Ready Check: Dealing with a low DPSer
Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week for the latest pointers on killing adds, not standing in fire, and hoping for loot that won't drop.
For the first week in a long time, we aren't featuring a boss guide. I'm not sure how I feel with not having my work totally scripted for me, but overall I'm up for the change of pace. I've been toying with doing heroic guides or not. Some of them are just so similar to their normal counterparts that there's no tangible difference, leaving the majority of the guide being essentially the same as the previous. We'll see, but in the meantime, I'm certainly working on something great for next raid.
That's not this week, though. This week, I'm going to start the first of a new little mini-series: how to deal with raiders who just aren't up to par. Let's face it, every player functions at a different skill level; collectively, every guild has its own skill average. Sometimes, a player just doesn't make the cut. Bosses have certain requirements, and if you're a raiding team that wants to down these bosses, you might be faced with some hard choices. No one likes carrying other players, yet no one wants to be the bad guy that has to tell others they aren't good enough for the team. This week, we'll be dealing with DPSers who aren't up to snuff.
Finding the problem and the initial confrontation
First, let us define what being up to par means. In terms of DPS, you actually have the easiest metric out of all the other roles in determining how a player is performing: DPS meters. While there is the risk of going too far with meters and, as with anything, you need more than a single data set to go off of, using DPS meters can easily be used to track a player's performance. In this case, the comparison is not against the Top 100 or whichever other metric that whatever site uses; the comparison is exclusively against that of your own team. Nothing more, nothing less.
Always make comparisons within house; never even bother with what you see other players performing at. You don't know what strategy those players are using, you don't know their gear setup, and you don't know what weird or strange mechanics may be involved with their parses. There are simply too many unknown factors involved. Within any raid team, everyone's DPS should create a neat average, and every player should be within an acceptable range of that margin.
When faced with a lack of progression to the point that you evaluate keeping a player a part of the team or not, always be direct with the player. Pull him aside before or after a raid -- preferably the latter -- and express your concerns. Be nonconfrontational and allow him to defend himself, but by the same token be firm. Don't tell him that he sucks or that he's bad; just say that his DPS isn't up to the average of the rest of the raid and that he has a time frame of X to correct it or his spot is going to be taken by another player.
Set realistic goals -- I would give a player two weeks -- and for the love of Elune, stick to them. If you tell a player that he has two weeks to shape up, then he has two weeks to shape up -- not three, not four. Two.
Dealing with excuses
Now, when going into this conversation, there are a few things that you need to be ready for. First is that he will certainly defend himself. Some people are more passive, but I have yet to see a single player who just says, "Yes, my DPS is unacceptable; I'll fix it." Players are going to defend themselves, but you cannot allow yourself to buy into these arguments. Unacceptable DPS is purely that -- unacceptable. There are no excuses for it. Here are the more common lines you'll hear.
It isn't me -- it's my spec! More commonly, this comes from hybrid classes, but pures use it just as much these days. In every single example, it is nothing short of bollocks. In this day and age of WoW, there is not a single spec that I have seen whose simulated DPS is so poor that a player using it is going to parse so far below the normal average of a raid. As an example, the current destruction warlock spec simulates as being around 3,000 DPS less than affliction. This is in perfect conditions with people performing perfectly. This is not going to happen within your raid. The average and even the good player is not going to change his spec from destruction to affliction and suddenly see a 3,000 jump in DPS. It doesn't work that way.
For starters, no player performs to the absolute best of his spec's ability. None. You can simulate until the sun burns out; it just doesn't matter. Encounter mechanics alone will prevent a player from performing at the most optimal level, and from there it only goes downhill as he starts to make minor mistakes. Each mistake in a rotation leads to far more DPS loss than anything else. The little, inconsequential mistakes that most players make in their rotation during an encounter account for all of the damage that their talents give them combined. A perfect player could have spent no talent points and perform better than a fully specced player who only makes a few mistakes.
Spec never has been and never will be an acceptable excuse for poor DPS performance. Players of all types have been proving that since vanilla. A fantastic player can take any spec and beat the pants off of an average player, no matter what spec that he plays.
Further, in many cases, DPS is all about skill cap. Skill caps used to be the big buzzword back during a portion of Wrath, but it is a concept that has rather died off since then. Essentially, not all specs are created equal. While there may be a 3,000 DPS difference between a perfectly played affliction and destruction warlock, due to skill cap differences, there would probably only be a 1,000 or less DPS difference between average players of the same time. Skill influences each spec differently, and it's a huge scaling factor that many simulators just don't take into account. Precise timing accounts for more DPS for one spec than it does for others.
Lastly, if you know that you spec is holding you back so much to as risk your position within a raid, why play it? I fully understand that players want to play the spec that's the most fun to them -- hell, I'm a vanilla balance druid, and those didn't even exist back then -- yet there just has to be somewhere that you draw the line. At some point, a player has to say to himself, "I love this spec, but it just isn't viable at this point in the game." It sucks, and we all hate it, but there are just times where you have to deal with.
These bosses just don't support my spec. Encounter design plays a huge factor in which specs succeed or fail, this is true. Certain specs just have that one ability or talent that's spectacular for a boss fight and causes it to pull miles ahead of others. This happens all the time; it has been happening since the very first raid, and it will keep on happening. Good raiders and good players have to learn to be adaptive. Maybe you hate playing survival, but if survival hunters can make use of unique encounter mechanic to push an additional 5,000 DPS, then frankly we've reached a point where it doesn't matter what you want anymore.
It may seem crass and rude, but raid leaders have to understand that they can't always worry about the feelings of a single player; they have an entire raid of players, plus people on standby, that they have to think of too. If you have reached a point where you just can't down a boss because your DPS isn't there and you have a raider who is refusing something so basic as to switch specs for a single fight where that spec offers such a huge benefit, then it is time for that player to go.
Frankly, I do not even see how someone can justify using this excuse. This might be horrible of me, but it is true. In the day where two dailies can pay for a respec, when there are dual specs, how can any raider sit back and be content with themselves to say, "I know that going spec X for this one encounter would be a massive help to my raid, but I only play as spec Y, and I'm not changing specs." Make no mistake, that is exactly what these people are saying. Sure, I'm certain they word it a more flattering light, but that's the general meaning.
I'd be fine if only I had Item X. During my time as a raid leader, I got this retort quite often, and it is the only one that has ever given my any pause. Itemization is something of a double-edged sword in many cases. At the surface, this excuse has no foundation, but there are rare exceptions.
First and foremost, itemization almost never makes or breaks a spec -- it always comes down to the player -- yet there are times that certain items can have a huge impact on a player's performance. As an example, the current elemental shaman raiding tier offers a huge damage bonus. The old balance druid tier was similar, with the four-piece being worth thousands of DPS.
Any time that I hear this used, my first counter-question is to ask why they don't yet have the item. Drops can be hell, I will not deny that at all, yet by the same token, it should be equally bad to everyone involved. You shouldn't even be in a position where a single mage or a single warlock is far behind the pack because of a single item drop. Gearing simply isn't that important. No matter how much DPS an item is worth to a player, it just isn't going to account for their performing well below average. If anything, you're now in a situation where a player is underperforming and they want to use an item to mask that.
What happens when you reach the next raiding tier and that item isn't as overpowered as it once was? As they slide back down to the point that they're no longer holding their own, what do you do? Certain items can hold a vast impact on damage in very specific situations, but it will never do more than mask the failings of a player who isn't performing at the same level as the rest of the raid. In these situations, the player should likely be average without and pushing the top of the pack with it.
You can't be everyone's friend
I know that most of this can seem very harsh, but you have to understand the position that raid leaders are put in when raids stop making progression. All of this content is designed so that it can be done; when you can't do it, you really have to look at why. Most every encounter created relies upon the DPS far more than any other role. Low DPS can cause trickling issues in the raid that can make it appear as though you have a different issue, but the truth is plain.
As a raid leader, you can't always be everyone's friend; there are going to be times when you have to be the bad guy. Having a DPSer who is lagging behind the rest of the pack is an issue that effects the raid as a whole, and it's your job to make sure that it is corrected. These players have to be confronted, and while the thought may seem unappetizing, it's a part of the job that you must face.
Be direct; be firm. Tell the player in question the issue, offer to work with him, give him a chance to improve his performance, but don't buy into what he's selling. Players hate being called out, as it were (and who wouldn't?), yet it must be done. Do it, and be prepared for their fast talk to get out. Harsh as it seems, they are but one player; you've got nine or 24 others to look out for as well.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
For the first week in a long time, we aren't featuring a boss guide. I'm not sure how I feel with not having my work totally scripted for me, but overall I'm up for the change of pace. I've been toying with doing heroic guides or not. Some of them are just so similar to their normal counterparts that there's no tangible difference, leaving the majority of the guide being essentially the same as the previous. We'll see, but in the meantime, I'm certainly working on something great for next raid.
That's not this week, though. This week, I'm going to start the first of a new little mini-series: how to deal with raiders who just aren't up to par. Let's face it, every player functions at a different skill level; collectively, every guild has its own skill average. Sometimes, a player just doesn't make the cut. Bosses have certain requirements, and if you're a raiding team that wants to down these bosses, you might be faced with some hard choices. No one likes carrying other players, yet no one wants to be the bad guy that has to tell others they aren't good enough for the team. This week, we'll be dealing with DPSers who aren't up to snuff.
Finding the problem and the initial confrontation
First, let us define what being up to par means. In terms of DPS, you actually have the easiest metric out of all the other roles in determining how a player is performing: DPS meters. While there is the risk of going too far with meters and, as with anything, you need more than a single data set to go off of, using DPS meters can easily be used to track a player's performance. In this case, the comparison is not against the Top 100 or whichever other metric that whatever site uses; the comparison is exclusively against that of your own team. Nothing more, nothing less.
Always make comparisons within house; never even bother with what you see other players performing at. You don't know what strategy those players are using, you don't know their gear setup, and you don't know what weird or strange mechanics may be involved with their parses. There are simply too many unknown factors involved. Within any raid team, everyone's DPS should create a neat average, and every player should be within an acceptable range of that margin.
When faced with a lack of progression to the point that you evaluate keeping a player a part of the team or not, always be direct with the player. Pull him aside before or after a raid -- preferably the latter -- and express your concerns. Be nonconfrontational and allow him to defend himself, but by the same token be firm. Don't tell him that he sucks or that he's bad; just say that his DPS isn't up to the average of the rest of the raid and that he has a time frame of X to correct it or his spot is going to be taken by another player.
Set realistic goals -- I would give a player two weeks -- and for the love of Elune, stick to them. If you tell a player that he has two weeks to shape up, then he has two weeks to shape up -- not three, not four. Two.
Dealing with excuses
Now, when going into this conversation, there are a few things that you need to be ready for. First is that he will certainly defend himself. Some people are more passive, but I have yet to see a single player who just says, "Yes, my DPS is unacceptable; I'll fix it." Players are going to defend themselves, but you cannot allow yourself to buy into these arguments. Unacceptable DPS is purely that -- unacceptable. There are no excuses for it. Here are the more common lines you'll hear.
It isn't me -- it's my spec! More commonly, this comes from hybrid classes, but pures use it just as much these days. In every single example, it is nothing short of bollocks. In this day and age of WoW, there is not a single spec that I have seen whose simulated DPS is so poor that a player using it is going to parse so far below the normal average of a raid. As an example, the current destruction warlock spec simulates as being around 3,000 DPS less than affliction. This is in perfect conditions with people performing perfectly. This is not going to happen within your raid. The average and even the good player is not going to change his spec from destruction to affliction and suddenly see a 3,000 jump in DPS. It doesn't work that way.
For starters, no player performs to the absolute best of his spec's ability. None. You can simulate until the sun burns out; it just doesn't matter. Encounter mechanics alone will prevent a player from performing at the most optimal level, and from there it only goes downhill as he starts to make minor mistakes. Each mistake in a rotation leads to far more DPS loss than anything else. The little, inconsequential mistakes that most players make in their rotation during an encounter account for all of the damage that their talents give them combined. A perfect player could have spent no talent points and perform better than a fully specced player who only makes a few mistakes.
Spec never has been and never will be an acceptable excuse for poor DPS performance. Players of all types have been proving that since vanilla. A fantastic player can take any spec and beat the pants off of an average player, no matter what spec that he plays.
Further, in many cases, DPS is all about skill cap. Skill caps used to be the big buzzword back during a portion of Wrath, but it is a concept that has rather died off since then. Essentially, not all specs are created equal. While there may be a 3,000 DPS difference between a perfectly played affliction and destruction warlock, due to skill cap differences, there would probably only be a 1,000 or less DPS difference between average players of the same time. Skill influences each spec differently, and it's a huge scaling factor that many simulators just don't take into account. Precise timing accounts for more DPS for one spec than it does for others.
Lastly, if you know that you spec is holding you back so much to as risk your position within a raid, why play it? I fully understand that players want to play the spec that's the most fun to them -- hell, I'm a vanilla balance druid, and those didn't even exist back then -- yet there just has to be somewhere that you draw the line. At some point, a player has to say to himself, "I love this spec, but it just isn't viable at this point in the game." It sucks, and we all hate it, but there are just times where you have to deal with.

It may seem crass and rude, but raid leaders have to understand that they can't always worry about the feelings of a single player; they have an entire raid of players, plus people on standby, that they have to think of too. If you have reached a point where you just can't down a boss because your DPS isn't there and you have a raider who is refusing something so basic as to switch specs for a single fight where that spec offers such a huge benefit, then it is time for that player to go.
Frankly, I do not even see how someone can justify using this excuse. This might be horrible of me, but it is true. In the day where two dailies can pay for a respec, when there are dual specs, how can any raider sit back and be content with themselves to say, "I know that going spec X for this one encounter would be a massive help to my raid, but I only play as spec Y, and I'm not changing specs." Make no mistake, that is exactly what these people are saying. Sure, I'm certain they word it a more flattering light, but that's the general meaning.
I'd be fine if only I had Item X. During my time as a raid leader, I got this retort quite often, and it is the only one that has ever given my any pause. Itemization is something of a double-edged sword in many cases. At the surface, this excuse has no foundation, but there are rare exceptions.
First and foremost, itemization almost never makes or breaks a spec -- it always comes down to the player -- yet there are times that certain items can have a huge impact on a player's performance. As an example, the current elemental shaman raiding tier offers a huge damage bonus. The old balance druid tier was similar, with the four-piece being worth thousands of DPS.
Any time that I hear this used, my first counter-question is to ask why they don't yet have the item. Drops can be hell, I will not deny that at all, yet by the same token, it should be equally bad to everyone involved. You shouldn't even be in a position where a single mage or a single warlock is far behind the pack because of a single item drop. Gearing simply isn't that important. No matter how much DPS an item is worth to a player, it just isn't going to account for their performing well below average. If anything, you're now in a situation where a player is underperforming and they want to use an item to mask that.
What happens when you reach the next raiding tier and that item isn't as overpowered as it once was? As they slide back down to the point that they're no longer holding their own, what do you do? Certain items can hold a vast impact on damage in very specific situations, but it will never do more than mask the failings of a player who isn't performing at the same level as the rest of the raid. In these situations, the player should likely be average without and pushing the top of the pack with it.
You can't be everyone's friend
I know that most of this can seem very harsh, but you have to understand the position that raid leaders are put in when raids stop making progression. All of this content is designed so that it can be done; when you can't do it, you really have to look at why. Most every encounter created relies upon the DPS far more than any other role. Low DPS can cause trickling issues in the raid that can make it appear as though you have a different issue, but the truth is plain.
As a raid leader, you can't always be everyone's friend; there are going to be times when you have to be the bad guy. Having a DPSer who is lagging behind the rest of the pack is an issue that effects the raid as a whole, and it's your job to make sure that it is corrected. These players have to be confronted, and while the thought may seem unappetizing, it's a part of the job that you must face.
Be direct; be firm. Tell the player in question the issue, offer to work with him, give him a chance to improve his performance, but don't buy into what he's selling. Players hate being called out, as it were (and who wouldn't?), yet it must be done. Do it, and be prepared for their fast talk to get out. Harsh as it seems, they are but one player; you've got nine or 24 others to look out for as well.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.
Filed under: Raiding, Ready Check (Raiding)
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Reader Comments (Page 4 of 5)
wolfmanuva Aug 26th 2011 1:18PM
It depends. How important is progression to your group? The article assumes that progression is a priority. If it isn't, and you just like to goof around in Vent while wiping a lot, then there's no need to worry about performance in the first place.
Skarn Aug 29th 2011 10:14PM
I pose to you another question:
Is it worth playing if you can't succeed?
If the raid member's disability is literally causing the failure of the raid, is it right for that person to insist on a raid spot? Knowing that he is the direct cause of the problem and is preventing his own enjoyment along with the other 9/24 raid members, shouldn't that person volunteer to sit out?
Is that a tricky, delicate problem? Of course. Dealing with a disability is hard, not just for the disabled, but for those that interact with them. The unfortunate truth is that disabilities prevent people from doing certain things. Someone paralyzed from the neck down doesn't go skydiving. Someone who is blind does not drive a car. I will make the risky and probably unpopular statement: If someone with a disability is causing the raid to fail, they should bow out.
I'm sorry. I am well aware that is not fun to hear. It totally sucks, but life with a disability is hard. Yes, there are some things a disable individual won't be able to do. Effectively raiding current content might be one of those things.
ira.domine Sep 2nd 2011 7:32PM
I will make two assumptions. I will assume that said person has already accepted he or she may be holding his group's progression back and has made it clear he or she does not mind being replaced for the specific fight in question. I will also assume that no replacements are available.
In this situation, the very best one can do is try to improve one's spec and gear. If he or she doesn't have the very best gear available from Zandalaris/Farm Tiers, then he or she should make it a priority to get that gear, if possible. He or she needs to look at their gems and enchants and make absolutely sure that they are optimal. He or she needs to look at their spec. Is their spec capable of as much damage as another, but is harder to play? They should consider respeccing. Case in point, Frost and Fire are both within a reasonable margin of Arcane's simulated DPS. However, niche fights notwithstanding, Arcane can pump out high numbers with absurd ease compared to Fire. A player with a disability needs to play the easiest spec on progression fights. It's just courtesy.
If all speccing and gearing issues are taken care of, and their DPS is still too low, bearing in mind the above assumptions, you are at an impasse. You can only hope for a better player to come along at some point in the future and fill in for that fight so you can progress.
ugoticedbro Aug 26th 2011 12:29PM
One important thing to keep in mind is also how they execute the fight. If someone is doing 4k dps lower than most everyone else but avoids all possibly avoidable damage, maybe they aren't your problem. Unless it is a true dps race and you're getting the boss to 2% before enrage timers blow you up
steve Aug 26th 2011 12:33PM
As a healer, I would like to add that not all DPSers are created equal when it comes to handling fight mechanics. Of course, the people who stand in fire are usually the same as the people who do bad dps, but not always. If I've got a well geared raider doing below average dps or heals and standing in fire, I'd rather bring in a poorly geared raider who knows their job and will improve rapidly as we get them some gear.
On the other hand, DPSers who can be relied on to handle specific fight mechanics are invaluable.
Mperiolat Aug 26th 2011 12:35PM
This topic kills me, since I am That Guy. The DPSer doing his best to get his gear up to snuff, but is suffering from a lack of time. My big problem is getting into the guild, wanting to raid and get the gear needed to raid well, but having never geared in my life and find myself in BWD.
Oops.
Now, obviously, the guild leaders were not happy with my DPS output and I understood that. I said, fine, I'll get it fixed. Got recommendations from friends on what gear to get and what to do. Had a few people in the guild help me out, but it rapidly became clear to me that the guild was more interested in achieves and accomplishments then in helping a low DPSer like me get better.
In my personal defense, I do think I am getting better, but I know I am not a DPS stud like what the guild is demanding right now. Will I get there? Sure, but it will take more time and work than either a.) I can put in right now and b.) then they are willing to wait for.
Such is life as someone getting into raids. I get it, I do not make excuses for myself and I understand how cutthroat raiding is needed to be, but sometimes I wonder if the hardcore raiding is actually hurting the "fun" in the game. Some of us are just playing it for fun and achieves and smiles, folks, it's not the Battle of Verdun where we must win or democracy dies.
Inconnel Aug 26th 2011 12:57PM
full disclosure..
my favorite class to play now is hunter, and got some end game content done.
However, due to my suckage at movement heavy fights,
aka atramedes/beth when spiderlings spawn 180 deg apart/rhyo when lava flows erupt simultaneously on both sides of you..
I made surv the main spec I run as raid. It is less "sensitive" to the nuances of movement fights as marksman. I still keep MM in the pocket as a dual spec.
The whole two steady shots to keep the major buff up is a real dps killer for me.
One other item to mention. is someone is concerned about dps 1st, they are probably not as concerned about the fight mechnaics as they need to be.
Using Beth as an example.. does no good to blow up the dps charts on drones when spinners are still hanging in the air or when spiderlings are 2 feet from the drones.
Hope I am stating this correctly, but a decent player who works their arse off to know fight mechanics and apply the dps they can where it is needed.. is a lot more valuable than a leet-squid who blows their ink at the wrong target.. dies, and then bitches becuase the raid wipes.
paulmewis Aug 26th 2011 1:02PM
Aspect of the fox/hawk stance dance?
Its something hunters have to learn to be able to do for periods of heavy movement.
Remember Disengage; it is a great movement tool. Being able to do a 180° turn and basically do a blink is a great skill to have. Quicker you can get to a place where you can restart a static rotation = more damage done.
Hoofit Aug 26th 2011 1:06PM
I have the issue where I'm a GM of a Family/Friends/Coworker guild. I am the GM, I am an Officer, I am a raider. While I do have other officers to assist when we're doing progression, it is quite a burden to take on in this kind of guild setting which is often just the same as when all of our family and/or friends are hanging out in person as well.
This article is a very good read, and I agree with it, but much of it is difficult to adhere to in our type of guild environment. This is for a much more strict type of guild, and those guilds are likely already practicing these kinds of guidelines.
slavick87 Aug 26th 2011 1:13PM
I am enh sham, if you played enh sham in Cata you know that top guilds don't accept them. Why, b/c we just suck in aoe/short HP mobs. Fights like Beth, Rhyolith, Domo. I am 6/7 HM and i sweat my butt off to pull good numbers so i will be on count for guild progress.
But fight like Beth no matter how hard i try i end up in last 3 spots dps. Our raid leader who's elem sham having same problem. We all know our specs and class very well, but in Cata its just sad...
If you guys gonna tell me that you have enh/elem shams doing 5 tops, well that means the rest of your DPS in raid pretty much sux then...
livingmercy Aug 26th 2011 1:42PM
From the other side of the coin...
I'm relatively new. I've only been playing WoW for 8-9 months, and have only had a lvl 85 toon for about 6 weeks or so. I feel like everything you have to learn and know to be GOOD comes NOW. It seems that way for me, anyway. Sure, there are basic things that get you through the games as you level, but gear, boss fights, working as a team on things, gear, dailies, spell rotations, gear.. did I say gear? Yeah, that's all been such a learning curve for me. Gemming, reforging, good enchants - the whole thing. I heard more times than I can remember to: "Don't worry about that until you're 85." Well, now I am, and I wish I had spent more time along the way really understanding it all. Because while I am lucky enough to be in a guild that has some really smart and understanding members, and a great GM and officer team, I am still struggling a little bit. I am my own worst critic, of course - most girls are, but I'd just like to say that I'm really appreciative in groups where people take two seconds to answer my questions (I do ask at appropriate times, by the way) or to offer something helpful for me to know - so that I can, in turn, be helpful in the fights. Yelling, bitching, making assumptions... it's overrated. Just be helpful if someone is genuine about needing it. And for GOODNESS SAKES! If I tell you I'm new here, and you want me to sheep something - mark it, point to it, or SOMETHING! :)
Michael C Aug 26th 2011 2:03PM
Now I see why people quit. Dictatorship at it's finest. Who cares if someone elses DPS is lower.. it's just a GAME. good example.. a baseball player is having the game of his life 3 homeruns a triple, double, etc etc. his team mates aren't doing as well and they lose. is it frustrating? yes but you just pick yourself up and dust yourself off and try again. what's the rush? the world isn't going to explode. Blizzard isn't going to shut off the servers forever.
This is why i'm glad I don't raid. don't get me wrong I can hold me own just like everyone else but who are you to tell me whether i'm good enough. I pay $14.99 same as you.
Raideen Aug 26th 2011 3:43PM
There are 2 things that make me mad whenever I read: "rouge" and "It's just a game".
First one is a cosmetic. Second one is an excuse for being bad.
eel5pe Aug 26th 2011 3:59PM
Funny that you use a sports analogy, because I always refer to sports when I talk about why "It's Just A Game" is a terrible mentality. When it's just me and my friends on the basketball court we dick around a lot: triple-clutch layups, shots from half court, eyes-closed free throws, and we foul the hell out of each other too. Can you imagine if we tried to pull that crap in an organized league? Or if my friend who plays 1A tried that in his next game? It's Just A Game, but some people take their game more seriously than other people.
It's okay if you approach the game casually, but you have to make sure that your behavior doesn't negatively impact what others are trying to get out of the game.
Ominous Aug 26th 2011 2:13PM
"a player has to say to himself, "I love this spec, but it just isn't viable at this point in the game.""
No a player does NOT!
"It sucks"
No, you (not "you" in particular - just whoever might think like that) suck!
If you like a spec, make it work!
I have always been a Beast Master hunter. I remember the one-macro dominance in 2.x days. I've also been through frozen patches of the Lich King era.
The style is one I enjoy and know in and out, so I spent quite a bit of time researching and testing - gear, addons, styles of play and optimal methods for dealing with certain conditions. Often, I was able to hold down top 5 spots in ICC25 clearing runs (pre nerf) - often top spot for much of those runs.
That's not because I am uber, nor am I boasting. It's just a fact that some people give up too easily.
Do not adapt to a new spec, just because you are told to. Rather, adapt the spec to your conditions.
If you don't want to raid as something else / another spec, then don't raid. Instead, use that time wisely - to work hard and improve. Then, in a smaller run, you can show guild-mates what you're made of / earn your raid spot back.
If you feel at home with a class and you're prepared to make the effort to improve your use of that class, you DON'T need to compromise. You CAN make it viable!
Natsumi Aug 26th 2011 3:36PM
Occasionally the issue is not that the spec is under performing, but that the people running the raid won't give you the chance to prove that you're just as good as those other guys in the "right" spec. In Vanilla, BC, and Wrath I was consistently outperforming Fury Warriors (and other DPS in general) as Arms, but I had to A) fight for the spot in the raid and B) constantly perform at the top of the charts (read top 3) or risk losing my place in the raid, even if the Fury Warrior was 6 places behind me because he was the "right" spec and I was the "wrong" spec.
More power to you though for finding a guild that let you be yourself when the spec was misunderstood.
Halcyonairspace Aug 26th 2011 2:22PM
As a hunter, I usually rank somewhere up in 2 or 3 on the DPS meter but have also found myself in arguments with people who say I should be at no.1 I'm not sure if that is a compliment or an insult since it always sound so nasty when someone says that to me. I was running ZG heroic and ended up in the 4th spot. I was constantly yelled at for being terrible and I even admitted that I was having a bad day and doing a half ass job of it. I said "I'm at no.4 because the other DPS are so much better than me." and this struck a nerve with everyone in the group. We then started arguing about that. Honestly, I do believe that I'll eventually run into a group where the DPS are better geared than I am and that I will end up at no.4 or whatnot (I don't care too much about those damn DPS meter) and I will treat that case as such because why would I be better at DPS if some Rogue's gear outclass mine? Sigh. The stress of WOW.
Halcyonairspace Aug 26th 2011 2:24PM
I call it it HEROIC MALAISE. I run it half a day and I'm zoning out. I'm coasting along. I'm on auto-pilot mode. This is what the daily grind does to a person.
Natsumi Aug 26th 2011 3:26PM
Because greater skill will give you more DPS than gear upgrades ever will. 2 players in the same class, spec, professions, and gear using the same rotation can have widely different numbers. I've been the guy that does twice the DPS as someone better geared and I've been the guy that does half the DPS of an equally geared player (back in Wrath I was forced into Fury so I could get a raid spot, being unfamiliar with the spec and rotation, as well as having a dislike for the spec in general, has a huge impact on your DPS).
eel5pe Aug 26th 2011 4:02PM
Number 4 means you were below the tank, yo. It's acceptable on some of the AoE heavy trash, but if you were that way throughout the entire dungeon I'd be a little irked too.