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8-16-2011 @ 12:56PM
"Bad players are bad, so instead of educating them in how to achieve and hold threat we're just going to make it a non-issue."Sigh. I don't see why Blizz can't build tutorials to teach people how to play their class correctly. Those of us that know how to figure things out can just skip them, while those that can't be arsed to discover how everything fits together can have their hand held until they figure it out.Maybe in another year or two there won't be a whole suite of heals for every class, but one button! PRESS THIS TO HEAL! PRESS THIS TO HURT THINGS! Oh well.
8-16-2011 @ 1:26PM
no tutorial can gear your alt tank up, the only way to do that is to run heroic dungeons and raids. When you are doing that it will be nice for the dps not to have to pull there hair out (or just be bad and pull aggro). It will be nice for the hypothetical alt-tank to be able to focus on the job he/she will be doing once geared: managing survival and positioning. Do you really worry about threat when you are raiding with your main raid group? no those tanks have the gear to match the dmg dealers and it is not an issue.I for one am on board with all of this threat mgmt is tuned for players in like gear, as soon as there is some unbalance tanking is NOT fun. Well, I suppose if you like tension headaches from clenching your jaw trying to hold mobs of much better geared players than it was fun. If that was your idea of fun, I suppose it is time to move on, WoW is eliminating that type of "fun".
8-16-2011 @ 1:34PM
Except that on my brand new tank, I am guarenteed to lose threat if I miss a few times in a row in a 346 Heroic; especially if I have remotely good DPS with me. The Dungeon Finder buff included for threat, people still easily lose threat because of the inflation of DPS. So what does that do when I'm in a raid environment?And on my 21k DPS Rogue, it'll be nice to see the Paladin tank I do raids with not have to pop Wings in order to establish threat.Can't make a tutorial to fix tank threat when its still low enough for experienced raiders to have trouble.
If you read the post again, you'll find that your question (why Blizzard doesn't build tutorials to educate players on proper threat management) has already been answered:The current threat system isn't fun.As unfun as the current system is, how much worse would it be to have to go to school to learn the unfun system before you could use it? Why would Blizzard spend resources developing an unfun training module for an unfun system, when they could spend those resources on making the system fun?Remember, developing a more compelling gameplay mechanic doesn't change the fact that for months or years, you understood the system and differentiated yourself as a good player because of it. You will still be able to differentiate yourself from lesser players in the future. Complaining that all players should continue to languish under an unfun mechanic just because that's the way it's always been, is just cognitive dissonance.For the record, "cognitive dissonance" is never a good reason to maintain the status quo.
8-16-2011 @ 1:35PM
You can see what the punchline is. They are shoring up LFD finder. Many tweaks they make are just to try and make LFD work. As it is, tanks won't do them because undergeared tanks can't hold aggro off overgeared DPS... voila... fixed... more tanks in PuGs.Otherwise, they can't use the mixing model of experience because low geared tanks could only tank for low geared heals and dps... no experience in the group. Sorry, I read the hidden message of LFD is here to stay whether it's good for WoW as a SOCIAL game or not... that's what I find sad.
8-16-2011 @ 4:20PM
"Maybe in another year or two there won't be a whole suite of heals for every class, but one button! PRESS THIS TO HEAL! PRESS THIS TO HURT THINGS! Oh well."lol, now that's funny.
8-16-2011 @ 5:17PM
They do. It's called "Leveling from 1 to 85". Its a pretty damn long tutorial BTW, and as long as you at least dungeon from 16 or so on up...you will either get the hang of it or go down in flames. But 1-85 should be WELL enough time to learn your toon and role in a fight...not to mention guilds. Thats the great thing about the WOW gaming community is that save for a few elitist jerks, most experienced players are willing to teach you so long as you arent a complete idiot and actually do what they suggest.
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