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Reader Comments (Page 1 of 1)
8-25-2011 @ 4:08PM
Tk said...
Everyone remembers the really great Ulduar achievements, with unique logical mechanisms. XT was inspired - if you can't kill the heart, you're not good enough to do heroic. You must be this tall to ride. Firefighter and Freya 3 were fantastic execution fights that felt like they were designed on heroic, and then had parts removed to make the regular version. No one remembers countless number of stupid "no one gets hit on vezax enjoy your lag" achievements, or "iron dwarf medium kill all your new recruits who are asking to do this fight again while all your healers afk in fire to get out of standing here for 15 minutes STOP AOEING GUYS." Every tier had achievements that were fun, and ones that sucked. I had a blast doing KT's achieves, Sindragosa's made me want to kill my raid team. There were just a LOT MORE in Ulduar, so of course some were better and some were worse. There's a big difference between the "hard mode" 7 and the rest of the 20? 30? Ulduar achievements.
I'm going to agree that the BC glory days memories have a lot more to do with raider burn out than actual design mechanisms being substantially better. If you were a raider in BC, and are still a hardmode raider now, that's 4 or 5 YEARS of pushing. 1% of raiders did sunwell, and what percent of those raiders are STILL hardmode raiders? It's gotta be something like one in a thousand players or less. 4 or 5 years of game disallusionment, real life responsibilities, and age. Hell, even BEER is less exciting than it was 5 years ago, guys.
And a lot of the "BC was Better" gang are people who, if they're totally honest, never raided in BC or only did Kara, but went back in at 80, or 85, roflstomped the content, and said "Illidan looks awesome." Arthas and Nef look awesome , too. Really. You just stop seeing it after a few weeks spent on their floor.
And I was a hardmode raider who was damn proud of every first kill in WotLK, from deafening nerd screams at an incredibly late Maly10 regular mode kill to deafening nerd screams at a regular LK kill, even knowing it meant we were starting a months log slog of hardmodes. Hell, it was MORE exciting because we knew we were looking down the barrel of more content, more fun, more time spent with friends, and more accomplishments, not just getting to rest on our laurels til the next patch.
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8-25-2011 @ 8:47PM
Heather said...
While I agree that some of the Achievements in Ulduar were pretty aweful (yes...yes I do remember Iron Dwarf ughh!!!), I think it got worse in ICC, for me, at least. And yes, the Sindy achievement made me want to quit raiding - you could not PAY me to go back and do that instance anymore. I raided it for almost a year, that's way too long. So many hard modes, so much aggravation and stress with incredibly -annoying- achievements, blech.
But at the same time, I don't know that I agree with you about the people who say BC raids were better being people who didn't raid in BC. I raided in BC. I did every bit of content from Kara to Hyjal/BT. The only thing I didn't see at level was Sunwell. And I still say those raids are better. BT is still probably my favorite instance in the entire game, if only for the thrill-inducing music and just BEING there. The fights were interesting, the trash was tough - but I do not remember the trash being as annoying when I was raiding back then. They haven't managed to make weapons or armor that looked as good since BC - with the possible exception of, you guessed it, Ulduar.
To me, I MUCH prefer for the achievement to be the heroic mode. It would make things so much less stressful when you're trying to get a stupid meta and farm the heroic bosses for gear that you need in order to take out that next heroic boss.