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8-26-2011 @ 12:43AM
The problem is the massive skill gap between the best players and even the above-average player. Blizzard has tried to create levels to please both sets, but achievements don't fit into this dichotomy. (I'd argue Blizzard completely missed the boat with normal mode over-tuning, but that's for another day.) The achievements aren't viewed as progression, which means players don't value them as much as the actual progression of killing bosses. The Ulduar model succeeded because the achievements were inextricably linked to real progress, not something a monkey could do later after outgearing the content. The real satisfaction stemmed from the exclusivity of the accomplishment, but such exclusivity required excluding the masses. Those days are thankfully over.
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