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8-25-2011 @ 6:18PM
Correct me if I'm wrong, but I seem to remember at the beginning of Cata the devs wanting tanking to be more engaged and threat to matter when 90% of the posts were along the line of "OMG it take 40 minutes to kill the first batch of trash in a heroic dungeon, due to EVERY damn mob having an insta-kill mechanic that will wipe you repeatedly."So, now they realize that having to watch 5 mobs while juggling threat and defensive cooldowns is not 'fun'?If they had came to this conclusion a few months earlier, they would have at least one more subscriber at the end of the month.
8-25-2011 @ 6:44PM
I have said it before, it's about as hard (or harder) to balance playstyles than it is to balance classes. One expac they "cater" towards casuals, then they "cater" towards hardcores. Instead of just making the game one way. And yes, it seems blizzard likes talking out both ends of their tails.
8-25-2011 @ 6:48PM
I would agree, except they're making "tank survival interactive" or whatever. Have to see what it's like of course, but the cooldowns already in place are fine I think. Next we'll have a bunch of tanks worrying about survival instead of DPS pulling and tanks will be spikier (which is a common complaint about DK's, the model they mentioned following).SO yeah, tanking and healing will suck, and the dps that can't follow simple directions and makes the entire dungeon a chore? No effect on him...Hey, maybe an article entitled "Is it time to kill DPSing" would be better.
8-25-2011 @ 7:52PM
@NoyouAnother possibility is that they decided to do things one way, saw that it didn't really work out the way they wanted it to, and then changed their minds about it.In fact, I think they came right out and said that when they made the threat changes. Something about how tank swapping, add wrangling, kiting, etc were much better ways of keeping tanks engaged than 'produce x threat or your healers and dps get one-shot.'
8-26-2011 @ 8:47AM
@vocenoctumTo my mind, the answer is not "kill DPSing", but "Kill healing". I would guess that 90% of the healing DPS players receive in PuGs is avoidable. Imagine that there wasn't a healer class, and instead the DPS classes were all equipped with abilities that enabled them to restore their own health (think Recuperate, or a Ret Paladin healing himself). This would mean idiots who stand in the fire would spend more time and resources healing themselves than DPSing, meaning that crappy DPS players would actually do crappy Damage Per Second. Remove the nursemaid charged with saving players from their own stupidity, and I think DPS would get a lot better at avoiding what damage they can.Granted, this is a massive paradigm shift that I don't think WoW would be able to make. That, and if they DID do it, I imagine they'd hemorrhage even more customers - I think really bad DPS players make up a sizable chunk of the subscriber base.
8-26-2011 @ 10:42AM
Here is a general concept for tanking.Raid tanking should be a challenge. Dungeon tanking should be fairly easy.Pretty much the opposite of the way it is now.
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