Shifting Perspectives: On the matter of Moonkin Form
Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send questions, comments, or something you'd like to see to tyler@wowinsider.com.
Glory to the moonkin! Since the initial release of information, transmogrification has pretty much been the dominating topic around the WoW sphere. Naturally, being a druid, I really didn't care much about it. That's untrue. In fact, I went through what I've coined as the five stages of druid patch notes:
I'm not alone in this, and the introduction of transmogrification has brought about a new surge of players asking for the removal of Moonkin Form. This week, we'll lend an ear to those complaints.
The matter of why
The debate in of itself is a rather simple one. There are players who want to see Moonkin Form removed for various reasons. To some, the model is ugly. For others, it's the fact that being shapeshifted into a single form all the time means we can't enjoy a lot of the other neat things that other players can. Silly as it may seem, players really do enjoy the ability to change their appearance nearly any way that they can. All of our guild engineers abuse their portals to obscure locations no one cares about anymore simply because it has a chance of changing them into something else. We get all sorts of fun things like Tauren rogues, Gnome paladins, and the like. Another of our paladins still uses the flask that turns him into a Storm Dwarf for every single encounter.
Frivolous, silly, stupid, inconsequential, however you want to classify it, players love to change their models. They like getting new gear, they like how certain things look, and they like for their characters to look pleasing to them. Transmogrification is a clear indication of this; players everywhere are going absolute bonkers over it. Yet balance druids don't get the same effect. Sure, we can transform our gear to look however we want for running around town, but I can already do that. When I go into battle, when I enter raids or dungeons, I'm in Moonkin Form.
The argument for the removal of Moonkin Form is one of choice. It is blatantly clear that players love choice, that players would do nearly anything if only to get that certain look that they want. On its own, I honestly feel that is a strong point to stand on. The vast evidence that can be used to support it is everything that Blizzard has added into the game that allows players this level of customization -- and frankly, there's a lot. Be that as it may, there are a few common arguments against the removal of Moonkin Form; let's look at them.
Druids are about shapeshifting!
Wrong. Every time I see someone bring up this point, I want to smash my head against my desk so hard that I fall into the floor beneath me. Druids were not originally all about shapeshifting, not in WoW and certainly not in other games. When WoW was first released, druids had only two combat forms, Cat and Bear. There was no Moonkin Form; there was no Tree of Life. Balance druids rarely, if ever, shapeshifted during this time period. It wasn't until the druid class review that our then end talent, Hurricane, was replaced with Moonkin Form.
Druids are not a class centered around shapeshifting; shapeshifting is merely one of our many tools. Shapeshifting's original design, and the design that it still follows today, is that we do it in order to fill into different roles completely; this is why Moonkin Form was not an original form. Cat Form allowed us to be a melee damage dealer similar to a rogue; Bear Form allowed us to be a tank. There wasn't a need for a caster variant because we could cast in our original shape.
Moonkin Form is central to the balance spec!
Wrong again. Moonkin Form is in no way central to the balance druid design. Back when Cataclysm was in early beta, Blizzard attempted to make Moonkin Form entirely optional. The original utility that it provided was completely stripped away; all you got was an armor increase and the aura which was brought by three other specs. Provided you didn't need the haste increase, you could easily go without Moonkin Form. That last fact was all that the beta testers knew, however, and so we questioned this design intent. It wasn't until Blizzard changed its mind from community input to have Moonkin Form increase damage that we even knew the real reasoning behind the design.
It is beyond easy to remove the need of Moonkin Form -- not to mention, Moonkin Form has taken on a totally different function than it originally held. The first Moonkin Form was all about the buff. There was the armor buff, supposedly for PVP purposes, but honestly the original design was probably just thrown in there for flavor. At the time, Blizzard did jack-all for PVP balancing, and balance druids were purely designed to be a leveling spec. Since it was added into the game and through The Burning Crusade, the utility of the aura was all Moonkin Form really had for it, it was the only reason that we bothered to use it at all; or did you really think that melee for mana concept Blizzard added in The Burning Crusade was helping?
Come Wrath of the Lich King, Moonkin Form slightly changed. Melee for mana was removed, to be replaced with mana from critical strikes. The form was somewhat optional, given that the aura wasn't nearly as important anymore, but the fact that our mana was tied into it meant that we had to use it or we would go OOM. It wasn't until Cataclysm that we saw Moonkin Form take on the shape of actually being used for raw damage; being out of Moonkin Form reduces your damage by 10%.
I feel that shift was rather radical. To go from being a passive utility, to a means of supporting mana, to optional, to utterly required or your damage is going to tank is drastic. There just wasn't a need for Blizzard to take it that far.
We've heard the lines before
Let's face it: Blizzard has constantly been making us false promises. Back when Cat and Bear Forms got their update, Blizzard said that balance and restoration were also slated for form updates, but it only had time for feral. Besides, those two had been around for long, so it made sense to update them first. Fine and dandy.
Then Blizzard turned Tree of Life into a cooldown and created a new look for it. More than that, after players complained that they liked the old look better, Blizzard created a Glyph to allow them to keep the old look. At this same time, Blizzard said that it would get around to updating Moonkin Form as well; it also said that Worgen and Trolls would have unique forms of their own -- which they got, just not for moonkin.
The update to Moonkin Form never came. In Wrath, it was promised but pushed off until Cataclysm release. In Cataclysm beta, it was pushed off again until either the first or second patch, when they'd have more time. Now we can't even get a comment on the matter, but it certainly isn't coming out this expansion. Blizzard clearly has no interest in committing its art team to a task that impacts so few players. I mean, it didn't even create new moonkin models for Trolls or Worgen; both use the Night Elf model that is recolored, as is evident from the gigantic, purple Night Elf ears poking out of them.
If the art team can't take the time to create a new form, why can't the design team at least make the form optional?
Matters of player choice
All in all, it boils down to a matter of choice. Players should have the choice to customize their characters in ways that they see fit. Given that this is the central theme of patch 4.3, it is clearly obvious that this is something Blizzard knows their playerbase wants; why then does it completely ignore a portion of its players? Frankly, it's insulting to see Blizzard use druids in the transmogrification promotional images. Why would I want to waste thousands of gold so that my character can look like he's wearing a different outfit while walking around town? I have an equip macro that does the exact same thing, and it's free. Out in the world, I'll be stuck in Moonkin Form.
Remove Moonkin Form? No. Make it an optional talent? Absolutely. Players should have choice. This entire game is central to players having choices. Why should my customization choices be limited because of the spec that I play? It is absolutely infuriating, the type of hypocritical statements we've seen from Blizzard on these types matters lately. As recent as this past beta, it was reaffirmed that Blizzard wanted to keep druids locked into their forms because the silhouette of a player was super-important. That it is grossly unfair to not know what form a druid is in by looking at their character image. After all, no other class can change the way they look, so I mean, I know that skeleton running at me is a warrior ... or maybe a death knight ... or it kind of looks like a hunter.
Now, with transmogrification and in the various interviews they've given recently, Blizzard reps have said that the silhouette of toons isn't nearly as important any more. Does that mean that Blizzard is finally going to allow druids to enjoy all of the fun things that other players do? I, for one, would love to waste my gold on transmogrification. I would love to go out and farm ridiculous transformation items. Hell, I would love to be able to dismount and start DPSing just like anyone else. I can't do any of these things, purely because of Moonkin Form.
Options -- all I ask for are options. It isn't that difficult.
Every week, Shifting Perspectives: Balance brings you druidic truth, beauty and insight ... from a moonkin's perspective. We'll help you level your brand new balance druid, tweak your UI and your endgame gear, analyze balance racials and abilities, and even walk you through PVP as a balance druid.
Glory to the moonkin! Since the initial release of information, transmogrification has pretty much been the dominating topic around the WoW sphere. Naturally, being a druid, I really didn't care much about it. That's untrue. In fact, I went through what I've coined as the five stages of druid patch notes:
- Excitement
- Realization that it doesn't matter to me
- Deep depression
- Angry resentment
- Giving up, defeated
I'm not alone in this, and the introduction of transmogrification has brought about a new surge of players asking for the removal of Moonkin Form. This week, we'll lend an ear to those complaints.
The matter of why
The debate in of itself is a rather simple one. There are players who want to see Moonkin Form removed for various reasons. To some, the model is ugly. For others, it's the fact that being shapeshifted into a single form all the time means we can't enjoy a lot of the other neat things that other players can. Silly as it may seem, players really do enjoy the ability to change their appearance nearly any way that they can. All of our guild engineers abuse their portals to obscure locations no one cares about anymore simply because it has a chance of changing them into something else. We get all sorts of fun things like Tauren rogues, Gnome paladins, and the like. Another of our paladins still uses the flask that turns him into a Storm Dwarf for every single encounter.
Frivolous, silly, stupid, inconsequential, however you want to classify it, players love to change their models. They like getting new gear, they like how certain things look, and they like for their characters to look pleasing to them. Transmogrification is a clear indication of this; players everywhere are going absolute bonkers over it. Yet balance druids don't get the same effect. Sure, we can transform our gear to look however we want for running around town, but I can already do that. When I go into battle, when I enter raids or dungeons, I'm in Moonkin Form.
The argument for the removal of Moonkin Form is one of choice. It is blatantly clear that players love choice, that players would do nearly anything if only to get that certain look that they want. On its own, I honestly feel that is a strong point to stand on. The vast evidence that can be used to support it is everything that Blizzard has added into the game that allows players this level of customization -- and frankly, there's a lot. Be that as it may, there are a few common arguments against the removal of Moonkin Form; let's look at them.
Druids are about shapeshifting!
Wrong. Every time I see someone bring up this point, I want to smash my head against my desk so hard that I fall into the floor beneath me. Druids were not originally all about shapeshifting, not in WoW and certainly not in other games. When WoW was first released, druids had only two combat forms, Cat and Bear. There was no Moonkin Form; there was no Tree of Life. Balance druids rarely, if ever, shapeshifted during this time period. It wasn't until the druid class review that our then end talent, Hurricane, was replaced with Moonkin Form.
Druids are not a class centered around shapeshifting; shapeshifting is merely one of our many tools. Shapeshifting's original design, and the design that it still follows today, is that we do it in order to fill into different roles completely; this is why Moonkin Form was not an original form. Cat Form allowed us to be a melee damage dealer similar to a rogue; Bear Form allowed us to be a tank. There wasn't a need for a caster variant because we could cast in our original shape.

Wrong again. Moonkin Form is in no way central to the balance druid design. Back when Cataclysm was in early beta, Blizzard attempted to make Moonkin Form entirely optional. The original utility that it provided was completely stripped away; all you got was an armor increase and the aura which was brought by three other specs. Provided you didn't need the haste increase, you could easily go without Moonkin Form. That last fact was all that the beta testers knew, however, and so we questioned this design intent. It wasn't until Blizzard changed its mind from community input to have Moonkin Form increase damage that we even knew the real reasoning behind the design.
It is beyond easy to remove the need of Moonkin Form -- not to mention, Moonkin Form has taken on a totally different function than it originally held. The first Moonkin Form was all about the buff. There was the armor buff, supposedly for PVP purposes, but honestly the original design was probably just thrown in there for flavor. At the time, Blizzard did jack-all for PVP balancing, and balance druids were purely designed to be a leveling spec. Since it was added into the game and through The Burning Crusade, the utility of the aura was all Moonkin Form really had for it, it was the only reason that we bothered to use it at all; or did you really think that melee for mana concept Blizzard added in The Burning Crusade was helping?
Come Wrath of the Lich King, Moonkin Form slightly changed. Melee for mana was removed, to be replaced with mana from critical strikes. The form was somewhat optional, given that the aura wasn't nearly as important anymore, but the fact that our mana was tied into it meant that we had to use it or we would go OOM. It wasn't until Cataclysm that we saw Moonkin Form take on the shape of actually being used for raw damage; being out of Moonkin Form reduces your damage by 10%.
I feel that shift was rather radical. To go from being a passive utility, to a means of supporting mana, to optional, to utterly required or your damage is going to tank is drastic. There just wasn't a need for Blizzard to take it that far.
We've heard the lines before
Let's face it: Blizzard has constantly been making us false promises. Back when Cat and Bear Forms got their update, Blizzard said that balance and restoration were also slated for form updates, but it only had time for feral. Besides, those two had been around for long, so it made sense to update them first. Fine and dandy.
Then Blizzard turned Tree of Life into a cooldown and created a new look for it. More than that, after players complained that they liked the old look better, Blizzard created a Glyph to allow them to keep the old look. At this same time, Blizzard said that it would get around to updating Moonkin Form as well; it also said that Worgen and Trolls would have unique forms of their own -- which they got, just not for moonkin.
The update to Moonkin Form never came. In Wrath, it was promised but pushed off until Cataclysm release. In Cataclysm beta, it was pushed off again until either the first or second patch, when they'd have more time. Now we can't even get a comment on the matter, but it certainly isn't coming out this expansion. Blizzard clearly has no interest in committing its art team to a task that impacts so few players. I mean, it didn't even create new moonkin models for Trolls or Worgen; both use the Night Elf model that is recolored, as is evident from the gigantic, purple Night Elf ears poking out of them.
If the art team can't take the time to create a new form, why can't the design team at least make the form optional?
Matters of player choice
All in all, it boils down to a matter of choice. Players should have the choice to customize their characters in ways that they see fit. Given that this is the central theme of patch 4.3, it is clearly obvious that this is something Blizzard knows their playerbase wants; why then does it completely ignore a portion of its players? Frankly, it's insulting to see Blizzard use druids in the transmogrification promotional images. Why would I want to waste thousands of gold so that my character can look like he's wearing a different outfit while walking around town? I have an equip macro that does the exact same thing, and it's free. Out in the world, I'll be stuck in Moonkin Form.
Remove Moonkin Form? No. Make it an optional talent? Absolutely. Players should have choice. This entire game is central to players having choices. Why should my customization choices be limited because of the spec that I play? It is absolutely infuriating, the type of hypocritical statements we've seen from Blizzard on these types matters lately. As recent as this past beta, it was reaffirmed that Blizzard wanted to keep druids locked into their forms because the silhouette of a player was super-important. That it is grossly unfair to not know what form a druid is in by looking at their character image. After all, no other class can change the way they look, so I mean, I know that skeleton running at me is a warrior ... or maybe a death knight ... or it kind of looks like a hunter.
Now, with transmogrification and in the various interviews they've given recently, Blizzard reps have said that the silhouette of toons isn't nearly as important any more. Does that mean that Blizzard is finally going to allow druids to enjoy all of the fun things that other players do? I, for one, would love to waste my gold on transmogrification. I would love to go out and farm ridiculous transformation items. Hell, I would love to be able to dismount and start DPSing just like anyone else. I can't do any of these things, purely because of Moonkin Form.
Options -- all I ask for are options. It isn't that difficult.
Filed under: Druid, (Druid) Shifting Perspectives
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Reader Comments (Page 4 of 5)
Japith Aug 26th 2011 5:03PM
As a bear (who did get a "new" model in wrath) I still feel your pain. I spend 90% of my time looking at my furry butt and repetitive animations. I will not spend money to make my gear look like something else when I won't be seeing it most of the time.
Yay transmog! :-/
Kole Aug 26th 2011 5:18PM
So all of you whining about Moonkin form: get rid of it and you lose the BEST /dance in the game! Shame on you!
Tyler Caraway Aug 26th 2011 5:28PM
Did I say to remove Moonkin Form anywhere in my post? No, I did not.
Kole Aug 26th 2011 5:38PM
Jesus...Tyler, really? You must still be pissed we Mages didn't like your fill-in column...
But perhaps whining is the wrong word but I never said YOU SPECIFICALLY and there are three people so far that think the model is "ugly."
Want proof: Caden, Scooba, Autumn have said so and many others are saying put the form on a CD or similar option....
*I* don't want the form to go, I want the tree form back and the class balanced AROUND the forms...(and while they're at it they can make new models so people can change them at the Barber...)
Darren Aug 26th 2011 5:21PM
I must preface this comment with this: I'm a fierce altoholic and my druid is not my main class. That said, I've raided feral cat, bear, resto and balance, my druid is at 85 and I usually keep at least 2 specs (often 3) of gear raid worthy.
I love druid forms.
I suspect part of how much I don't care about the lack of customization is due to playing lots of other toons as well, but, alternatively, it could be how much I love druid forms. I was irritated when tree was removed as the baseline resto appearance. I viewed it as "why do they other specs get to be in their shift but not resto?" not "Woohoo I can see my gear!". Part of the fun for me in playing a druid is the ability to pop into different forms at will. Thats why I play in cat more than my rogue, in bear more than my warrior, and formerly in balance before I even leveled another caster class.
I see a common argument here. "Moonkin form isn't important. Let's remove it because of that and allow us to see our gear!". Instead, I'd suggest making the form more important. My warrior can self heal better than my ret paladin (even though paladins have heals), why complain if moonkin can't heal well either. It's a pewpew spec. Put more emphasis on the unique uses and spells for moonkin form.
Of course, being able to display some armor and being affected by model updates and haircuts resulting in moonkin character appearance changes would still be awesome.
/novel
Heather Aug 26th 2011 5:30PM
@Tyler: You lost me with the explanation about Tree Form and "unique forms per race." There's a unique Tree Form for each race, yet they can't stay in it 100% of the time (and are the only spec that cannot).
As far as healer balance goes, if you're...a healer...shouldn't you heal? I mean, I know that Atonement spec is cute to talk about, and people try to justify Telluric Currents (I still have yet to see a hard mode where I have enough time to actually, you know, just sit there and spam Lightning Bolt for a while, but I digress) and Focused Insight (LOL!), but if you're doing any kind of endgame healing, you aren't casting offensive spells (with the POSSIBLE exception of Judgements, but those don't do enough DPS to really count, imo, and on some fights don't even come into play consistently due to positioning or mechanics or whatever). Atonement hasn't been used since it got around the healing debuff on Halfus, and I have yet to meet a single Druid that actually USES Wrath while in Tree Form (since, you know, they're busy HEALING). So, to me, that argument is a non-starter.
Personally, I found the choice between staying Tree and popping out to root or cyclone to be a lot of fun. Beyond that, the only time I've ever used offensive spells in an actual raid (while healing) has been...Alys! During ground phase. And Chimeron, once the healing debuff goes out. That's it.
Neither of those would need you to be healing at the same time, anyway.
JonRowley Aug 26th 2011 5:33PM
I could go on for days about how much I hate the moonkin form but to me it needs to be optional mostly for one reason and it is pvp.
If it is a druid and it is not shapeshifted it is definitely a healer. That puts druid healers at a big disadvantage in pvp.
Also Blizzards main excuse for doing away with the resto tree form was that they wanted to show off Druid armor ... how does that same reasoning not apply to Balance?
I would like to see all the forms become more like the Worgen model. We stay in humanoid form until some action or combat forces us into animal form with some minor glyphs to customize that.
araquen Aug 26th 2011 5:35PM
I've always maintained that Balance should have been the caster form. Between Resto and Balance, Balance has more animations whereas Restoration only has one. I thought it would be interesting to use Moonkin form much like the old Spellpower/Haste/Crit pots - something you pop into in order to do burst damage.
However, I'm excited about morging because I generally do not go into Moonkin form unless I am in combat. Therefore I see a lot of my gear. And frankly, in a raid (or pvp) folks should be really looking at their environment and not their gear when they are in combat.
Plainswander Aug 26th 2011 5:36PM
I _love_ being a big fat owlbearchickenlazorWTFurkey. Love it to pieces. have ever since it was introduced. Its one of the few things in this game that never gets old.
HOOT! You can take my fluffiness when you pry it from my cold dead claws. MINE! IS MINE!
In case it's not apparent, us Moonkin Fanciers aren't most rational of folks sometimes.
That being said, I agree, people should not have to stare at a giant feathery butt and nuthin' else, IF THEY DON'T WANT TO. Being the "Sam The Eagle*" of WoW is not everyone's cuppa tea. I get that.
I think the easiest would be if they just glyphed it away. Options are good, shoot, they let us look like fire druids with the pendant ..... a glyph shouldn't be too hard.
(* - "Sam the Eagle" Big Naked Avian, NOT "Insanely Clueless Muppatriot")
neocloud61 Aug 26th 2011 5:42PM
I LOVE moonkin form and would probably cancel my account if it was removed or turned into a temporary buff like tree-form. The above suggestions of turning it into an aura that would retain the form with a glyph are a fantastic compromise that I would support wholeheartedly.
xenothaulus Aug 26th 2011 5:52PM
The only reason I ever rolled a druid was for the Moonkin form. Take it away and... well, I don't play him currently anyway, but I'd just delete him entirely if they took away boomkin.
First they came for our trees, and we... said a lot but they ignored us...
Ecks Aug 26th 2011 6:43PM
This will probably get lost in the comments, but I've always wanted a minor glyph called "The Beast Within" or something. Using the glyph lets the druid have the benefit of the different forms (and the same restrictions) but allows them to stay in the form or being an armored cow or whatever.
chuparex Aug 26th 2011 6:19PM
"Left out of the reindeer games"? Have you SEEN Cenarius?
Ell Dez Aug 26th 2011 7:25PM
"Entirely different skill set"? Why should that matter in an argument regarding APPEARANCE? The cat/bear comparison DOES make sense because they render all other skills irrelevant, just like Moonkin & Tree. If you're healing as a balance spec, you're soloing, PvPing, or doing something wrong (which for some people is soloing & PvPing). Healing in shadow knocks you out of the form. When I'm in cat or bear form, I'm locked out of spellcasting of any kind. Yes, you can cast damaging spells while a resto or healing priest, but as resto you fall into the same situation as a healing balanace, and atonement priests don't use shadow spells and are still focused around healing.
So if THAT'S true, then your argument for feral being a different animal is based solely the concept that how it looks should dictate how it functions. Under that logic A: cat & bear have just as much a right to have or not have the option to run around in their human armor when fighting because B: moonkin, for better or worse, represents the spellcaster form as much as a tier set would.
aramis Aug 26th 2011 7:57PM
I don't understand why Moonkin form can't be a cooldown buff like Tree of Life or a Lock's Metamorphosis.
That way Moonkin form altogether is still the damage buff the designers want it to be, without pigeonholing players into a form they, quite frankly, are tired of.
Heather Aug 27th 2011 2:49AM
And what about those players who love the form? Why should they be out in the cold?
I absolutely HATE that my Druid's Tree is a CD. I hate it so much. And, again, have you LOOKED at the current tier's Druid set? I mean, seriously? Why would anyone want to see that? It's hideous.
Shiel Aug 26th 2011 9:14PM
Why even bother making it a talent or CD? Why not just make it one of those nifty things you get simply for speccing Balance. Then if you so choose you may push the button for boomkin or stay in caster form.
Either way, damn thing needs updated. I swear, the pixels are scratching my monitor...
Hokuto Aug 26th 2011 9:44PM
If druids were true shapeshifters, we'd shapeshift more than once per fight - or instance.
Cat and bear forms at least change the whole gameplay, boomkin just makes sure you can't heal and optimal dps at the same time.
The form is just a forced restriction with no actual PvE benefits. The 10% damage increase and damage taken reduction are just band-aids to ensure we don't skip the talent, and a post 4.0 PvP band-aid respectively.
Eleph Aug 26th 2011 11:24PM
I don't feel like making moonkin form an optional talent solves the problem at all. This game is centered around upgrades, getting gear; why would you not want to showcase that?
My lady loves her druid, but hates that damn moonkin. It's so huge, so ugly; Shadowfang Keep and the Deadmines are nightmares for her, simply because she can barely see around the girth of her character (as a newer player).
You can't simply make a minor glyph that "overrides" the transformed look yet still applies the buff, for the same reason you can't make it a talent: Everyone would take it. That glyph would sell for over...nevermind. If in terms of min/maxing it came down to HAVING to choose that talent, I truly believe less people would play balance druids.
Feral druids are a whole different issue. Not an easy one. Maybe they keep the "same" type of abilities but there's a ghostly form that illustrates those actions visibly...kind of like the shoveltusks that popped out of the Wrath Shaman shoulders. I don't know.
But you have to give balance druids the option to see themselves decked out.
Oh, crap! I never said anything about how transmog might affect things.
Yeah.
dk Aug 27th 2011 3:09AM
amen and well said, I love this article