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8-17-2011 @ 2:17PM
This is a very good start. And I hope this isn't the only major change we see in 4.3 to established "WoW-Rules."I've played WoW for a very (very) long time, and I plan to for the forseeable future. But the reality is that the game is getting very static - do a tier of content, get points, buy gear, do more content in that tier, and wait for the next one. Levelling, which used to be a fairly significant part of the game, seems... shorter, and not just for heirloom gear. There is a single path through a zone, with limited/no exploration, and a direct point. There's advantages and disadvantages to that, but mostly it serves to hammer home the idea that "levelling is something you do to get to cap", rather than "levelling is something you do to play WoW." Breaking the idea of silhouetting is a powerful notion, and one I hope they continue with. I'll be honest - one of the things that makes me most excited about GW2 is the idea of the end of the "trinity" of tank-healer-dps. I think that's too ingrained in WoW to end successfully, but if these rumored "scenarios" start to break that mold as well, I think WoW is going to be in a better place overall. I love this game - and mostly for the people I play with - and I really think that competition in the MMO space is going to be excellent for both Blizzard and WoW in the long run. My hope is that as we are looking down the barrel of games like Old Republic and Guild Wars 2 - AAA titles that may actually present a challenge to WoW - that Blizzard reacts as they have in the past, to incorporate new ideas and throw away old models that don't fit the new realities. TL:DR - these changes are good. WoW should see more of them. I think we will.
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