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8-25-2011 @ 10:28AM
Keybind your most commonly used spells and abilities, if not all of them. This has wonderful synergy with "3. Click targets to reduce accidents. " Eventually, it will become second nature to move your character and target objects using your mouse, and activate your spells, abilities, and interface options with the keyboard. It does have a learning curve, though. I'd say it took me about a month of casual playing to get truly comfortable with keybinding.A great way to break into the keybinding field is to roll a new character and do a little bit of research on a site like www.elitistjerks.com to find out what your abilities and rotations will be at 85, and then setup up your keybinds as you level. I personally used a word document that I printed out for reference purposes during my learning period. Alternatively, some people prefer to use a picture of a keyboard, and then replace the keys with each ability's icon.As a final note; it can get confusing, once you have a stable of alts, to remember which key does what for every character. Try to reserve certain keys for "core abilities", like the easy to reach "Q, E, R and T." Everything else can then be delegated to "Z, X, C and V," and "1, 2, 3, 4 and 5." If you need to (some classes definitely do), you can use Modifiers, meaning holding down "Shift" or "Ctrl", to expand the amount of options you have.
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