WoW Archivist: Patch 1.9, The Gates of Ahn'Qiraj part 2
The Gates of Ahn'Qiraj
The highlight feature of patch 1.9 is quite obviously the Ahn'Qiraj raid zones and the Gates of Ahn'Qiraj event. I don't have much to say on that topic in this edition of Archivist because I've already done it. If you're interested in reading about the Gates event, head over to the Archivist dedicated to that topic.
We haven't covered the Scepter of the Shifting Sands quest chain in depth yet because it was just massive and really deserves its own edition of the column. I have a plan for tackling that. Keep an eye on the site for it!
Linked auction houses
For a little over a year after the game's launch, World of Warcraft didn't have linked auction houses. The Horde's auction house was found in Orgrimmar, and the Alliance's auction house sat in Ironforge. You couldn't do your shopping in Undercity or Stormwind or any other location. You were tethered to the unofficial capital cities of your faction.
Originally, very early in the game's development, all cities had auction houses, but they were not linked. So if you posted an auction in Stormwind, only people who viewed the auction house in Stormwind could buy your goods; people in Ironforge or Darnassus could not. All of those extraneous auction houses were removed because the whole system was pretty dumb, and Blizzard knew it.
Linked auction houses was a leisure-time game changer. The entire playerbase wasn't required to live in Orgrimmar and Ironforge. Thanks to linked auction houses, you could set your hearthstone in any of the three capitals. If you played the game back in 2004 and 2005, you know how important this was. Having the ability to avoid Ironforge was a gift from the gods. Ironforge was one big bundle of lag that added insult to injury by including a huge pit right between the bank and the auction house. Nine times out of 10, you would fall right into that pit trying to travel between the two places. You spent more time crawling out of a hole in the ground than you did actually conducting your business.

Many players like to say that Blizzard doesn't know what it's doing with the game from one moment to the next. They like to say that the developers have no idea what direction they're taking X class or Y feature. In almost every one of those cases, I vehemently disagree. There is one exception: paladins.
The paladin class has been overhauled so many times that all of the major revamps start to run together in my mind. Every expansion has seen a completely new paladin dynamic, and patch 1.9 matched that on a slightly smaller scale. Players nowadays like to mock retribution paladins for being a faceroll spec, but my God. Players should be appreciative that retribution has even that, because it wasn't always true. Paladins have come a long, long way. Here's the ret DPS rotation from 2005:
- Cast your Seal.
- Cast Judgement (which wipes out your seal).
- Re-cast your Seal and then auto-attack while tabbed out until your Judgement cooldown is ready. This is called the AFK Porn Maneuver.
While we're here, let me teach you a fun trick: Want to know if a paladin has been playing since classic WoW or not? Ask him about his Egan's Blaster and Whitesoul Helm.
Next week on the Archivist
... I'm not sure yet, actually. Let's hear some requests, people!
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.






Reader Comments (Page 1 of 2)
Samutz Aug 16th 2011 1:13PM
"Here's the ret DPS rotation from 2005"
Pfft. Ret DPS? I was only allowed to heal in dungeons and raids.
On the rare occasion that I did get to DPS, I did so as Holy.
RetPallyJil Aug 16th 2011 2:49PM
I piled on the crit and grimly stuck to my ret guns. Of course, this meant I was only welcome in Scholomance and Stratholme (and later, occasionally, Naxxramas) but hey - rets took what love they could get then.
Elmo Aug 16th 2011 1:25PM
1.9 was when I started WoW.
Sometimes I wish I would still be that noob from back then, every zone you enter beeing an entire new experience.
spending 3 months trying to level your main to the cap and then wasting your time doing random stuff.
:D
Moeru Aug 16th 2011 1:31PM
"If you played the game back in 2004 and 2005, you know how important this way."
Probably mean was?
Sumadin Aug 16th 2011 1:34PM
For more info of paladins story from Vanilla to Bc you can check out Longwriters impressive work called "Does blizzard really hate paladins" It is extremely supjective which is only what you can expect from one who has endured the nightmare.
http://www.youtube.com/user/longWriter
You could easily make a wow archivist article on the ever changing nature of paladins. But then again the trolling caused from that would probably be too much, and it would largly be a sum up of what was mentioned in the serries.
Hal Aug 16th 2011 2:00PM
I started playing in late BC (summer 2008). While I missed out on a lot of the Vanilla woes paladins went through, I still saw some of the weirdness as a Prot pally: No single-target taunt, the Seal/Judgment juggling, no ranged pull until late in the leveling process. (I knew about Egan's Blaster, but I survived before getting Avenger's Shield with Linkin's Boomerang.) It's weird to me to think that someone playing a paladin might not know about the rollercoaster ride that was Wrath.
Still, I'd love to see an Archivist column devoted solely to paladin changes. I constantly find the nature of the Vanilla dynamic fascinating.
RogueJedi86 Aug 17th 2011 4:45PM
I'd read an article on the ever-shifting cycle of Paladins through WoW. Having played one in the days of Seal/Judgement slinging, I can empathize.
Jimson Aug 16th 2011 1:44PM
It would be a more specific look at something, rather than Patch X.Y, but I'd really enjoy reading about the mount questlines for locks and pallies. In BC, I'd take locks through DM myself, so that they could save the 700g or so on the Scroll and Jar (which still sit in my bank, along with a soul shard, a spellstone, and a firestone. Come get em, Bliz.).
I did the pally version with my buddy once and found that cool as well.
artifex Aug 16th 2011 2:01PM
>Come get em, Bliz.
Don't say that, because they've deleted other cool but obsolete stuff before.
(I still have mine as well)
I wish they kept one server up for historical purposes that would be stuck on Classic Wow, so those of us who came later could get to do the whole AQ chain if we wanted. (That and wallhack, but shhh, don't tell anyone, we don't exist any more)
furrama Aug 16th 2011 3:41PM
"Pets love sporling snacks!"
After pet happiness was taken out:
" Pets HATE sporling snacks." Item is now grey.
I kept a stack of them for the memories.
Anathemys Aug 16th 2011 4:22PM
@Jimson
I still have those too. Ah, memories....
Eugh. Frikin 700g questline, damnit... Still a hell of a lot of fun to finally finish, though :D
That was the thing about it: The quest was long, ardous, expensive, and, at points, obnoxious, but at the end you got a freakin flaming demon-horse. Now you go to your class trainer and get your warlock class mount. Somehow, taking the quest away also made the mount that much less badass. Oh well. I still love that thing.
Old 'Lock Pride!
Adam Aug 16th 2011 4:32PM
@artifex
That's like wishing George Lucas would release the original trillogy in it's original form. It ain't gonna happen....as awesometacular as it would be.
Culhag Aug 16th 2011 2:43PM
Patch 1.9 PTR, paladin trainer :
http://img.photobucket.com/albums/v379/Edawan/WoW/clones.jpg
Shao Aug 16th 2011 2:54PM
A couple things about this one bring back memories. The Hunter pet speed normalization. Before that change, you could tame those white wolves in Alterac Valley, and they could outrun epic mounts (without dash). Hated them before I rolled my Hunter alt.
The other was the oils from dust. The regen and spellopower oils were great, the caster sharpening stones. It took some of the uniquness away from Warlock firestones and spellstones, but they were still nice.
And Ahn'Qiral..... I almost quit the game because I began to feel that if I didn't raid, Blizzard had no interest in developing content for me.
On a positive note, this developer's meeting (http://www.youtube.com/watch?v=gScoX4c4mmw) remains one of my favorites. That last line: roll a Paladin..... on a PvP server. *shiver*
Angus Aug 16th 2011 3:20PM
My suggestion: class reviews and their fallout.
You could easily do an entire article explaining bus shock to those that don't know about it.
But more than that, you have had a few class reviews already and have glossed over all but the Paladin one.
Additionally you could do some digging and show some before and after talent trees. How weird would those look?
Othgan Aug 16th 2011 3:21PM
I think DKs get pretty close to paladin changes, only, instead of ever year of two it's every major patch in Wrath, then again when Cata dropped. It's been smooth for now, but I still don't think Blizz knows what they are doing yet with the current state of Blood tanks.
MayDay Aug 16th 2011 4:55PM
I'd love to see a multi-patch view of A-V. No other BG in WoW's history changed quite so much. I enjoy it in its' current form, but I miss watching the craziness once people actually began to call the Lords onto the field :)
conundrum Aug 16th 2011 5:26PM
Paladin DPS Cycle
1. Cast Seal of Casino(Command).
2. Alt-tab to go rub one out.
...(some time later) 3. Cast Holy light and repeat.
Grayswindir Aug 16th 2011 6:56PM
RE:
Raid Calendar System
The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows:
Molten Core: Every 7 Days, resetting during weekly maintenance.
Blackwing Lair: Every 7 Days, resetting during weekly maintenance
Onyxia: Every 5 Days
Zul'Gurub: Every 3 Days
Temple of Ahn'Qiraj (40-man): Every 7 Days, resetting during weekly maintenance
Ruins of Ahn'Qiraj (20-man): Every 3 Days
All resets will occur during off-hours, when the least amount of raids are active.
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I have always wondered why Blizzard has never come out with another raid that has a different raid lockout time other than 7 days besides the above mentioned.
I would LOVE to have ALL old raid's lockout time be reduced to 3 days--besides the current expansion's raids.
I mean...why have the old 7 day lockout time for old raids anymore?
-To farm mounts/gear...does it make a difference if people want to do this--if they think it is fun and enjoy doing it-why not let them?
-The programming is too hard to change.(i personally love this excuse)
This will never change but I have always wondered about it.
Elmo Aug 16th 2011 7:05PM
Didn't Zul'Aman also have 3 days?