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8-16-2011 @ 8:03PM
If all tanks suck it'll make it easier to fix them? :-pNot that DK's suck, it's just not how I like to tank.I don't mind the threat changes, but tanking IMO is about directing the fight, moving stuff, picking up stuff, not just trying to stay alive. I don't really want "trying to stay alive" to be as active as they seem to think.And from a healer standpoint, no matter what they say, when the tank dies it'll be because "why didn't I get enough heals?". Not only does my priest have to yank someone out of fire, now she also needs to work around the tank getting parried.I understand the situation for Randoms, I really do, but I also know that they have a bonus for damage to compensate for "strangers in a dungeon", why not just boost Threat in a random?It seems like they can't fix it, so they're just going to move the game to "tank staying alive" instead, like the supposed change to healing paradigm...
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