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8-25-2011 @ 2:56PM
Of course you realize the double-bind that Blizzard is in. If they listen to one particular section of the playerbase that wants a bug-free game, the people who want new content (of any kind, be it dailies, dungeons, or raids) will complain because the content is being delayed for so long. If they capitalize on delivering content, doing what bug-testing they can, and then handling additional bugs as they emerge, the people who want a bug-free game are upset because some random bug is preventing them from having a good time. Balancing the demands of the playerbase with the resources the development and QA teams have to offer is not a simple equation, and it's not something solved by throwing money at it. You remark that Blizzard isn't delivering real content, but this thread is filled with people who are excited by the content Blizzard is pushing out. Are you sure that your definition of "content" is the same as what Blizzard defines as "content?"If your complaint is that Blizzard is not listening to you, the customer, who pays his $15 a month and has specific demands on what defines content, then I have to ask: what makes your $15 more important than the $15,000 paid by a thousand players who enjoy bite-sized content like daily quests? No one outside knows the exact populations of hardcore raiders vs casual raiders vs guilds that 5-man only vs solo players vs RPers vs collectors vs leveling addicts vs... whatever other general term you could apply to a group of players who play similarly. As a developer, Blizzard has to decide how to please the greatest amount of its playerbase possible at the same time with the limited resource they have to work with, or instead of having one angry customer (i.e. you) they'll have 11 million angry customers, none of whom are getting what they want out of the game.
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