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8-26-2011 @ 6:19PM
One problem with the Ulduar version of Hardmode = achievement, was that sometimes a raid group would unintentionally trigger the hardmode while intending to do the regular mode, at least in the earlier fights. (I'm specifically thinking of XT here) So all of a sudden, the strat has to change on the fly for a group who wasn't prepared to try the hardmode. That's probably much less of a problem for a hardcore raiding guild than it is for a more casual raiding guild, but I personally do like the ability to know beforehand whether or not the encounter will be hardmode.(On the flip side, not all of the achievement/hardmode triggers are easy to unintentionally start, so I don't think that would have been an issue for the bulk of fights. But maybe I'm just repressing memories here)
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