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Reader Comments (Page 1 of 1)
8-16-2011 @ 1:26PM
Homeschool said...
Speaking as a healer/DPSer, and a newbie tank, this is quite the relief. Tank survival has traditionally been the role of the healer, and at times, that can be INSANELY stressful. (Such as when healing to keep the tank alive pops you to second in threat, just in time to be targeted by some disabling effect that prevents you from healing the tank...)
Changing the tanking game to be focused around awareness and active survival will be a great improvement from the healer standpoint, at least. Seems like for a tank, it'll simply be less threat racing (can you generate it faster than your DPS?) and more like stance dancing (rotation dancing?), where the tank shifts their rotation in time with the ebb and flow of damage.
Perhaps we'll even see tanks judged primarily on their relative damage TAKEN per second.