracker. A few rings spawn during the tornado phase; if you can grab one, you can keep your buffs rolling into the Burnout phase, which is great.

This is it, the fight you've been waiting for, the chance to get the staff that makes you a fire kitty. Unfortunately (or perhaps fortunately, depending on your feelings about Morrowgrain), you have to kill Staghelm first. This fight is primarily a DPS race, so make sure your rotation is tight.
Basic strategy Compared to the last boss, this one's pretty simple. Fandral has two basic forms, Cat and Scorpion. He switches between the two depending on your raid's behavior. If your raid spreads out, he goes Cat; if your raid stacks up close to each other, he goes Scorpion. He has an energy bar in both forms that gradually builds; when it reaches 100, he uses his special attack.
These attacks will come faster and faster due to stacks of Adrenaline, which can only be reset by switching his forms. This is done by stacking the raid (activates Scorpion) or spreading out (activates Cat). He also stacks a damage buff every time he changes forms, which provides a soft enrage mechanic.
In cat form, Fandral will spawn an add cat every time he hits 100 energy, which need to (eventually) be killed before too many overwhelm your tank. Given the way our damage works (backloaded, DOTs) and our lack of any Redirect-type ability, I strongly recommend suggesting to your raid leader that you stay on Fandral 100% for cat phases. Sure, if you help on cats full time, you can push a few more Adrenaline stacks, but if Fandral's not taking any significant damage because everyone's on cats, what's the point?
In scorpion form, Fandral will cleave the raid at 100 energy. Positioning is key; you'll want to tuck in on his side just behind his front claw (think armpit). This will still enable you to Shred but also allow you to help soak the cleave damage. Your healers will have to determine how many cleaves they can push before moving to cat phase; you'll want to save Barkskin to cover the last two (or three, if pushing 9+ stacks). Survival Instinct is best saved for the second scorpion phase.
Fandral has two other special abilities: Searing Seeds, which hits during the second scorpion phase, and Burning Orbs, which hits during the third cat phase. Searing Seeds is a "don't blow up the raid" mechanic; if you get a seed, Dash out about 3 seconds before the duration expires, let it pop, then Feral Charge back in. As other people run seeds, the rest of the raid will take more cleave damage (hence why you should save SI).
Burning Orbs is reminiscent of Baleroc; several Orbs will spawn around the room and start channeling stacking fire damage on the closest person. As melee, there's not much you can do about them. If someone else in melee is soaking an orb, slide over and swap with them every few stacks.
Advanced tips Tranquility is probably best used during the first scorpion phase to help push it as long as possible. Talk to your healers.
Even if you stay on Fandral 100% during cat phases, you can still Faerie Fire the adds to get the +percent damage taken debuff up, with no DPS loss. It's best done via a mouseover macro, so you don't have to switch targets.
Next column, we're gonna tackle the big man on campus in the Firelands, Ragnaros. Hopefully by the time you're nipping at his fiery heels, you'll already be a happy fire cat!
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
Tolarindr Aug 15th 2011 2:39PM
I posted this on the readycheck column about the same encounter, but got no responses, so I'll try here.
Do you think it would be beneficial to run the cat/bear hybrid spec? You would dps during scorpion, and tank the cats during cat. While you would be doing little damage to staghelm during cat phase, having another tank to soak up cats may allow your raid to push that phase another couple stacks. Also, you could really mop up some cats totally solo during a berserk cooldown towards the end so they are all dead going into scorpion.
Just curious what you, and anyone else had to say about it. Has anyone tried it yet?
J-bob Aug 15th 2011 2:53PM
The problem with extending the cat phase much longer, is that you
a) Run out of room for leaps/puddles
b) Leap faster, therefore spawning adds faster. More and more dps uptime is focused on cats leaving less and less dps time on the boss
I think the risk:reward ratio is isn't favorable to extending cat phases longer than necessary.
eakin3 Aug 15th 2011 3:53PM
I don't think the tank is taking all that much damage unless the cats starts to pile up, and the dps is going to have to burn them down sooner or later anyway, so I'm not sure what the advantage of holding them would be. Unless you mean that you can AoE them down more efficiently if there are 4 or 5 you are AoEing rather than single targeting them one at a time?
Not sure about how healers would feel about all that extra damage going out either
eakin3 Aug 15th 2011 3:56PM
Sorry for the double post
I also just realized that the faster leaps are going out the greater the chances of one occurring mid transition, then you have a pool of fire in the middle of the raid and have to reposition before a flame swipe from the scorpion... sounds like a recipe for a wipe
Jabadabadana Aug 15th 2011 3:56PM
It seems from when I've done it, that the leap/burn mechanic, and not the cats, is the danger in the cat phase. We kept the cat population down very well, and still had to phase change to prevent raid deaths.
Alaron Aug 16th 2011 5:47AM
Speaking specifically to the hybrid spec question, I don't think it works here. Your MT will be full-time tanking Fandral anyway, and you're better served putting max DPS on him then worrying about the cats. If your MT is dying, the solution is not to add another tank, it's to get the cats down faster (or push less stacks in cat phase).
Tolarindr Aug 16th 2011 1:26PM
Thanks to everyone for the helpful comments! Makes me sad that there's no fights that the hybrid spec is useful for this tier. My favorite thing about raiding feral is being able to go back and forth between tanking and dpsing on the fly. Maybe I can hope for a tank death and an epic bear shift to save the day. :) jk.
Sharlatan Aug 16th 2011 7:55AM
"With your innate +30% speed, we have it easier than most."
Its outside, and this phase the dmg is avoidable if you move right. So, travel form.
As for staying on fandral in cat, raged are better than you at this. They can keep dps on him 100%, he will leap away from you an stand in pools of flame, so be a good kitty and nuke the crap out of this adds pls. keep bleeds on Fandral, esp at the start, but make sure adds dies asap. Really, you should never have more than one cat up at a time, even at the end. Personally I managed to nuke the adds down and maintain dots on Fandral, and that let our ranged put more dps on Fandral which is a greater raid dps gain.
Roar each time the raid spreads out, it should be off CD each time, to speed things up.
matthewggrammer Aug 16th 2011 10:40AM
Actually, you can hit the boss during the tornadoes phase when she flies in a circle. Just keep spamming Mangle as you avoid tornadoes. Can't do that in Travel Form :)
Sharlatan Aug 16th 2011 11:29AM
You are correct you can hit the boss, but its more important to dodge tornados.
If you can do both, great. Most people cant. I tank that fight, so my dps is meagre on that phase so its usually best for me to just dodge and be in the right place for the next phase.
Just thought I'd point out, its outside, travel form is usable. Its brilliant for me on shannox dog kiting for instance :)
Trucker Aug 17th 2011 1:22AM
A few things this decent guide left out to maximize your dps.
1) stack mastery / haste (or crit if thats your playstyle) / dont get hit or expertise
2) if you have 4p t12 stack haste / crit - do not get hit or expertise
Alysrazor:
1) hit alysrazor in the beggining when she is walking down the middle / dropping feathers. use berserk and shred / put up dots
2) after killing the intiate use savage roar with unused combo points and dash or stampeding roar over to the hatchling.
3) use fairie fire on the hatchling this will increase your tank's damage and yours. put up mangle / rake (use tiger's fury if you have and try to get rip up but pay close attention to the initate that has just dropped from the sky.
4) feral charge to the iniate after brush fire is done casting (make sure you're in range otherwise move closer earlier) then proceed to interrupt the initate
5) burn the initiate while interrupting the fireoblasts
6) now you have 10ish -15 seconds to burn the hatchling. watch out for fire get rip up for sure / shred 3 times after that to get max rip time then do steps 4/5 again
7) DODGE TORNADOES. follow a tornado and when one passes you on your side follow that and go in circles use dash / stampeding roar if you need to (you should not need any feathers for this)
8) alysrazor crashed! - make sure fairie fire is up / mangle shred shred tf rake berserk rip etc. and use your pot (your group probably used blust)
rinse and repeat.
Majordomo:
1) DONT GLYPH MANGLE. YOU CAN SHRED!! - stand right underneath the pincers / near the armpit area and shred that mofo! use zerk when your group blusts and use your pot!
2) cat phases: always keep rake up on domo after 4 or so leaps you will not be able to keep rip up, you should be helping with the ads mangle / rake the ads and by that time the ad should go down pretty quick / make sure rake is up on domo!
*you should knwo when your group is going to collapse / focus the ads making sure they go down > bleeds on domo, if your raid is lacking melee dps ads are a much higher priority because they hit hard
3) when domo is
dinethb Aug 17th 2011 9:33AM
3) when domo is