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Reader Comments (Page 1 of 1)
8-26-2011 @ 10:14AM
paulmewis said...
I'm wondering how one can measure improvement, or general shortcomings. I'd hate to put ppl in front of a raid dummy, because I don't think that's a good indicator on their raid performance.
Most of the failures aren't dps issues, generally. But failure to understand boss mechanics. I'd hate to use last tiers bosses as examples, unfortunately thats all I've got experience with atm.
Stackup, then spread out mechanics always seem have one or two members miles away. Chimmy is good example of this. And twin dragons. See so many ppl die to Valiona's breath attack because they'd positioned themselves away from the boss was confusing to me. The dispell point for blackout was her tail, so they'd be within spitting distance of the boss. And ppl standing in the middle of nowhere was a strange for chimmy's feud. Do they not see the rest of us stacking up. Mrrfll.
Another thing thats always is good is to see how ppl died. Bad RNG can kill players of good skill. Some deaths are partly faultless, being 0.5 secs slower then some ppl has gotten me killed before. Using twin dragons again, as a ranged dps we'd move clockwise around theralion whilst stacked up to avoid his fabulous flames. However I was a fraction slow one fabulous flames and a twilight meteor hit me. Sadly only on person was nearby for the damage and one tick from fabulous flames too many did me in.
Most hilarious deaths are mainly the spriests in the raid. Suiciding himself on chimmy was a /facepalm moment. He stated he was meaning to reapply SW:P in the middle of the fight (=S) and used the wrong ability. Which was just as confusing to all involved. Until we noted his Mind Spiking in mid fight... blagh.
Reply
8-26-2011 @ 10:27AM
Nina Katarina said...
Many of those sorts of failures can be ameliorated by planning, communication and practice. If you know someone is going to be late to stack up, put them somewhere that they don't have far to run to the stack point, or make them the stack point. For our learning raid on V&T, we placed five raid markers along the places where the ranged were supposed to be, then called it out in vent (go to blue... go to green... go to red...) and we put our most-likely-to-turret healer in with the melee stack.
With Chimaeron, it's nice because you can tell people precisely where to stand before you wake up the boss. You don't have that luxury with many encounters, but raid markers can give you a boost in that direction. Also, there are often nice empty areas, once you've cleared trash, where you can practice movement for various phases. I wish my raid leader would use that sort of thing more often - every time we do a practice movement before a pull we seem to get exponentially smoother in the next run.