Encrypted Text: Rogue tips and tricks for Firelands, part 4

In order to challenge Ragnaros in the Sulfuron Keep, we have to defeat his fire-loving cadre that blocks our way. Baleroc acts as the Spire's gatekeeper, preventing us from crossing the chasm between us and Ragnaros. After dispatching the first fours bosses in Firelands, we knock out Baleroc to make our way across a fiery bridge to dethrone Ragnaros himself. Unfortunately for us, Rag's newest Majordomo, the former archdruid Fandral Staghelm, is guardian the entrance to the Spire. Luckily for us, we just picked up a Gatecrasher from Baleroc's smoldering corpse, and we're ready to cleave our way through whatever Staghelm throws our way.
The Staghelm fight is fairly simple for rogues. We're focusing on nuking the boss for nearly the entire fight, and that's exactly the type of encounter we shine in. Staghelm does have a few adds he spawns, though, and they need to be taken down quickly. Combat rogues are uniquely suited for burning these unwelcome guests down, due to Blade Flurry. Blade Flurry can boost your DPS on this encounter by nearly 20%, and combat's extra expertise helps us attack Majordomo from the front.
Staghelm the scorpion
During the first of Staghelm's rotating phases, he transforms himself into a scorpion. While we normally don't care about the appearance what we're plunging our daggers into, this druid's Scorpion Form comes with a few special abilities. Actually, there's only one ability to watch out for -- Staghelm will use his pincers to cleave the raid with a powerful Flame Scythe. I'm not sure why he transforms into a scorpion and decides not to utilize his giant stinger. If rogues had Scorpion Form, we would totally make use of a powerful, venomous tail. In fact, turning into a scorpion and dealing massive poison damage would be an awesome new rogue cooldown; I'd better forward this idea to Blizzard HQ.
Even though the Majordomo isn't smart enough to use all of his tools against us, his Flame Scythe is deadly enough. It deals a massive amount of AOE damage to anyone in front of him, split evenly between each player. In order to minimize the effect of the attack, your raid will likely have everyone stacked up in front of the boss, soaking up each Flame Scythe. I'll tell you to spam Feint here to halve your AOE damage taken, but you already know that. Feint has become one of our defining moves in the raid environment, and it's by far our most-used non-damaging ability. If you're worried about dying to a late Flame Scythe when you're low on health, you can use Cloak of Shadows to negate the damage completely.
Staghelm will be able to parry our attacks since we're standing in front of him, which will in turn lower your overall DPS. Combat rogues are obviously less affected since they're likely to have a ton of expertise rating already, but everyone's damage will go down nonetheless. I've heard rumors of a sweet spot where we're still included in the Flame Scythe spread while our attacks are exempt from parries, but I've never been able to find it myself.
Cleaving cats
Once your healers are tired of holding their breath every time Flame Scythe goes off, everyone will split up, and Staghelm will morph into a fiery cat. Once the transformation is complete, you get to go back to what you do best -- standing behind an enemy and hitting him with your weapons. Staghelm's primary special cat move is leaping at ranged targets, leaving a pool of fire behind.
His second ability lets him spawn Spirits of the Flame for you to deal with, and that's where Blade Flurry gets its chance to shine. You simply turn on Blade Flurry whenever there's a Spirit of the Flame active; you get to attack both the boss and the adds at once. Make sure to position yourself so that you're in melee range of both targets, and watch as your DPS soars.
While combat rogues will easily take first place, assassination rogues will be struggling with the frequent target swaps. Assassination's burst is weak, and without any poisons active on the Spirits, our damage potential is much lower than most other classes. Obviously, assassination rogues can make up some of the difference by dealing more damage to Staghelm himself, but not enough to tip the scale in their favor.
Ignore the orbs, eat the seeds
During Staghelm's second scorpion phase, he'll stun everyone and implant a Searing Seed into each raider. Each Searing Seed will explode when the debuff timer expires. The catch is that everyone's debuff timer starts out with a different amount of time, meaning that you'll have people running in and out of the group for a while. When your own debuff is about to expire, wait for 4 to 5 seconds remaining, use Feint, and then run out from the group. The seed's explosion is considered to be AOE damage, and so it can be mitigated by Feint. You can also try to use your Cloak of Shadows to become immune to the explosion, although Cloak itself won't remove the debuff.
When the Burning Orbs are released during the third cat phase, just ignore them. Your ranged DPS and healers will be rotating themselves in and out of the orbs, almost exactly how melee classes were stuck rotating for Baleroc's crystal shards. You get to focus on eliminating Staghelm while they play the world's most dangerous version of musical chairs.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 1)
Cyno01 Aug 17th 2011 4:07PM
Awesome, these guides have been a big help to our raid. So many videos and stuff are always from the tanks PoV or something and i have no idea wtf to do as mdps.
Totally offtopic, but with the transmogrification stuff... What are the best looking daggers in the game?
I always liked the ToC daggers, but i dont think they'd go with this...
http://www.wowhead.com/compare?items=45265:42550:29046:29045:29048:28669:28514:28750#modelviewer:4:3;97752;1;45779;7;97017;5;45812;10;97019;8;96980;9;96960;6;40511:4+0:0
Narlic Aug 17th 2011 4:20PM
Personally, my favorite dagger model is Webbed Death, though I may shop around to find a better color match for the Tier7.25 gear which I will be transmogrifying all of my stuff into.
Eyhk Aug 17th 2011 4:48PM
Perdition's Blade and Core Hound Tooth are my personal favorites, but I guess I'm just old school hehe
hshaft Aug 23rd 2011 11:25AM
Dark Herring
Ymp Aug 17th 2011 4:29PM
This is a very strange fight for melee, as it's usually ranged dps who switch to adds and we're just used to stay on the boss at all times. As an assassination rogue, I always try to land a Rupture just before he leaps and make sure He has 5 stacks of DP at all times. Using Rupture on the adds works as well; as they die usually quick you get a nice chunk of energy to restart your rotation on Staghelm.
With a little practice you can get into the "sweet spot" on scorpion phase at all times. He works just like Magmaw: although you're technically in front of the boss it still counts as if you were in its back. I stay very close to his hitbox, at around 75 degrees (0 is where your tank is standing). This way I can help my raid soak up damage and happily Garrote/ Backstab when needed.
Lemons Aug 17th 2011 5:15PM
I do the fight exactly how u describe...make sure to keep DP up on Fandral and a low cbp rupture to get an energy return from the cats. It's still not enough. I'm lucky to get 4 DP up before the cat dies, meaning I'm missing out on a lot of IP damage on the adds, not to mention the lost Envenom uptime.It's just a terrible situation to be in for mut. I'm hoping Blizz sees sense and makes mut's ability to target switch a lot better than it currently is.
Warlock Aug 17th 2011 5:59PM
You don't need to be in front for Scorpion form. If you attack from behind around the area of his armpits, you avoid parries AND take the shared damage attack.
Garwulf Aug 17th 2011 6:05PM
I will be trans-whatchathingydo-ing mine to the Starry daggers from Ulduar.
http://www.wowhead.com/item=45607#comments
Quidamtyra Aug 17th 2011 7:07PM
Here's a few things I've learned from my fights vs Majordomo.
1) Warlock said above me: if you attack from just behind his armpits, you are behind him and in front of him at the same time. You don't get parried and you share the cleave. And if your raid is not comfortable with that, you can attack from behind and move in front when his energy gets high.
2) the higher his stacks in scorpion form, the more you want to use feint on CD. If timed correctly you can get 2 cleaves with 1 feint.
3) In cat form, pay close attention to his energy, early on when he's one tick away from spawning a cat, hit BF. you can get a couple extra hits in while he's jumping away that will hit the spirit. I like getting 5p eviscerates off on a flying cat and having it hit both.
4) For the first couple leaps, you can toggle BF on and off between, when he starts getting 3-4 stacks, just leave BF on to ensure you get all the cleaves out that you can.
5) You have to use Cloak within the last second of searing seeds to immune the damage. I've tried this every attempt, and if you cloak too early you will not immune it. But like esteemed Text writer said, you can feint while you run out to cut the damage in half.
GL&HF!
Valkrigne Aug 17th 2011 11:56PM
Just a note on the scorpion phase of staghelm, you can sit just behind (pretty much on the back of) his pincers, this counts you as being behind him so no parries but u also take the flame scythe as well
Goodk4t Aug 18th 2011 12:11AM
Off-topic: most scorpions only use the tail as last resort. Usually the smaller races have the deadliest poison and will use the tail more often, while larger scorpions, such as the Emperor, rarely use the tail at all. By this logic, a human size scorpion such as Fandral would never use its tail.
SleepySlug Aug 18th 2011 4:46AM
I've never been able to cloak a Flamescythe. I have no idea why. Tried both cloak immuning it and just regular cloak resisting it, neither have ever worked for me.
SleepySlug Aug 18th 2011 4:49AM
Also, cloak immuning the Searing Seed is quite easy. All you have to do is watch your Searing Seed debuff. As soon as it changes from "1sec" to "0sec" pop cloak and enjoy not taking a stitch of dmg from Searing Seed. Bit of a warning about this tho: This doesn't mean that you don't deal damage to those around you; you still have to run out of the group before your Seed pops.