Spiritual Guidance: Besting Baleroc (and other shadow priest alliteration)

If you ask me, variety is what makes a good raid. You have different, unique bosses, with different, unique mechanics. Some have adds; some don't. Some send you soaring through the skies. Some have weird vehicle mechanics. And some encounters, bless their hearts, are Patchwerk-style simple.
That's sort of the niche Baleroc the Gatekeeper fills. There are some mechanics you need to know, of course -- it's not a mindless stand-and-DPS fight. There is one phase and there is one key DPS mechanic. And as far as that mechanic goes, we shadow priests are stars of the show.
The basics
Typically, this is the part of the strategy guide where I tell you about all the different phases. Well, in this fight, there aren't any -- it's a single-phase encounter. Baleroc has a few interesting mechanics of special interest to healers and tanks, most notably constantly escalating health pools and escalating healing done. As shadow priests, though, we don't need to concern ourselves with that too much. There's only one key mechanic we need to help with, and quite honestly, we shadow priests deal with it better than anyone else thanks to Dispersion.
That one and only phase
For ranged DPS, the most important mechanic to understand is the Torment crystals that Baleroc spawns on a regular basis. These crystals do escalating damage to the player standing closest to them, afterwards applying a debuff that greatly increases the magic damage that player takes. If it isn't obvious by that description, the fight involves having an assigned player soak the damage, run out before the damage gets too much to heal through, and have another player run in to soak the rest.
There are no adds. No other phases. This fight is all about coming up with the right soaking rotation, and we shadow priests play a huge part in that.
Most raids set two specific locations for ranged DPS members to stack. When the fight begins, they'll stack on location 1. When Baleroc summons his first crystal, all ranged DPS members except for the first soaker move to location 2. That ranged DPSer eats stacks of Torment until he can't take any more and then switches out with another assigned ranged DPSer.
When the crystal despawns, everyone will be stacked on location 2. Baleroc will summon his next crystal there at location 2, and everyone will move back to location 1, except for the assigned soaker. Because of the Tormented debuff that gets applied to those who soaked at location 1, they can't soak again at location 2.
Usually, the first ranged DPS soaks up to about 12 or 13 stacks of Torment and moves out, as the crystal only lasts for 25 seconds total. Because we're shadow priests -- and as such, so damn good at soaking damage -- we get to mess with the math a little bit. See, most healers can heal through about 19 or 20 stacks -- any more after that, and it's brutally difficult (if not impossible) to heal through. A shadow priest can soak up to that 19th stack, pop Dispersion, and then easily soak through to 25 without dying.
Shadow priests help limit the number of soakers needed on Baleroc. By limiting the number of soakers, you limit the number of people who get the Tormented debuff, which increases the number of raid members who can step in to soak in an emergency situation (basically, if something goes wrong and Torment kills a soaker). And by better covering emergencies, it makes it all the easier to kill Baleroc. Beautiful.
A few important things to note here, though:
- Avoid getting hit with Torment again until the Tormented debuff falls off. If you accidentally stray too close to a crystal and wind up taking one tick, you won't die immediately, but you will refresh the duration of Tormented. That makes it impossible for you to soak damage again, which will wipe all but the most quick-thinking of raids. Play it safe -- keep your distance.
- Don't use Shadow Word: Death, especially true after Baleroc drops under 25% health. Tormented increases magical damage taken, and that SW:D splash damage is very, very magical. Killing yourself sucks. For reals.
- Never pop Dispersion before 19 stacks if you're soaking the full crystal yourself. Why? If you hit Dispersion at 17 or 18, you're going to get hit by that 25th stack's damage tick, and that's pretty much a one-shot kill. If you're trading off with someone, you can easily wait until 10 or so to pop Dispersion, getting out of the Torment beam before the buff's expiration. That leaves a more vulnerable player fewer stacks.
- Use the Glyph of Dispersion for this fight, especially if you're attempting Baleroc on 25-man. With the cooldown of Dispersion slashed to 1.25 minutes, you'll be able to soak the entire 25 stack of Torment more often.
If you're raiding 10-man Baleroc, Tormented will fall off after 40 seconds, which means a shadow priest can soak every other crystal (but only Disperse every other time). If you're raiding 25-man, Tormented lasts 60 seconds. That means you need more soakers -- a shadow priest can only soak every third.
You shall not pass (but if you do, take my treasure)
Because there's only one phase to master, most guilds find Baleroc to be an "easy" boss. And that's pretty good news, because Baleroc drops a shadow priest's must-have trinket.
- No matter how you're ranking haste and mastery, the Necromantic Focus trinket is easily a shadow priest's best-in-slot for this raiding tier (and as such, the most important Baleroc drop for us). My favorite part about it: It let me get rid of Theralion's Mirror, which had all sorts gaming required to squeeze top DPS out of it. This one quickly stacks to a steady +420 mastery buff.
- If the Necromantic Focus wasn't reason enough to take down Baleroc, he also drops the Mantle of Closed Doors, a pretty solid shoulderpiece to fill out a hard-to-gear slot. It's a mastery-plus-crit piece, so you'll probably want to reforge some of that crit to haste.
- Baleroc also drops Molten Scream, a hit-plus-crit off-hand. It's far from the best off-hand available out there, but if you're unlucky with other drops, it still beats an i359 from last tier.
On heroic mode, Baleroc drops all three of the above but in much nicer, i391 form. He also drops Gauntlets of the Fiery Conqueror on heroic, which can be redeemed for our heroic-level tier 12 gloves.
Read: Shadow priest's guide to Shannox
Read: Beth'tilac and proper shadow priest AOE
Read: The shadow priest's guide to Lord Rhyolith
Read: A shadow priest's guide to Alysrazor
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
gobuywow Aug 17th 2011 9:23PM
Baleroc is really easier to defeat than other bosses in Patch 4.2
schucker88 Aug 18th 2011 1:37AM
Shannox would like to have a word with you. :-)
alieria Aug 17th 2011 10:02PM
Most healers CANNOT solo up to 18 stacks (this is 25, YMMV if in 10). You need a cd at 12 (TB trinket, AM, PS, barrier, something) and dispersion at 18-19. Two healers might be able to manage 18 stacks, but at that point it is hitting for very nearly your entire health.
Vector Aug 17th 2011 11:47PM
I'm curious to hear if anybody else has experience on this comment. I'm a holy priest and run 10-man Baleroc...I considered trying to have our shadow priest take all 25 stacks, but I only had the balls to let him get to 15 or so, mandating a crystal swap still. I'm wondering if we should 2-heal him up to 19 or if it's even possible to solo heal to 19 stacks the way this article implies.
ayanamilily Aug 18th 2011 1:39AM
The 25-man I'm in, I'm putting Pain Suppression on our SPriest and he goes to disperse around 20 stacks. We also have two people healing one person, so I don't know how how feasible solo-healing is.
Prissa Aug 18th 2011 4:50AM
I haven't healed this, but going by our raid's experience in 10 man, we don't let people take more than 12 stacks. Our hunter dies almost every attempt for one reason or another and it's usually after there was more than the -usual- 9 or 12 stacks on them. I don't doubt that more experienced raiders can push more stacks, and even a whole crystal, but for us average guilds, 12 is our limit.
Avengleyne Aug 18th 2011 6:56AM
In 10 man it requires 2 Healers to keep up for 19 stacks before Dispersion to take the rest.
Usually we only do it on the 1st 1 or 2 (if 2 SP's in grp) shards to allow healers to get high amounts of vital sparks early on in the encounter.
We usually do 12 stacks then pop a CD so we only ever have 2 people to take a debuff from any given shard - we have 2 SP's regular in our group and they usually pair with an Enhancement Shaman, Warrior or Feral Druid which works well for 2 manning shards.
Our 5th DPS just nukes to make up the DPS lost by the SP's during Dispersion.
Note though we are doing Firelands having started it in t11 Normal without full tier and zero HC gear. We just got 6/7 last week.
Skarn Aug 18th 2011 11:55AM
In our 10s raid we don't go any more than 12 stacks unless someone is using a CD. Usually we only go 9-10. 19 stacks is just plain terrifying.
schucker88 Aug 18th 2011 1:37AM
Please please please don't be telling people to get rid of their Theralion's Mirror, especially if they have a Heroic version (which you did not specify). The 372 version of TM is BiS through this entire expansion, followed closely by the 391 version of Necromantic Focus, then it's a trade-off between DMC:V and 378 Nectromantic Focus (swapped based on fight/role).
Fox Van Allen Aug 18th 2011 12:07AM
Well, yes, I was getting rid of an i359 Theralion's Mirror -- it was the one I linked to. The heroic version is pretty good, replaceable only be heroic-level gear.
Still, the micromanaging of the buff is/was obnoxious, and I'm glad I won't have to deal with it anymore. I'd be willing to wager 95% of people who have that thing equipped do substandard DPS because they don't manage it in an optimal fashion.
schucker88 Aug 18th 2011 1:37AM
I forget about the audience of WoW Insider /and/ I forgot to look at the link - my apologies.
You are however very likely correct when saying a majority of people don't utilize the buff to its maximum potential. Instead of saying how monotonous it is and how you didn't like it, maybe this is a good opportunity to explain how it works and let people decide if they want to be a better Shadow Priest.
Thanks for the reply!
Fletcher Aug 18th 2011 5:34AM
Schucker: if you click the "gaming required" link in the paragraph about Theralion's Mirror you'll be sent to a page explaining spriest mastery and how it interacts with TM in particular. Fox is one step ahead of you still!
StormDance Aug 18th 2011 8:43AM
As much as I like when TM does work out the and I top meters the times that It doesn't or when I loose proc time form late shadow orbs or having it proc from the mind blast I just cast, or missing my chance to game it for fight mechanics interfering makes it not worth it for me. It also depends on who you like for your theorycrafting, most of my favorites put DMC:V and 372 TM about the same level, with Necromantic being barely lower on reg, and much higher on Heroic.
Caelys Aug 18th 2011 12:34AM
Though, if you're lucky, you can completely tunnel vision the fight and not have to do ANYTHING. :D The first time I was pulled in for the fight, my ranged officer told me to just tunnel vision. It was a nice change of pace from Shannox and Alysrazor.
(The group I was running with rotated melee for the crystals because we had a small army of melee.)
Caelys Aug 18th 2011 12:35AM
I also managed to get that delicious trinket my first time too. The ranged officer originally won it, but passed it onto me because it was a far better trinket for me than it was for him (warlock). Plus I was still using the hit trinket from regular Halls of Origination... D:
themightysven Aug 18th 2011 11:21AM
As I write this, above me are two spam posts, one for dieting and one talking about the NY Giants. I can only imagine what key words caused the bots to speak up.
I aslo have a request for Fox. I have a Disc (atone)/holy priest that I tried shadow on multiple time since level 30, but each time my impression was a. I'm drinking more than an arcane mage at brewfest and b. This is taking longer than smite spam. Can you (at some point in the future) pen an article giving some tips/hints for those of us who would like to experiment with the translucent side?
rabinho Aug 18th 2011 5:08PM
Actually I would recommend not to completely avoid Shadow Word: Death. You can use it, but do so with caution. Only use it when you are at full health and NEVER double-tap it when below 25% health. I suggest switching the glyph for SW:D with Dispersion to completely remove that option in case the muscle memory kicks in. Also I'd really tell the healers beforehand what you are about to do, they tend to get panicky when someone who is currently not taking a shard suffers a massive hit.
almoderate Aug 18th 2011 8:54PM
This needs to be repeated. I actually did nuke myself to death a couple of times on this fight.
Though if you really do worry that your muscle memory will kick in, just take it off your hotbar for the fight. Better to do slightly less DPS than to be dead.
Amethystine Sep 15th 2011 4:39AM
I've been hearing something rather mean about Priests in this fight, specifically Holy PRiests...
I tested this myself once I read about it, and confirmed that Holy Priests do -not- get stacks of Vital Spark from Surge of Light'd Flash Heals -or- Holy Word: Serendipity. In effect, both our direct instants. This makes us all but unviable for Baleroc healing. x.x