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8-16-2011 @ 1:40PM
I was always of the mind that survivability was more the healer's job, and the tank's job was to get smashed in the face so everyone else wouldn't have to. To this end I would have hoped healers would have gotten tools to improve tank survivability and tanks tools to focus more heavily on threat management.I'm not sure I'm relieved; managing threat has always been a part of my job no matter the role I have played. Almost every class has some tool (e.g. Fade, Feign Death, etc.) to manage their threat (I said ALMOST, Arms Warriors). Active threat management is/was supposed to be a part of the game. In random Heroics I understand that the above might be an issue, but for raiders this just eliminates one aspect of the game.I am deeply concerned that the removal of threat will lead to even more meter-humping on the part of DPS rather than focusing on mechanics.We will have to wait until it hits live, however, to see how it pans out through the player-base at large.
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