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8-28-2011 @ 8:18AM
I imagine it will be a lot like the Dungeon Finder.Raid pops.Nobody says anything beyond the odd "Kings" or "I'll manage Boss Mechanic X".Run through killing stuff.Claim loot.Leave.Maybe if it lets you run old world instances it will be more fun as half the raid wallows in nostalgia, while the other half who started playing last year and is only here to mog their T6 is wondering why everyone is yelling "YOU WILL SHOW THE PROPER RESPECT!".Ah, the days of my youth. Like the scent of fresh lemon.
8-28-2011 @ 8:57AM
If that ends up as what's happening most of the time Blizzard will just hotfix it so "Luck of the Draw" provided by the raid finder now increases attributes by 50% per stack or something.
8-28-2011 @ 9:39AM
Tyler, I agree. In a world where a random heroic is difficult because people like to stand in stuff and not cc. And be as racist as they like, and there are no repercussions. I predict that this raid finder is doomed to fail. Not because people don't want it, but because in a random group you can be the biggest douch and nothing will happen. We have players in our raid that need to be reminded not to stand in bad stuff and get on interrupts better. If I tell a guy in a random raid to get on his interrupt, he will A: tell me to piss off, B: not listen, C: leave raid. Or maybe if you get lucky do what you asked. I forsee raid content being Made easier so it can become pugable, say hello to more voa, BH raids
8-28-2011 @ 10:17AM
I'm hoping that to prevent these scenarios, Blizz will give lots of *options* for the matchmaking.A cross-realm raid finder needs to be more sophisticated than the casual "pop me in the 1st random 5-man available" queueing tool, otherwise it could become just an embarrassing flop.It has to have something like more loot options. Do you want a raid that has master looting on, or would you prefer need/greed? I'm curious of how the system will prevent all the crazy ninjaism, because it's, you know, cross-realm.Ignoring bad players works, in some sense of the word, but preferring friends (people you have added in a 'cool guy' list) over strangers could probably make a big difference.How about an ability to require some specific achievement or average equipped ilvl? The game will ofc already have gear limits to join, but maybe more options would make the system better. This could prevent you from getting anyone to raid with you if you set your standards too high, but then you could just adjust them.You could be in a situation where you need only specific classes; having some checkboxes that say something like "LF resto shammy and a survival hunter" instead of letting the matchmaking decide for you could be very necessary for a successful raid. What if you can't get a resto shammy, will something else do? The system will probably also need a "Only Class Runs" option (badly!).So this could get quite complicated, I'm already imagining a big wide panel full of different widgets and checkboxes. Blizzard doesn't usually like to scare people with complicated things, but then again, raiders are the advanced (and complicated!) part of the player base. Fingers crossed.
8-28-2011 @ 1:32PM
Call me whatever you like but with the current state of nerfs of tier 11 content, anything beyond a 15% luck of the draw buff in addition to the fact that the average itemlevel is significantly higher, is significant overkill. Being physically able to kill a boss one thing, but blowing on something hard should not kill a boss from the previous patch without at least knowing the fight mechanics.I have nothing against gear being commonplace or people downing bosses, it is the quality of the fight that is the issue. Never should a raid be easy as a 5 man and though I have no proof of this, but I doubt the raid finder would be successful without first nerfing the content to the point that the least capable people that play the game can be allowed to down bosses with brute force alone.
8-28-2011 @ 1:36PM
The thing is there will be three types of players. 1. Those who think they are God's gift to DPS/healing/tanking. You know the ones who can't understand why everyone sucks. They will want the raid to be done in less than an hour. 2. The totally curious player who will try anything. 3. Legitimate geared/knowledgeable folks who are in small guilds or don't have the 10-12 hours a week to dedicate to serious raiding. Unfortunately types 1-2 will stop the raid, many times before it gets too far. I do like this move by blizzard. It's probably needed. Hopefully it works with Real ID. Good luck to all those who try it out.
8-28-2011 @ 1:47PM
@ noyou- you forget the 4th type of player: the one that has no interest in anyone else in the raid and will do whatever it takes to get someone else carry their share of the load.With a tool like this, people will expect to be carried regardless of their effort, much like in a 5 man, because regardless of how nice the tool is- finding people for the spots is difficult, and you can only reasonably kick so many people from group.Not saying only the best people should be able to raid- but that people that are going to leech off the rest of the group are the biggest issue in grouping save for the outright mean, angry, and rude people. I don't mind working with undergeared people willing to cooperate.IMO it is the jerks and the people who adamantly refuse to cooperate that make grouping in WoW so painful.
8-30-2011 @ 2:34PM
Master looter? If you're at all worried about that then please join a raiding guild. But if the possibility of choosing a master looter is even available in the Raid Finder then I will not participate. Far too often I had the highest roll for an item but still wasn't given it because I wasn't the Master Looter's best bud.
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