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8-17-2011 @ 12:08PM
I'm also a software developer, and I can immediately see the issue here.If they can restrict void storage to saving the item itself, then they're significantly cutting out the space required to save an item.If you can cut it down to one integer per item (the unique ID of the item), that's a significant savings over the multiple integers required for:-Enchant ID (1 integer)-Gem ID for up to 3 slots (3 integers)-Creator ID (1-2 integers, depending on how they store this)It's not a matter of laziness or lack of capability. It's a matter of conserving storage space. Likewise, it will conserve the amount of time needed to parse the data during play.
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