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8-25-2011 @ 6:32PM
See, I played D&D all the way back to the Basic Set, and there were no tanks. Fighters didn't try and get aggro. There was no concept of same. Were fighters more heavily armored? Yes, but they weren't out there trying to make mobs hit them, they were simply out there to try and hit mobs. Armor did for fighters what the ability to dodge/evade did for thieves and which magic and hiding did for magic users.So I'd argue yes, tanking is unique to MMO's. The idea of arguing that having high armor and health means you do less damage but generate threat is unique to MMO's, at least until 4th Edition D&D.
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