Reader UI of the Week: Pathanos' clean and simple setup
Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.
Last week, Reader UI of the Week profiled Lellee's UI and a call for help in fixing up a non-widescreen UI and just making the whole thing work a little bit better. One thing that I try to do during a call-for-help-type article is point people in the direction of an example of what I am trying to articulate. In this case, I wanted to profile a user interface that is simple enough to replicate on your own with a minimal amount of configuration addons, with an acceptable amount of time needed to create it. That's what today is about -- the philosophical process and a general outline to making your user interface look nice and tidy, just like our friend Pathanos has here.
Pathanos' UI is built around a Razer Naga-plus-keyboard setup for his tanking paladin. In the screenshot, you will see his sparse raiding UI, a clutterless view space that allows for plenty of information gathering while not being an addon monstrosity. Hopefully we can get you up to speed as well as to what is needed to set up something like this, with a quick understanding of the concepts needed, where to start, and what you want to look for when building it.
Pathanos' UI -- tank, paladin, neat and tidy, not too crazy
First, as usual, an email:
Thank you for the email and submission, Pathanos. The first things that jump out at me when I look at Pathanos' UI are its simplicity and its light approach to addons and tanking. While the addon list above might appear intimidating, it's not. In fact, it's one of the lighter lists of "front and center" addons that I usually receive in Reader UI of the Week submissions. Remember, you really only need one addon per job that needs to be dealt with in game, so remember to keep your addon list as low as possible to prevent gimping your own experience. It's all about what you need balancing with what you want.
The steps to set up
So, you want to create a UI like Pathanos', something nice and simple that will last you across alts and characters. It's not a hard thing to do, I promise. You might have to spend a little time tinkering, is all. Step 1 is to assemble the addons that you will be using. Make a little list for yourself of the categories of addons that exist and the addon that you will be using to fill that category's need. In part 2 of my Addons 101 series, I discuss the basic interface elements and what you would want to potentially do with them, customization-wise, and you can use that as a template or list for what you want to change or tinker with.
After you've figured out what you want, it's time to get down and dirty in the UI. Before you log into your game, remember to go into the Addons configuration screen, accessible by the bottom left button on the character select screen, and enable the addons you want to start working on. I usually recommend doing one addon on a time so that you don't overextend yourself, but it's up to you. After you log in, it's time to get to work.
Action bars are the first thing I would set up, because most people use the action bars as a guide for the middle of the user interface and build the rest of the addons around the action bars. Whether you're using Dominos or Bartender, the process is similar. Each bar has a maximum of 12 buttons for you to arrange in most configurations. Pathanos' Razer Naga setup has dominated the look and feel of the action bars, with action bar blocks that resemble the Naga's button structure. You'll set the number of buttons and configuration of each bar, set the size and scale of the bars, and then position and lock them down.
Building around the bars
Notice how Pathanos builds his user interface around the action bar setup while keeping enough space around and between the bar blocks for that see-through look. Now, you've got a focal point to build from. Chat boxes usually go on the left-hand side, just because. Use your action bars and chat box as guidelines for how "tall" your UI is going to be. The higher up the addons go, the less room you're going to have for plain old viewing space.
Conceptually, you'll want to keep to your original plan. You have a plan, right? Don't forget to refer back to that awesome little drawing you made of your hopeful UI first. Grid and Recount are placed alongside each other on the bottom right-hand side of the UI, easily accessible from a tank's point of view and just relevant enough to make the occupied space worth it.
Use it as a template
One addon at a time, one segment at a time. That's your key to victory when dealing with your own simple user interface. Pathanos' UI is one of the simplest, easiest-to-recreate setups I have seen in a long time that allows prospective UI builders to take a look, note what they want, and build from there. So from here on out, for a simple, go-to UI for readers and players who want something incredibly simple and well-built, I will point them this way. Pathanos, you did good. I like the Naga setup and, while it isn't for everyone, the action bars are set up well and the UI doesn't have too much excess. Good times.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
Last week, Reader UI of the Week profiled Lellee's UI and a call for help in fixing up a non-widescreen UI and just making the whole thing work a little bit better. One thing that I try to do during a call-for-help-type article is point people in the direction of an example of what I am trying to articulate. In this case, I wanted to profile a user interface that is simple enough to replicate on your own with a minimal amount of configuration addons, with an acceptable amount of time needed to create it. That's what today is about -- the philosophical process and a general outline to making your user interface look nice and tidy, just like our friend Pathanos has here.
Pathanos' UI is built around a Razer Naga-plus-keyboard setup for his tanking paladin. In the screenshot, you will see his sparse raiding UI, a clutterless view space that allows for plenty of information gathering while not being an addon monstrosity. Hopefully we can get you up to speed as well as to what is needed to set up something like this, with a quick understanding of the concepts needed, where to start, and what you want to look for when building it.
Pathanos' UI -- tank, paladin, neat and tidy, not too crazy
First, as usual, an email:
Mat,
As of late, I've been using the default Blizzard UI because I could never get my UI just how I liked it. Before that I was using an nifty addon called Blizzart UI but with 4.2 it lost support from the author. In my quest to create a fully functional UI I decided to purchase a Naga. Buying the Naga was the best game play affecting decision that I've made so far. Ever since I bought my Naga I've been slowly building a UI around it. There are a few addons that you can't see, so I'll be sure to list them as well.
Noted Installed Addons:
Atlas
Atlas Arena
AtlasLoot Enhanced
Auctionator
Bison
BuffEnough
ButtonFacade (Masque)
ButtonFacade: Renaitre
ChronoBars
CLCRet
Deadly Boss Mods
Fatality
Forsooth
Grid
GridManaBars
GTFO
Guild Recruiter
HolyTrinity
kgPanels
Mappy
MoveAnything
PlayerScore/GearScore
Postal
Prat
Preform AV Enabler
Quartz
RazerNaga (essentially, just Dominos)
Recount
Reforgenator
Shadowed Unit Frames
TidyPlates (and all the themes, except for ClassicPlates)
XLoot
XLoot Master
The picture is me tanking a BH25, I need to reposition the DBM alerts, but just haven't gotten around to it. I imagine I look like a total noob without my aura on in this picture lol. Once they fix the issue in 4.2 regarding modifiers (such as/ ) I'll hopefully be able to keybind my cooldowns >.<
Hoping you like my UI, best regards,
Pathanos
Thank you for the email and submission, Pathanos. The first things that jump out at me when I look at Pathanos' UI are its simplicity and its light approach to addons and tanking. While the addon list above might appear intimidating, it's not. In fact, it's one of the lighter lists of "front and center" addons that I usually receive in Reader UI of the Week submissions. Remember, you really only need one addon per job that needs to be dealt with in game, so remember to keep your addon list as low as possible to prevent gimping your own experience. It's all about what you need balancing with what you want.
The steps to set up
So, you want to create a UI like Pathanos', something nice and simple that will last you across alts and characters. It's not a hard thing to do, I promise. You might have to spend a little time tinkering, is all. Step 1 is to assemble the addons that you will be using. Make a little list for yourself of the categories of addons that exist and the addon that you will be using to fill that category's need. In part 2 of my Addons 101 series, I discuss the basic interface elements and what you would want to potentially do with them, customization-wise, and you can use that as a template or list for what you want to change or tinker with.
After you've figured out what you want, it's time to get down and dirty in the UI. Before you log into your game, remember to go into the Addons configuration screen, accessible by the bottom left button on the character select screen, and enable the addons you want to start working on. I usually recommend doing one addon on a time so that you don't overextend yourself, but it's up to you. After you log in, it's time to get to work.
Action bars are the first thing I would set up, because most people use the action bars as a guide for the middle of the user interface and build the rest of the addons around the action bars. Whether you're using Dominos or Bartender, the process is similar. Each bar has a maximum of 12 buttons for you to arrange in most configurations. Pathanos' Razer Naga setup has dominated the look and feel of the action bars, with action bar blocks that resemble the Naga's button structure. You'll set the number of buttons and configuration of each bar, set the size and scale of the bars, and then position and lock them down.

Notice how Pathanos builds his user interface around the action bar setup while keeping enough space around and between the bar blocks for that see-through look. Now, you've got a focal point to build from. Chat boxes usually go on the left-hand side, just because. Use your action bars and chat box as guidelines for how "tall" your UI is going to be. The higher up the addons go, the less room you're going to have for plain old viewing space.
Conceptually, you'll want to keep to your original plan. You have a plan, right? Don't forget to refer back to that awesome little drawing you made of your hopeful UI first. Grid and Recount are placed alongside each other on the bottom right-hand side of the UI, easily accessible from a tank's point of view and just relevant enough to make the occupied space worth it.
Use it as a template
One addon at a time, one segment at a time. That's your key to victory when dealing with your own simple user interface. Pathanos' UI is one of the simplest, easiest-to-recreate setups I have seen in a long time that allows prospective UI builders to take a look, note what they want, and build from there. So from here on out, for a simple, go-to UI for readers and players who want something incredibly simple and well-built, I will point them this way. Pathanos, you did good. I like the Naga setup and, while it isn't for everyone, the action bars are set up well and the UI doesn't have too much excess. Good times.
Filed under: Add-Ons, Reader UI of the Week







Reader Comments (Page 1 of 1)
paul Aug 16th 2011 7:33PM
that UI is still really messy. if you want a real clean UI you might want to talk to someone who knows what they are doing.
Neirin Aug 16th 2011 8:07PM
He's actually most of the way to a clean UI. At least, he has the right addons and just needs to tinker with size/layout. Myself, I would shrink the minimap and chat box quite a bit, keep recount hidden unless reviewing a fight, and move the unit frames into the upper left (since that area is completely empty). Either that or use a buff monitoring addon to move the buffs over to the left.
I'd also probably limit the number of debuffs displayed on the target unit frame, but that's a style vs. completeness of info issue. Once you go beyond 2 lines of debuffs I'm not sure how much info you can glean at a glance, but restricting the debuff display does mean you lose info. Resizing the map and changing the debuffs would also probably fix the DBM timer issue, certainly any tweaking would be minor.
Supapaw Aug 17th 2011 7:33AM
I agree with you. The title ("simple and clean") doesn't fit with the picture at all.
Jeff (Not that one ^ ) Aug 16th 2011 7:42PM
What is that Skype addon/overlay?
Ian Aug 17th 2011 3:37AM
Likely an overlay from Skype.
Wow cannot interface through addons or otherwise with 3rd party software, so that overlay is likely just placed over the game by Skype, as it is by Ventrillo also.
TeejayParadic Aug 18th 2011 6:13PM
He is using Mac OS X 10.6 Snow Leopard. For him, by default, the skype widget is on top.
gewalt Aug 16th 2011 7:43PM
timer bars are overlapping all over the screen. nothing clean or simple about that ui.
2/10
peytontimothy Aug 16th 2011 8:48PM
L2Read, "I need to reposition the DBM alerts, but just haven't gotten around to it."
Kiibo Aug 16th 2011 8:05PM
I'm sure this add-on works for some people, but tidy it is not.
Just looking at the UI there's numerous things that stand out: the huge chatframe which is so big that it still shows things over two minutes old in the middle of a raid bossfight, the equally huge minimap littered with addon icons, an achievement tracker which overlaps with both the minimap and the raid timers, a large frame with what seems to be some sort of Skype-like indicator, dozens of debuffs on the target frame (do you really need to know whether a poison was applied 4 or 5 times - if it matters at all). Looking at the actionbar, there's quite a bit of clutter there as well. Starting with the mount, fishing, righteous fury, blessing of might, redemption, etc. The huge DPS-meter is also of questionable utility, especially as a tank, but I'll admit to having carried one along for a long time as well.
I will also never understand why people need to be reminded of their character's name and have it shown so prominently on their player frame- but I digress!
Now, some suggestions to start addressing some of these issues:
SexyMap. It's default state is somewhat overdone with all the textures surrounding the minimap, but those are easy enough to turn off. What you're left with is a very simple and configurable minimap which allows you to hide all those buttons or allow them to show up when you're mousing over the minimap. It also has a HUD function, which I imagine can be nice for those with gathering professions. The addon is apparently a bit old, but I've never had any issues with it.
OPie. A fantastic way to gather all those spells you do need, though not often, and make them both accessible and keep them from cluttering your screen. It was featured on the site a few years back by Sean Forsgren: http://wow.joystiq.com/2008/06/29/addon-spotlight-opie/
Other issues can be addressed within the Addons already in place. It's mostly a case of cleaning up, some repositioning, and removing that which isn't really needed, etc.
Ian Aug 17th 2011 3:43AM
Clean means about fairly minimal amount of information present, typically that which is considered important to the user of the UI.
While there are certainly some questionable decisions over sizing, that comes down mostly to the defaults of the addons.
Damage Meters do not need to be visible in combat, so the size is a non-issue.
Though I will second the use of Opie as I use it myself.
Lohkie Aug 16th 2011 9:58PM
Any recommendations for a good set of rogue addons? I want something where I can easily see my combo points and my energy by lookIng at the middle of the screen. As it is I find myself staring at the upper left of the screen during encounters. I don't mess with the UI much, currently all my toons use the stock UI and I'm ok with it I just want to have a quick reference to the important info. Thanks in advance
Ian Aug 17th 2011 3:39AM
I would advise Comergy as something to look at for that.
http://wow.curse.com/downloads/wow-addons/details/cmg.aspx
Guyver2 Aug 16th 2011 10:08PM
I love Shadowed Unit Frames, but one thing I can't figure out how to do with it are conditionals. I would like different unit frames to show depending on my group state, so that I can maximize my space. (I'm usually resto when I group, moonkin when solo):
1) solo: Just me and my target
2) 5-man: Just the group, which occupies the same space as my solo bar, with me in it
3) PvE raid (10 and 25): same as 5-man but has the groups stack above the first group
4) PvP raid (that are over 25): other groups are on the right, in a second column.
I can get everything but where the solo and 5-man group overlaps. I can have it so that my individual frame shows right below the 5-man--and that's what I have now but I'd really like to reclaim a bit of space.
Re: OPie, I'm not a big fan of the rings, but I do like the idea of hiding lesser used items (like pots, food, even daily quest items). There used to be an addon that would, instead of rings, create a stack of items straight up, similar to how the mage portals, demon summoning and totem calling works...but I can't remember the name and I'm sure it doesn't work now.
Galthor Aug 17th 2011 10:49AM
Sounds like Autobar...
Which I have currently put on the reserve bench.
I really love the way the whole automation concept works. Not just in Autobar, but right now my anger at the times when it fails outweighs the benefits of the different automation addons.
I, for now, am back to the old fashioned manual way...
Otherwise i really like one thing about pathanos UI: That he moves away from the whole "straigth lines and boxes"-paradigm.... Just because everything isnt aligned doesnt mean it isnt where it should be.
From my perspective information needs to be where the user expects to see it when he/she expects to see it. That aside, i would also work with tweaking positions to not have overlap between different elements, but that is a personal preference thing.