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8-25-2011 @ 10:37PM
"""I think a large part of the problem is simply that players don't like carrying the weight of responsibility for other people's actions."""You said everything. Find a way to put the blame squarely with whoever deserves it, and you will most likely find less clueless players failing, and more players willing to try the roles with more responsibility.I sometimes joke that every attack that does avoidable damage should also add an effect that turns the character bright pink and puts a neon "fail" sign above their heads. While a joke, it's only half a joke. It would, at least, make players realize how much (and when) they are failing.
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