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8-26-2011 @ 3:53PM
Vanilla had all sorts of wonky mechanics (relative to today's raiding environment). If you remained far enough away, you could remain out of combat. Some players were kept out of combat permanently to resurrect fallen raiders. Hunters could feign death to drop out of combat and then resurrect players with Goblin Jumper Cables. I seem to even recall that players could get out of combat to drink at times before rejoining battle.Raid encounters then were considered more like long-form events, rather than the intense sprint fights that they are now. Decision-making now is all tactical where you have to make good snap judgements. Back then, decision-making was all strategic and very few crucial snap judgement decisions needed to be made.
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