The Light and How to Swing It: Guide to tanking Alysrazor for protection paladins
Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.
Just kidding. We're actually going to kill it. As tragic as the idea is of murdering a newborn creature that has Imprinted itself on to you -- it thinks you're its mother; chew on that! -- you'll need to do the dirty deed to eventually pluck the real from the skies.
Alysrazor is one of those rare fights that is a blast to tank. Maybe it's just me, but the most fun I've had in Firelands thus far has been pushing myself to the upper limits of my damage dealing potential while not making myself any harder to heal. It's a crazy balancing act, one that requires an acrobat's precision and a daredevil's bravery -- but it can be done. And it is so rewarding!
Taking off
When the fight first starts, you're going to get knocked back and Alysrazor will run right down the center, cleaving as she goes. Get out of that, and run off to your appointed side. (Each tank should cover one half of the room; this is where your egg is dropped and where your worms will emerge.) Make sure to growl at the other tank if they attempt to cross into your territory. Consider also peeing in a corner somewhere to mark it as such.
While running out of the cleave, throw up Divine Guardian for that initial burst of raid damage. The hitbox on Alysrazor is huge, so get a few hits in on her. You should be able to safely do a full Holy Power cycle and get a Shield of the Righteous off.
Once Alysrazor goes up in the air, head over to the side of the opening she burst from that belongs to you, and DPS the druid that comes down a little. Build up 3 stacks of holy power and bank them for your Voracious Hatchling, whose egg should be landing at this point. Cast Inquisition to use up your holy power, then hit Divine Plea to charge up a Shield of the Righteous. Immediately begin melee swinging as soon as the hatchling becomes available.
Don't do any special attacks yet. Wait for that "Hatchling has imprinted on you" announcement -- 100% more damage is a go! -- and then let the Shield of the Righteous fly! Hopefully, it won't miss.
Maximizing your hatchling damage output
Let's take a step back and talk about how to up your damage done in this fight. For starts, make sure to follow the tips I laid out in my 4 ways to improve your threat without sacrificing survivability column.
Take note especially -- especially -- the "Push moar buttonz" advice. I can't tell you how critical not wasting GCDs here is. I shouldn't have to tell you, either! Minimize movement (don't run screaming all around the area that you have Gushing Wounds), always keep your front or side to the hatchling, and be careful which way you face it. The hatchling will cleave to apply Gushing Wounds, so you don't want to clip a healer with it.
In terms of itemization, if needed, consider upping your hit and expertise. Because the hatchling is level 87, you only need 24 expertise skill and 6% hit chance to cap those respective stats. You'll really be able to see the upper limit of what kind of damage you're capable of when RNG is severely minimized.
Make sure to pop wings right before you're going to hit Shield of the Righteous, to maximize how many of those shield slams you can get in. Theoretically, you should be able to get two wings per hatchling phase, so pop it early. Also, consider also making a macro that pops wings and chugs a Golemblood Potion. You'll only get one of those per encounter, though, so save it for when you're having a difficult time getting the hatchling to die.
Lastly, glyph Focused Shield. It's a huge damage gain.
Don't get cut down by your bird
As for your survivability when handling the hatchlings, you have two huge buffs/debuffs to watch for. One is the aforementioned Gushing Wounds, which is a debuff applied to you. The other is Tantrum, a buff on the hatchling. I made a power aura for both so I can let the healer know what's on my plate in terms of incoming damage and, likewise, to give me a heads up when I'm going to need to be extra careful about my damage intake.
For Gushing Wound, there isn't a ton you can do to mitigate it, but consider popping Holy Shield as it falls off and you're at the 50% level, so you won't dip too low as the healer races to top you off. Likewise, whenever Tantrum occurs, you want to blow a cooldown (Divine Protection if available, along with Holy Shield) to take some of the edge off. The worst is when your bird Tantrums right as Gushing Wounds falls off. Don't get caught with your pants down if that occurs.
As for when to let your hatchling feed on the baby Magmaws, I'm partial to spacing them out at set intervals. As the hatchling health drops to 80%, 60%, 40%, and then 20%, I feed them a worm. If you're not getting the hatchling down fast enough, the danger zones when the bird is Hungry should be safely spaced out.
Lastly, be super-careful not to be standing in the path of Alysrazor while she's dive-cleaving the raid. You do not want to get cut down in the middle of that.
The danger zone
Eventually the hatchling will die, and the tornado phase will begin. Once you've successfully zipped your way around the flaming funnels (you know the deal -- follow a tornado, then as another passes, you jump into that lane and follow it, etc.), head toward the middle as Alysrazor crashes to the ground.
You'll likely be assigned to pick up the Blazing Talon Clawshaper on your side. Hit him with Avenger's Shield as he beings to cast Ignition to silence him and make him run toward you. Guide him into the maelstrom of splash damage as the raid unloads on Alysrazor, and keep Rebuke and other interrupts handy to block casts as they come up.
When Alysrazor gets up, you or the other tank will want to pick her up. To make it a little easier to pick up aggro, consider focusing the Clawshaper and making a focus-interrupt macro, so you can DPS Alysrazor while keeping up with your interrupting duties.
Eventually Alysrazor will become "reborn in flame" and hover above the raid. Guide her to face away from everyone, as she will cleave with Blazing Claw. (She loves to cleave.) Each swipe also increases your Fire and Physical damage taken by 10%, so swap off with the other tank about halfway through. Don't take more than 10 stacks.
Rinse and repeat ... in flames
Alysrazor will then fly up into the air once her Molten Power stacks max out at 100. The fight then goes through the same old cycle; druids land, eggs drop, hatchlings spawn, you murder the only thing in this world that loves you. So on and so forth.
The key to this fight is endurance. You'll be running through the cycle at least twice, so you need to play it smart and hang in there for the long game. Don't make silly mistakes, apply enough damage to kill your hatchling without trading up any more survivability than absolutely needed, etc.
In the end, this is your fight. Enjoy it. Bathe in those big numbers. And when it's on serious farm, come back in two pieces of ret tier 12, two pieces of prot tier 12, and the Ruthless gloves, and do some stupid-gigantic DPS. You earned it, having the sucky jobs on all the other fights!
The Light and How to Swing It tries to help paladins cope with the dark times brought by Cataclysm. Check out our protection 101 guide and our suggestions for protection paladin addons.
Just kidding. We're actually going to kill it. As tragic as the idea is of murdering a newborn creature that has Imprinted itself on to you -- it thinks you're its mother; chew on that! -- you'll need to do the dirty deed to eventually pluck the real from the skies.
Alysrazor is one of those rare fights that is a blast to tank. Maybe it's just me, but the most fun I've had in Firelands thus far has been pushing myself to the upper limits of my damage dealing potential while not making myself any harder to heal. It's a crazy balancing act, one that requires an acrobat's precision and a daredevil's bravery -- but it can be done. And it is so rewarding!
Taking off
When the fight first starts, you're going to get knocked back and Alysrazor will run right down the center, cleaving as she goes. Get out of that, and run off to your appointed side. (Each tank should cover one half of the room; this is where your egg is dropped and where your worms will emerge.) Make sure to growl at the other tank if they attempt to cross into your territory. Consider also peeing in a corner somewhere to mark it as such.
While running out of the cleave, throw up Divine Guardian for that initial burst of raid damage. The hitbox on Alysrazor is huge, so get a few hits in on her. You should be able to safely do a full Holy Power cycle and get a Shield of the Righteous off.
Once Alysrazor goes up in the air, head over to the side of the opening she burst from that belongs to you, and DPS the druid that comes down a little. Build up 3 stacks of holy power and bank them for your Voracious Hatchling, whose egg should be landing at this point. Cast Inquisition to use up your holy power, then hit Divine Plea to charge up a Shield of the Righteous. Immediately begin melee swinging as soon as the hatchling becomes available.
Don't do any special attacks yet. Wait for that "Hatchling has imprinted on you" announcement -- 100% more damage is a go! -- and then let the Shield of the Righteous fly! Hopefully, it won't miss.
Maximizing your hatchling damage output
Let's take a step back and talk about how to up your damage done in this fight. For starts, make sure to follow the tips I laid out in my 4 ways to improve your threat without sacrificing survivability column.
Take note especially -- especially -- the "Push moar buttonz" advice. I can't tell you how critical not wasting GCDs here is. I shouldn't have to tell you, either! Minimize movement (don't run screaming all around the area that you have Gushing Wounds), always keep your front or side to the hatchling, and be careful which way you face it. The hatchling will cleave to apply Gushing Wounds, so you don't want to clip a healer with it.
In terms of itemization, if needed, consider upping your hit and expertise. Because the hatchling is level 87, you only need 24 expertise skill and 6% hit chance to cap those respective stats. You'll really be able to see the upper limit of what kind of damage you're capable of when RNG is severely minimized.
Make sure to pop wings right before you're going to hit Shield of the Righteous, to maximize how many of those shield slams you can get in. Theoretically, you should be able to get two wings per hatchling phase, so pop it early. Also, consider also making a macro that pops wings and chugs a Golemblood Potion. You'll only get one of those per encounter, though, so save it for when you're having a difficult time getting the hatchling to die.
Lastly, glyph Focused Shield. It's a huge damage gain.
Don't get cut down by your bird
As for your survivability when handling the hatchlings, you have two huge buffs/debuffs to watch for. One is the aforementioned Gushing Wounds, which is a debuff applied to you. The other is Tantrum, a buff on the hatchling. I made a power aura for both so I can let the healer know what's on my plate in terms of incoming damage and, likewise, to give me a heads up when I'm going to need to be extra careful about my damage intake.
For Gushing Wound, there isn't a ton you can do to mitigate it, but consider popping Holy Shield as it falls off and you're at the 50% level, so you won't dip too low as the healer races to top you off. Likewise, whenever Tantrum occurs, you want to blow a cooldown (Divine Protection if available, along with Holy Shield) to take some of the edge off. The worst is when your bird Tantrums right as Gushing Wounds falls off. Don't get caught with your pants down if that occurs.
As for when to let your hatchling feed on the baby Magmaws, I'm partial to spacing them out at set intervals. As the hatchling health drops to 80%, 60%, 40%, and then 20%, I feed them a worm. If you're not getting the hatchling down fast enough, the danger zones when the bird is Hungry should be safely spaced out.
Lastly, be super-careful not to be standing in the path of Alysrazor while she's dive-cleaving the raid. You do not want to get cut down in the middle of that.
The danger zone
Eventually the hatchling will die, and the tornado phase will begin. Once you've successfully zipped your way around the flaming funnels (you know the deal -- follow a tornado, then as another passes, you jump into that lane and follow it, etc.), head toward the middle as Alysrazor crashes to the ground.
You'll likely be assigned to pick up the Blazing Talon Clawshaper on your side. Hit him with Avenger's Shield as he beings to cast Ignition to silence him and make him run toward you. Guide him into the maelstrom of splash damage as the raid unloads on Alysrazor, and keep Rebuke and other interrupts handy to block casts as they come up.
When Alysrazor gets up, you or the other tank will want to pick her up. To make it a little easier to pick up aggro, consider focusing the Clawshaper and making a focus-interrupt macro, so you can DPS Alysrazor while keeping up with your interrupting duties.
Eventually Alysrazor will become "reborn in flame" and hover above the raid. Guide her to face away from everyone, as she will cleave with Blazing Claw. (She loves to cleave.) Each swipe also increases your Fire and Physical damage taken by 10%, so swap off with the other tank about halfway through. Don't take more than 10 stacks.
Rinse and repeat ... in flames
Alysrazor will then fly up into the air once her Molten Power stacks max out at 100. The fight then goes through the same old cycle; druids land, eggs drop, hatchlings spawn, you murder the only thing in this world that loves you. So on and so forth.
The key to this fight is endurance. You'll be running through the cycle at least twice, so you need to play it smart and hang in there for the long game. Don't make silly mistakes, apply enough damage to kill your hatchling without trading up any more survivability than absolutely needed, etc.
In the end, this is your fight. Enjoy it. Bathe in those big numbers. And when it's on serious farm, come back in two pieces of ret tier 12, two pieces of prot tier 12, and the Ruthless gloves, and do some stupid-gigantic DPS. You earned it, having the sucky jobs on all the other fights!
Filed under: Paladin, (Paladin) The Light and How to Swing It







Reader Comments (Page 1 of 1)
anderekel Aug 19th 2011 2:22PM
Pfft, you can't even break the top 100 on World of Logs :P
Nice article Rhi.
Matt Walsh Aug 19th 2011 2:27PM
Obviously I need to find a way to keep a hatchling alive during tornado phase.
anderekel Aug 19th 2011 2:31PM
Nah, I think you just need make a damage set...
MattKrotzer Aug 19th 2011 2:53PM
I've kept a hatchling alive during the tornado phase.
I don't recommend it. NOT fun.
anderekel Aug 19th 2011 3:31PM
Yeah, we've done it too, didn't work out too well lol
angellusEU Aug 19th 2011 3:11PM
2 piece tier 11 and 2 piece tier 12 is probably a better alternative to using ret gear since you will lose quite a bit of avoidance from those 2 pieces, and the birds and boss can hit pretty hard on 25man.
also a nice trick at the start is to stand in the brushfires that the druids spawn to get vengeance started between hatchlings
Nina Katarina Aug 19th 2011 3:22PM
Ha! I do that. But it wasn't really on purpose...
Now I know what to say when my shaman yells at me.
joystiq.c.awj Aug 19th 2011 3:29PM
My worm eating strategy is a little different, I position the bird near the worm and eat the worm the moment the bird gets angry. This keeps the angry bird time to a minimum.
Jordan Aug 22nd 2011 11:01AM
Yes, this is the proper method... the other (just doing it on percentage of life) is really going to kill your health - you should only be taking one tantrum (if it lives that long) and that's at the end. Watch for the size of the bird, once it's getting big drag it over to a worm and thne while it's eating unload every damage dealing hit you have. On my warrior during the eating stage I hit recklessness and go to town (making sure to hit shield block at the same time to give me the 100% damage from shield slam.). While the damage dealing is different for Pally's the mechanic is the same- when that bird gets big PREVENT the tantrum and let your healer deal with the gushing wounds along - a Tantrum on top of everything else will just make your healer cry. (Also good idea to get one feather for the first two worms and then a second for the last - helps you move faster to the next worm incase you miss a worm and a tantrum goes off early.)
Jabadabadana Aug 19th 2011 3:44PM
Other note that I'm not seeing: Quickest way to get gibbed in this fight is to panic on a tantrum, and kite right through a lava worm breath. They rotate, they randomly pick which direction, and it often lines up with when your bird gets unhappy with you, and they will blow you up very very fast.
I've seen various methods for killing the hatchlings as a tank, from massive reforging, to putting on dps pieces, to just trying to be that badass. In my 10man, our warrior pulls off the latter (well, he's already set to like 4% hit and better than 10 expertise, but he had that before hand), and our pally tank puts on dps gear (he doesn't reglyph avengers). Especially if you run 3 heals (or low dps'rs) instead of 2, you're going to need to put out 90-115k dps on your hatchling. Can get away with 65-80 with more external dps.
Also, consider bugging healers for thorns and ret aura. They scale with your bonus.
jeepster2k3 Aug 19th 2011 4:24PM
One big thing i always do to help, is kinda what you suggested, but if you wait a few secs till you get near full vengeance and 3 HP then pop Inq -> wings ->DP for 3 HP and then shield slam, you can get another 3 HP slam in before inq falls off, doing some MAJOR burst damage. I only swap one dps trink in (license to slay) and always do 100k+ no prob in non threat gear (i have about 240 hit and 17 exp with the seal glyph)
Skarn Aug 19th 2011 5:51PM
"you murder the only thing in this world that loves you."
You monster.
teds6555 Aug 19th 2011 6:19PM
Remember, the Hatchling is fixated on you, even if you lolbubble. Yeah, the bubble cuts your damage, but if your bird is raging and you need to run through the worm's fire, the bubble can save your life.
And we all know that 50% reduced damage > 0% dead damage
Jose Ravelo Aug 19th 2011 6:32PM
During reborn in flame you can bubble cleanse the blazing claw stacks and effectively tank that for over 10 stacks.
Bazz Aug 19th 2011 6:36PM
It's a sad day for tanks when this fight is one of the more enjoyable ones for us. Personally I thought it was quite boring. Most of the fight you just stand there repositioning a mob, working your cooldowns and maximising your dps. No interesting extra pickups, abilities that need smart positioning / cooldown usage or hard stuff you need to avoid.
Skarn Aug 19th 2011 8:52PM
Hey...is the start of the article missing for anyone else? For me it starts at "Just kidding. We're actually going to kill it." That seems a weird way to start the article.
Matt Walsh Aug 20th 2011 12:27PM
I just noticed this now, they changed the title on me! It originally was, "How to put an Alysrazor hatchling through college on a tank's meager salary." A bit verbose... I can see why they changed it. Hopefully the first line makes sense now.
pancakes Aug 20th 2011 1:05AM
A few things:
Get 2 feathers. It'll make the tornado phase laughable.
Crusade (http://www.wowhead.com/spell=31868/crusade) will usually be up going into the tornado phase. If you've got a feather, you can cast while moving, so make sure to help the healers out on yourself if you're down on health.
Get a general idea of where your 2 worms spawn. Move your bird away from the egg when it first hatches, because it's pretty close to where a worm spawns, & the bird spawns sated, so it's a waste of a worm if it goes for that worm before it's meant to.
Aigarius Aug 20th 2011 4:23PM
Actually the worms ALWAYS spawn to the right and to the left of the hatchling just out of its reach, so if you tank him exactly where it spawns, it will be perfectly positioned to pick up either worm. The confusing part is that the worms spawn NOT relative to where the hatchling is now, but rathere where it was 10-15 seconds before the worm spawn time. So if you move the hatchling at the wrong time, there is a very high chance that the worm will spawn directly under it.