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8-25-2011 @ 2:45PM
@ Daedalus: My reading comprehension? Let's go to the article real quick. "Pitmaster Pei has a big old treasure chest just brimming with goodies and Darkmoon Faire Prize Tickets that he'll drag out into the Darkmoon Deathmatch Pit every three hours or so. Everybody wants it, so if you want a piece of the action you'll just have to jump in and prove that you're the toughest one in the Pit."How is that not tied into the Gurubashi Arena? I understand it won't physically be in GuA, but it's the exact same concept. I'm saying we just got a daily hub. No need for another. I'm saying that the challenge and enjoyment of the game (for me, at least) decrease when people screaming about being able to wear T2 again direct the development of a game, resulting in developer resources being expended on a change that exalts form over substance. What next, trannyfying your toon into your favorite character from another video game? I'm saying that, given the limited number of hours in the day for a developer to work on this game, they should be improving class bugs, fixing broken encounters, and creating content that isn't simply a relocated repeat of quests we've all done 10,000 times. I'll withhold judgment on the minigames, if that's what they are (Ringtoss, whack-a-gnoll sure sound like fun, and Plants vs Zombies proved that people will play a minigame). As for the rest, yes, one or two extra dungeons per year would make me happier. Maybe an extra raid boss or two. Perhaps a new, epic quest line a la the AQ scepter quests. And the only reason I'm in the minority is because the rest of my peeps are farming for the raid tonight. I'm stuck at work.
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