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8-26-2011 @ 8:40PM
Mused - Yes the response is bratty, and I think they could have found a less vitriolic post to respond to on this topic...but I think people are just getting really frustrated. I don't entirely blame them. Yes, training new art asset creators can take a time - but I am sure there are plenty of people out there with the necessary degree and skill set to do so once they're oriented with whatever proprietary software Blizz is (likely) using. I've worked in animation -- having the basic skill-set needed goes leaps and bounds into helping one learn the ropes of a company really quickly. Blizz isn't going to hire concept artists to train how to do model work / rigging -- they're going to hire the animation / game design students that already have that prior knowledge.And damn if I don't know plenty of people in those industries that would kill for a job right now!
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