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8-16-2011 @ 2:17PM
@Boz:I see where you're coming from, but I think GC's point is a good one: has any of that ever made a fight more enjoyable?As dps, I can say that while it's definitely been something I have to watch, the times I've had to ratchet down (or even switch to wanding, in the case of really undergeared tanks...) just aren't fun; they're stressful. Not in the hectic, fun, last-phase-of-Cho'gal-all-hell-breaking-loose sense, but in the tense, teeth-grinding, come-on-you-damned-meat-shield-get-your-threat-up-and-let-me-work kind of way.And while I think the threat design definitely had a place before, the way blizz is designing fights these days, everyone's got enough to worry about just with timing their attacks/defenses/heals properly while still maintaining situational awareness and keeping track of what the boss is going to do next.Plus, you can bet that if they're taking away one more thing to keep track of, they'll feel more free to add in a few more... ("Well, they don't have to worry about threat any more, so lets add 3 more phases, some exploding fireballs, and maybe a giant add or two.")
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