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8-16-2011 @ 4:18PM
Bah, I knew I was gonna forget something!You might say that this change will make all tanking like those leveling dungeons, since you have nothing to do with "auto-threat." Here's the problem with the current threat game: It's too binary. You either have threat or you don't. It my brief tanking experience, either I did it right and was bored while the mobs beat on me or I did did it wrong and the mobs killed the DPS/healers. There was very little room for error. If I ever didn't have threat, someone was dead. (This was especially annoying on AoE packs where it was hard to tell if they were all on me, especially if one or two swapped to a melee DPS. At least if they went after ranged I could see them move.)So no, I don't think threat is very interesting. On my hunter in raids, while attacking the big boss, threat is irrelevant to me. On occasion I might be getting close to the tank's threat so I just FD. Not really that exciting. (Neat to be able to say I can manage threat better than someone else, but not fun in-and-of itself.) On the other hand, what IS fun is pulling adds to the tank and then using FD to leave them on the tank. For example, on Rhyolith if Fragments spawn on the other side of the island for some reason, I can do a Multi-shot (doesn't need MD) to grab 'em all real fast. They run after me while I go stand by the tanks and when they get there in the tank's nice aoe area (where I happen to have a slow trap too), I FD and the tanks grab 'em. That's pretty fun, but has nothing to do with threat itself, just the aggro concept. It's all or nothing, but the incremental threat on a single-boss (like Baleroc) is just boring and irrelevant.
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