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8-25-2011 @ 2:43PM
I don't think it's really so much that they're doing raid content wrong -- I would argue that encounters tend to be more imaginative and fun overall these days -- but I do think the normal/heroic/achievement split isn't serving raid content in the fashion that it's meant to.Just a theory, but maybe *having* to incorporate achievements into an encounter in the form of Freya's trees, the titans (or lack of them) on Yogg, Sartharion's drakes, etc. forces Blizzard to program encounters with a level of complexity that players enjoy more than the normal/heroic toggle? It also removes the organizational annoyance of, "Oh crap, X needs the achievement, sorry folks" that eighty-sixes a heroic encounter for the week. Food for thought, anyway.
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