Spiritual Guidance: More priest's notes for healing The Firelands

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast.
This week, I'll be finishing up my notes on the bosses of the Firelands. Pretty good timing, since some of patch 4.3's content was just announced, don't you think? Yeah, yeah, yeah -- I know you're too busy trying to figure out your transmogrified outfit, right? Well, don't forget there is plenty of good-looking gear in the Firelands, too! I know that I'd definitely rank looking like a giant oven mitt in my top five.
First, I wrote about the first four bosses (Shannox, Lord Rhyolith, Alysrazor, and Beth'tilac) last week. This week, we're wrapping up the final three. All my boss guides assume you know the basic mechanics of the fights already.
Baleroc the Gatekeeper
Baleroc in particular has a convoluted list of abilities that healers need to understand. To keep up your Vital Spark buff, I recommend swapping with your relief healer every two crystals. If you don't know what that means, you must not have checked out WoW Insider's guide to Baleroc yet!
Holy vs. discipline The unfortunate truth of this fight is that if you go holy, you're hurting your raid. Sure, you can heal the fight just fine as a holy priest (particularly on normal mode), but that doesn't mean you should. What a discipline priest brings to this fight is invaluable and should be taken advantage of.
So what does disc do so well? The (ridiculously convoluted) mechanics of the fight make it so that tank damage, tank health, and tank healing constantly scale throughout the fight. Included in that scaling is Power Word: Shield. Now, while any healer is able to benefit from the increased tank healing, adding in shields to the mix is a great way to get maximum healing coverage on your tank. The reason to go disc in particular is to tap into Strength of Soul. Whenever you're healing tanks, you'll be maintaining a strict and simple rotation of one Power Word: Shield, two Greater Heals, and repeat. This will decrease the duration of Weakened Soul on your tank, in turn increasing the amount of shield coverage you can give.
When to use your abilities
- Pain Suppression or Guardian Spirit Use tank cooldowns whenever it seems appropriate to save someone, be it a DPSer taking on the Shards of Torment or an actual tank. Keep in mind that because Pain Suppression's duration has no chance of being consumed before the full time has elapsed, it works best on the Tormented DPS.
- Power Word: Barrier or Holy Word: Sanctuary Drop Power Word: Barrier on top of your tanks or the DPS who are taking hits from the Shards of Torment. You can skip Holy Word: Sanctuary, however, for just normal healing.
- Power Infusion You'll probably want to save Power Infusion for yourself. Use the ability to stay comfortable keeping alive players who are getting hit with crystals. You can also use Power Infusion to heal through Decimation Blade, since you can't mitigate the damage from it with tank cooldowns.
- Hymn of Hope and Shadowfiend You'll have trouble finding a place to channel Hymn of Hope because you'll be busy healing every second. Keep healing a priority and try to find other ways to make your mana work. Since you'll probably be disc, don't forget Inner Focus.
- Divine Hymn The situation you have with Hymn of Hope is pretty much the same thing you have with Divine Hymn. It's usually better to just stick with single-target healing than to stop and use this ability.
Majordomo Staghelm
The WoW Insider guide to Majordomo Staghelm is available in three flavors: mild, hot, and ... fire? Make sure to give it a lookover if you're not familiar with the fight.
Holy vs. discipline Either spec will have fun with this relatively simple fight. There is a nice balance of raid and single-target damage, which keeps it interesting for healers. Holy Word: Serenity is really useful for picking up the heals on kitty Fandral's victims. Disc priests can keep up with Power Word: Shield, Penance, and Flash Heal but will probably have the most fun healing the tank damage, depending what phase it is.
When to use your abilities
- Pain Suppression or Guardian Spirit When Fandral is in cat form, single-target damage will be at its highest. Toward the end of the cat phase is probably when you'll want to use your tank cooldowns.
- Power Word: Barrier or Holy Word: Sanctuary You can use these two abilities to withstand Fandral's Flame Scythe in his scorpion phase. The damage can get pretty high the longer he remains in scorpion form, so you'll want to chain damage-reducing abilities and keep your AOE healing strong.
- Power Infusion You'll likely want to use this toward the end of a scorpion phase. The damage will be high and coming quickly, as I mentioned before, so Power Infusion plus Prayer of Healing is a winning combination.
- Hymn of Hope and Shadowfiend Just as Fandral shifts into cat form, there will be a small window of time when damage isn't too hard to handle. Try to fit your Hymn of Hope channel in then. You can use Shadowfiend as it's convenient for you.
- Divine Hymn Save Divine Hymn for the Burning Orb phase. You could potentially use it for Flame Scythe, but it's better to save it.
Ragnaros
It's good timing that the WoW Insider guide to Ragnaros was published just a few days ago. This means you should have no trouble getting up-to-date on boss fights from all the angles you need.
Holy vs. discipline For the last boss of The Firelands, holy is probably going to be your best choice for a healing spec. This just happens to be one fight where Power Word: Barrier doesn't feel so mandatory, so the high HPS that holy priests can bring is very helpful. That said, normal mode is a little softer around the edges, so disc priests are welcome.
When to use your abilities
- Pain Suppression or Guardian Spirit There isn't a particular time you'll need to use either of these abilities. Keep to standard practice and volunteer them to your tank. If he calls for them or if you see a moment when you think you can save him or someone else, use it.
- Power Word: Barrier or Holy Word: Sanctuary You'll probably use these abilities during phase 2 before Molten Inferno, since you'll be stacked up.
- Power Infusion Again, you'll want to save Power Infusion for yourself to make it through the various transition phases in the fight. The healing is quite variable and can be very demanding if things don't work out.
- Hymn of Hope and Shadowfiend There is a lot of time in phase 2 and 3 where you'll be able to stop and channel. Don't stress it.
- Divine Hymn If a Son of Flame hits Ragnaros' hammer, all hell will break loose (aka Supernova), and players will be too spread out for affective AOE healing. This is the perfect instance to use a Divine Hymn.
- Leap of Faith During the second transition phase when the Blazing Heat debuff is out, a priest can assist with Leap of Faith by standing outside the raid and gripping players with this debuff out of the raid.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 2)
fudge Aug 22nd 2011 7:42PM
What happened to those fun, little intros, where you'd elaborate on the insufficiency of shadow priests and/or Fox van Allen?
I miss those!
Dawn Moore Aug 23rd 2011 8:33AM
I ran out of ideas for them, and then in the weeks I didn't do them Fox ran off with Tyler. D= When I tried to get back into it, I don't think he noticed. *sniffle*
fudge Aug 23rd 2011 8:35AM
He didn't deserve you anyway!
Katherine Aug 22nd 2011 7:46PM
There is a space to use Hymn of Hope on Baleroc: use it IMMEDIATELY after you switch off a tank when there are no crystals down. There is just enough time between crystals landing to fit one in, and it doesn't overly matter if you don't instantly heal a dps when they have one or two stacks (hopefully).
Disclaimer: Baleroc 10N, 3 healers, 2+2 dps crystal strategy, one healer on tanks, no healing overlap needed, the healer after you switches to tanks as soon as the crystals disappear. Other strategies may still work with hymn of hope in this manner but I haven't tested them.
Sage Aug 22nd 2011 8:13PM
In 10m, if you are rotating healers between tanks/shards you are doing it the hard way. Have two healers on tanks and one on shards. On the first shard have the tank healers spam one person through the whole first shard. This person will need lots of cool downs to keep alive (S. Priest, Lok, DK, Druid works well.) While the tank healers are building insane stacks through the entire first shard, the shard healer is healing the tanks. After the first shard goes down the two shard healers become the tank healers (80+ stacks each) and the tank healer becomes the shard healer for the rest of the fight. Rotate 2/3 DPS on every other shard and win.
George Aug 22nd 2011 8:32PM
You can actually do Baleroc 10 N with 2 healers easily. 1 on shard, 1 on tanks and rotate on each crystal.
If your'e discipline, get a bloodlust or PI yourself, then use penance at around 9 stacks. You can even spam flash heal if you want to use shadowfiend early to get you back to full. If you have a shadow priest to soak up a whole shard by them self with dispersion then even better. Once both healers have some stacks, keeping the tanks up is trivial.
One of the best things about power word: shield is that you can soak up a whole decimation blade with it, and the off tank (probably a DPS) can take two without having to even think about it.
As for which spec is better, you're basically tank healing the entire fight whether you're healing tanks or shards.
Katherine Aug 23rd 2011 7:04PM
Funny, people always tell us that the only way we found to reliably work some bosses is "the hard way". I'm afraid that this is only "the hard way" for you (even if "you" encompasses the rest of the playerbase), not for us.
All I wanted was to challenge the assumption that you couldn't use Hymn of Hope on this fight.
Sage Aug 22nd 2011 8:10PM
I disagree with your assumption that Holy is weaker on Baleroc the Gatekeeper. As a tank healer I do just fine but as a shard healer I really shine. The trick is to have people taking the shard to use Lightwell after they take their charges. This tops them off without having to use mana/time to heal them and really trivializes the fight. My guild is smart enough to use the light well when asked to, though your guild mileage may vary.
George Aug 22nd 2011 8:48PM
There is also no real advantage of holy over discipline in Ragnaros, on normal 10 at least.
Barrier is actually useful for lava seeds, there's a lot of double tank healing through the fight and you don't need a speed boost for the meteors. You only need to move slightly faster than normal to kite them. Inner will is more than enough and other classes will have other things. A boot enchant like lavawalker is also plenty.
There are some fights in general in Firelands where priests aren't ideal because of how people are positioned but I've done all of normal 10 and most of heroic 10 now as discipline and had no reason to spec holy whatsoever, consistently doing the most healing of the raid on every boss. Where discipline has problems is very bursty raid wide AoE in which case the divine aegis falls off before doing anything useful but unlike t11, there just isn't any of that in Firelands.
Redielin Aug 22nd 2011 10:49PM
Maybe its just how our raid does Ragnaros on 10 man, but this fight definitely favors disc for us. We stack a lot during the fight and use Barrier for seed explosions. Also, a lot of the damage actually ends up being tank damage (except obviously for the stacking and for the trap explosions). We also tend to spread the melee out a bit. Put all that together and Disc seems to work a lot better. As Holy I tend to do a lot of standing around waiting for people to take damage that hasn't already been mitigated by PW:Shield or mopped up by the Druid.
It could be that 25 man Holy does a bit better since tehre's more people for HW:Sanc and POH to heal and it is harder to cover everything as Disc with PW:S.
excorgh Aug 22nd 2011 10:55PM
Disc is inferior to holy on Ragnaros because DA and PW:s does nothing on P1 and barrier is not mandatory on seed explosion.
excorgh Aug 22nd 2011 10:56PM
Assuming you are 2-healing the 10 man like you should.
George Aug 23rd 2011 8:41AM
How exactly does DA and PW:S do nothing on P1? You can keep both of them on both tanks almost the entire time and, if you time your rapture correctly, have full mana by the time you get to the sons of flame. DA from a GH is also the same size as, if not slightly larger than, a PW:S. This essentially makes a GH heal for >100K when you include the DA, which will actually always be used because the tanks have a dot on them even when the other one has taunted off them.
Just stating it doesn't make it true, you need to say why.
excorgh Aug 23rd 2011 9:43AM
From a raid-healing perspective that is =)
George Aug 23rd 2011 10:06AM
The P1 raid healing is very light in comparison to the tank healing. You only really have to heal up after traps or throw one heal out on someone who took a wrath before the next trap is due. The raid will be at 100% almost all of the time.
Since people are spread for wrath, holy really doesn't raid heal traps much better than disc. If you can get all your ranged to stand near each other, precast a prayer of healing on traps. PW:S can be useful to spring a trap after a wrath. If someone takes a wrath, you don't need to heal them up just throw a quick shield on them before someone hits the trap. CoH would be a nice addition for healing up after a trap, mainly just because it's not limited by group so positioning isn't so much of an issue, but really the traps are timed so far apart and there's so little P1 raid damage in normal mode that you have plenty of time to get people topped off.
excorgh Aug 23rd 2011 10:15AM
Absorbs do little to counter traps, as does Barrier. Have you tried 2-heal this fight? I wouldn't say the raid is topped off most of the time in P1.
Also there's the issue of AA/A not working on Rag's huge hitbox.
I'm not saying it can't be done as disc, especially on normal, but holy is better suited for the fight in question, even the world's top priest (Jhazrun from Paragon) admits it though he has historically preferred disc.
chrissie Aug 24th 2011 2:47PM
Is Holy really better for Heroic Ragnaros on 10-man as well? Honest question.
I've been Disc all the way this expansion, so I'm not challenging the statement; I'd just like to be sure of the reasoning. We should be starting on H Rag next week, so If Holy really is much better, I'd like to get used to a Holy spec before that happens. Usually I'd just say "Screw it," and stay Disc anyway, but given the difficulty of the fight -- still only 33 guilds in the world who've downed him currently -- I figure we'll need any edge we can get.
We 2-heal normal with me as Disc and a Resto Druid as my healing partner; currently he's on tanks and I'm on raid for P1 (because he wanted to test out his 4-piece the week we started 2-healing, I think, and then we just never switched), but that'll probably change on heroic. In any case, keeping the raid topped off in P1 hasn't been much of an issue. Barrier is nice for P2 seed explosions (though according to my v. vague understanding, with the strategy Paragon used for H Rag, you basically just run away from the seeds as a group, so Barrier wouldn't be necessary?), and the healing required in P3 is minimal.
I know the fight is extremely different on Heroic, so I'm definitely willing to consider the idea that Holy is the way to go.
excorgh Aug 25th 2011 4:00AM
We haven't yet reached him on Hc yet (5/7 for now), but judging by the fact that 25 HC world first was done with 3 healers (Paladin, Druid and Holy priest) I would say yes its better than disc.
However, in 10 man where you take one healer out, priests (of any spec) can't compete with druids for the spot, so its a rather pointless discussion ^_^
So if you want the best setup possible (and otherwise you won't kill him, really, just look at the # of guilds are at 6/7 and at 7/7 -_-), you would go with a paladin and a druid.
chrissie Aug 25th 2011 4:36AM
We don't have a Holy Pally (our off-healer is a Shaman), so yeah, not exactly a pointless discussion for me. I don't expect that we'll get Ragnaros down SOON, but I do expect to get him down eventually, even if it's at the end of this tier, and by then I would hope there'll be more healing setups for 10-man kills than just Resto Druid/Holy Pally. I'm willing to respec for this fight, but not to level up my 70 Pally and relearn how to heal on her.
The current top-ranking priest on H Rag (25) is actually Disc -- his guild's healing comp was Resto Druid, Disc Priest, Resto Sham(!!) -- so obviously different comps are viable. I was just wondering if there were any specific mechanics on H Rag that made Holy substantially better for the fight than Disc on 10-man; sadly, there are no 10-man H Rag parses up on WoL to inspect.
bridermoon Aug 31st 2011 1:00PM
If you want to see how a fight can be handled by a Dpriest in 10man:
http://www.youtube.com/watch?v=eP-CHm-7qNs
We tried different setups, and concluded that any would work (btw, there a rumors of paragon having soloheal the boss with a Rdrood) exept Rsham + Dpriest
P1 : It's just a joke. Even with a shaman on tanks, and a disc on raid, we were at 90+% mana at the beginning of the transition
P2 : THIS is much more interresting. Your setup need to be able to keep everybody alive, with enouch mana remaining (i'd say 60% without regen available is ok). And this part is not about healers, but DPS killing the adds fast. True, a Setup with a Rdrood (huge hots) and Dpriest (DA) was really efficient. But if the adds are killed before reaching melee, this souldn't be an issue.
P3 : Regen phase
P4 : Won't talk about it, since i'm not there yet :)
BTW: I'd say that in 10 man, Dpriest > Hpriest, due to their DA and PW:B in p2, and a better assist on tanks in p4.