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8-25-2011 @ 9:51PM
Blizzard have already addressed the Ulduar method of hardmodes. They stated that while Ulduar was the fun way of addressing hard modes, it also required a lot of raid design. Thinking up a new way of introducing a hardmode for every boss in a raid instance would slow down development of new raids and thus patch releases. They admitted the toggle method of hardmodes was not as satisfactory but did allow for quicker release of raiding content.
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