Know Your Lore: Cataclysm's hanging plot threads
With the announcement that the upcoming patch 4.3 would likely be the last major content patch of Cataclysm, players rejoiced at the revelation of the transmogrifier, Void Storage, and even the upcoming Deathwing raid. But there's another side to the story of course, a concerning one that affects how well, in the end, Cataclysm really performed. The launch of the new expansion, Pandaren or no, promises a new bout of stories and quests and zones to play in, and that's a reason to be excited.
But Cataclysm introduced a different kind of game -- one where the lore was far more present and cohesive, intertwined in quests, cutscenes, and phased play. It revamped the entirety of the old world as we knew it, introducing new landscapes, new characters, and new stories that pulled leveling players through zones with effortless ease. With the announcement, one has to wonder whether or not all these new threads left carefully dangling will ever be addressed.
Arguably one of the craziest developments to pop up in Cataclysm was Sylvanas Windrunner's new quest to repopulate the Forsaken after the Lich King's demise. By allying with the Val'kyr, Sylvanas is treading on dangerous ground -- the servants of the Lich King now appear to serve her. Players who quested through Silverpine were treated to an open display of animosity between the banshee queen and the temporary Warchief of the Horde; it was obvious that Garrosh didn't approve of Sylvanas' allies.
Yet Sylvanas is still in Silverpine, still working away at her plans, whatever they may be. She made a deal with the Val'kyr, one so tantalizing that the Val'kyr were willing to sacrifice themselves to resurrect the banshee queen. So what were the terms of that deal? What did Sylvanas promise the Val'kyr? Are the Horde simply going to stand by and let Sylvanas continue with her mad alliance, or are they going to put their foot down?

On the Alliance side, players watched as the Forsaken took Andorhal from their grasp through the use of the Val'kyr. Thassarian correctly assumed that something had happened to his friend, and the last you hear from the death knight, he was headed to Tirisfal to locate Koltira. But once these quest chains are over, nothing more is heard from either Thassarian or Koltira. Sylvanas, however, has been busy all over the place, it seems.
In Hillsbrad Foothills, the town of Southshore has been completely decimated by the Forsaken plague -- a plague whose use was strictly forbidden by the Horde. This was the same plague that decimated both Alliance and Horde forces at the Wrathgate during Wrath of the Lich King, and Sylvanas promised she'd see all traces of it destroyed. Obviously this is not the case, but the Horde hasn't done anything about it, even with Kor'kron guards assigned to watch the banshee queen's every move.

Meanwhile, introductory events presented in the novel The Shattering included the formation of the Council of the Three Hammers in response to Magni Bronzebeard's death. The Council is comprised of representatives from the Bronzebeard, Wildhammer, and Dark Iron clans -- including Magni's daughter Moira as representative for the Dark Iron. Her child stands to be the rightful ruler of Ironforge, when he comes of age; until then, the Council of Three Hammers will rule.
Players starting out in Dun Morogh participate in defense of Dark Iron attackers who seek to break Ironforge's defenses. When confronted with news of the plot, Moira claims innocence and points out the attack was engineered by a Dark Iron ambassador that still served the Twilight's Hammer. This is all well and good, but one would expect a little more activity from the newly formed council, wouldn't they? Are Moira's intentions actually good? Is the council something that's going to work out?
Underneath the throne room, in the depths of Old Ironforge, Magni Bronzebeard's petrified body is on full display for all to see. This was added in patch 4.1, long after Cataclysm's launch. Yet there's nothing to see down there except an advisor who regretfully exclaims he should have done more research on the tablets he found, before allowing Magni to perform the ritual.
Why add this to the game long after Cataclysm's release? Is there a reason Magni suddenly became viewable to the public? Is Blizzard planning on Magni's making a return to Ironforge, or is he simply on display to tie The Shattering's events into the game? Was it simply to accommodate the Children's Week quest chain? Speaking of the chain, the orphan that players take to see Magni says, upon completion of the quest, "Hey, shamans work with rocks and the earth all the time, right? Maybe one day, they'll be able to help him become a dwarf again!"
Neptulon and the Throne of the Tides
Let's talk about Neptulon for a minute, shall we? The former lieutenant of the Old Gods has his own agenda that doesn't involve serving the Old Gods any longer, but during quests in Vashj'ir, it is revealed that the Naga have it out for him. More specifically, the Naga are now allied with Deathwing, the Twilight's Hammer, and of course the Old Gods. The quests in Vashj'ir culminate in a battle between the Elemental Lord and Lady Naz'jar, leader of the Naga forces. Lady Naz'jar unleashes Ozumat, who attacks Neptulon and forces him into the Throne of the Tides.
Players then step into the Throne of the Tides at level 85 to rescue Neptulon, fighting Naga all the way through. The last boss of the Throne of the Tides is Ozumat, who is holding Neptulon prisoner. But defeating Ozumat doesn't kill him -- instead, he picks up Neptulon and flees. That's the last we see of the Elemental Lord, and so far, nothing else has popped up.
Originally, there was supposed to be an Abyssal Maw dungeon released that supposedly continued the story, but in Ask the Devs #8 regarding the Firelands, Blizzard stated the storyline was complete.
Q: What happened with the Abyssal Maw dungeon that was supposed to come with Firelands? – Maryjanee (EU-EN), Espiritu (NA)
A: Our initial plan for this raid tier was to have fewer bosses in Firelands and a small number of bosses in the Abyssal Maw. As we looked more closely at Firelands, though, we realized that it deserved more bosses. We also got excited about designing item art (and set bonuses!) that were very fiery in nature, and the Molten Front questing area was turning out to be really cool, so we ended up piling more resources into Firelands. That led to the decision to focus on one strong theme (fire), rather than a more diluted fire-and-water theme.
The case for Abyssal Maw pitch was that we could reuse a lot of existing assets (the fights were to take place in a giant shelled demigod like Nespirah), and while we are willing to do that, we thought Abyssal Maw would just pale in comparison to the magnificence of the Firelands. So, we put all of our eggs into that one basket. We've decided for now that the Vashj'ir quest line along with the Throne of the Tides dungeon does a pretty good job of finishing the Neptulon story.
A: Our initial plan for this raid tier was to have fewer bosses in Firelands and a small number of bosses in the Abyssal Maw. As we looked more closely at Firelands, though, we realized that it deserved more bosses. We also got excited about designing item art (and set bonuses!) that were very fiery in nature, and the Molten Front questing area was turning out to be really cool, so we ended up piling more resources into Firelands. That led to the decision to focus on one strong theme (fire), rather than a more diluted fire-and-water theme.
The case for Abyssal Maw pitch was that we could reuse a lot of existing assets (the fights were to take place in a giant shelled demigod like Nespirah), and while we are willing to do that, we thought Abyssal Maw would just pale in comparison to the magnificence of the Firelands. So, we put all of our eggs into that one basket. We've decided for now that the Vashj'ir quest line along with the Throne of the Tides dungeon does a pretty good job of finishing the Neptulon story.
The problem with that last sentence is that Neptulon's story is far from finished -- obviously Ozumat has him. What's unclear is whether Ozumat is still working for the Naga. Quests in Vash'jir implied that Ozumat wasn't working on his own; the Naga were somehow bending him to their will. With the death of Lady Naz'jar in Throne of the Tides, one has to wonder if Ozumat is even under control anymore.
Was Lady Naz'jar ultimately responsible for controlling Ozumat, or is there a larger force behind the kraken? Where did he take Neptulon? Why are we content with simply throwing up our hands and saying, "Oh well, better luck next time -- let's loot that chest," when our intent upon entering the dungeon was to free Neptulon?
Horde vs. Alliance
The Shattering ripped open the world, and the world raged. Alongside it, the Alliance and Horde raged as well, the fires of war once again ripping through both sides and fueling them into further conflict. Whether it's the destruction of a simple druid grove in Stonetalon Mountains, or the destruction of a Tauren city in South Barrens, the Horde and Alliance are at each other's throats in a manner we haven't seen since vanilla. Garrosh Hellscream has been very, very vocal about his distaste for the Alliance, but Varian's had very little to say.
However, there are implications that not all is well within the Alliance, and either Varian or someone else is working to eliminate Thrall. During the quests in the Goblin starting zone, it's made very clear that the attack on the fleet carrying Thrall and Thrall's capture were done by S1:7 agents. They intended to bring Thrall back to Stormwind and parade him around as their captive. Yet once the Goblin starting zone is over, things are surprisingly back to normal -- the attack is never mentioned again, and Thrall has nothing to say to Varian.

More importantly, he went to the Alliance. Vol'jin sent an ambassador out to Stormwind to ask for the Alliance's help with the attacks. That's not something Garrosh would condone, no matter how hard up the Horde happened to be. Yet we haven't heard anything from Orgrimmar in regards to Vol'jin's duplicity -- and we haven't heard anything from Stormwind, either.
For two sides that are supposedly at war, it seems odd that one Troll would suddenly outweigh all the violence exchanged between the two sides. Was Varian aware of the Troll ambassador in the harbor? You'd think he would have been, since the Stormwind Harbor Guards were there in full force. Yet he did nothing -- didn't order Bwemba's capture or execution. For someone who was supposedly wholeheartedly against the Horde, this seems odd and out of place. What's going on in Varian's head?
These are just a few of the story hooks left to be addressed before we close the doors on Cataclysm. There are plenty more -- storylines abound in every zone that actively have to do with the Shattering and with current events as of Cataclysm's launch. It makes me wonder if these storylines are going to be resolved before we move on to the next expansion or if they're going to simply stay where they are, in stasis.
If Thrall is returning as the Warchief, what does that mean to quest chains like the ones out in Stonetalon Mountains, where Garrosh is so heavily mentioned and featured? Will they stay put, or will they be replaced with something mentioning Thrall? What does it mean to the quests out in Silverpine, where Garrosh's exchange with Sylvanas is such a featured part of the zone? Will Moira's son forever remain a child in a crib, the next victim of Anduin Wrynn's eternal kid syndrome? Will the conflict between Alliance and Horde remain, even if Varian somehow magically decides peace is a better alternative than war?
The problem with the old world revamp is that while it was brilliantly executed and brought everything in game sharply up to date, these quests and events will likely stay put long after we're done with Cataclysm as an expansion. It means that once again, we'll be leaping about in time, especially if the new expansion involves Azeroth, rather than going off planet and exploring new worlds. New players will level through zones wondering what's going to happen next and be left with an unsatisfying nothing for an answer.
What I'm left wondering now is if Cataclysm is going to be completely wrapped up or if the story threads that dangle so tantalizingly throughout the Cataclysm leveling experience will remain unexplained and unexplored. One thing is for certain -- killing Deathwing isn't going to magically solve all of Azeroth's problems. We're just going to have to wait and see if there is anything that does.
For more information on related subjects, please look at these other Know Your Lore entries:
- Sylvanas Windrunner, part 1 and part 2
- Honor, Krom'gar. Never forsake it.
- Rise of the Zandalari
- Tinfoil Hat Edition: The Mists of Pandaria
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 5)
Byeble Aug 28th 2011 4:10PM
Anyone else notice that the italics were for All the World's a Stage?
Crun Aug 28th 2011 4:43PM
Yes I thought that was wrong!
Anne Stickney Aug 28th 2011 6:07PM
Hehehe. I put AtWaS on this one, and KYL on AtWaS. This is what I get for working on two articles simultaneously. Corrected, thank you!
Archipelagos Aug 28th 2011 4:11PM
I'm sure that all those storylines will get wrapped in an upcoming book/and or comic.
Tyr Aug 29th 2011 1:36AM
I hate that. I get where Blizzard is coming from with this; books and comics are much easier to tell a side-story in than an MMO (and of course, extra gold income for Blizz), but I find it absolutely annoying when I'm on some quest and I have no idea what or who anyone is talking about... Aggra was a complete surprise to me and the fact that the Emerald Nightmare at its height of power would never be featured in the game was a real disappointment to me; these are just a few examples. I just wish I wouldn't have to read the warcraft novels (I don't find them very well crafted and in general, too fantasy cliché'd) or the comics (never liked American-style comics) to understand parts of the world I love and feel invested in.
Rolly Aug 29th 2011 2:39PM
@Tyr
I completly agree, having the story told in out of game content was one of the decisions that made me dislike Cataclysm so much.
Eldoron Aug 28th 2011 4:17PM
"What's going on in Varian's head?"
Nothing. Because he isn't real :) After this article I have to say again, that many things don't have an ending, or make sense, because this is a game, written by people, not a real story. Don't try to find logic in its characters. Why didn't Varian capture Bwemba? Because the developers didn't want to. Heck, I wonder if they ever considered that possibility. Anyways, don't look for logic and order where it isn't.
Also, the golden rule: gameplay overwrites lore.
Eleph Aug 28th 2011 4:45PM
I disagree.
These are major, major plot holes (if they aren't filled) involving major characters. You've correctly pointed out that this is a game, but it's a story-driven game. If Blizzard has no intention of addressing these elements, or never gave thought to them in the first place, then they are falling short on a very grand scale, not to mention ignoring them it's quite stupid. Having this much conflict between characters in game will make a story writer wet their pants.
They've got:
Horde v. Alliance
Sylvanus & Garrosh
Sylvanus & the Plague
Sylvanus & the Val'kyr
Varian & Thrall
Vol'jin & Garrosh
-all happening right in front of us, yet we're supposed to be looking forward to killing a fiery dragon that effed up Azeroth when he came out of hibernation, and who once in a while swoops in to torch a swathe of land.
Yeah. Blizzard lost me with Cataclysm.
Eldoron Aug 28th 2011 5:30PM
I don't disagree with you, I just find it silly in this (and many) KYL article when the author asks "what is XY thinking". Well guess what, they're not, because they're a bunch of pixels and data >
ikkewow Aug 28th 2011 5:56PM
@ Eldoron
A roleplaying game is just like a book: many characters which have different minds and thoughts about a number of subjects. The story of warcraft is driven by those characters. If they don't think (well, ofcourse they don't cuz theyre pixels, but hey, book characters are just letters!) the story is going nowhere and ur just off killing some bad people and dragons without any reason whatsoever. that just seems really boring and it takes out the essence of a roleplaying game like WoW.
So why Anne and the other KYL writers are saying 'wut are they thinking', is because the developers of the game gave them a mind and their own history. Much like writers do with their book characters. It's like a book.
Arrohon Aug 28th 2011 5:56PM
When someone writes fiction they don't leave plot holes because it isn't real. They fill them or leave them open for a sequel which is what makes a compelling story. This is a story whether it's a book or a game.
GhostWhoWalks Aug 28th 2011 7:12PM
No offense intended, but it is obvious you're not a writer. Or, atleast, not a very good one.
Fictional or not, stories have a cast of characters who move the plot along through actions that they take. The goal of a story is to draw the reader in, not through realism, but through plausibility (in other words, not so the reader says "I could see this happening in real life" but "I could see this happening in the setting that has been presented to me") and the actions of the characters is what cements this plausibility.
Now, a bad writer will ignore plausibility entirely and simply have the characters move the plot along mechanically; for example, Alice hates Bob, but she bails him out when he gets in trouble. Why? Let's say that Bob needs to make it safely to the end of the story because he holds the key to defeating the villain. A bad writer will have Alice save Bob...just because he's important to the ending. Plausibility is broken because the reader will stop and say "What the hell? She had no reason to stick her neck out for him, why did she save him?" It's at points like this where the reader would either put the story down and not bother to finish it, or finish it in distaste and never take a second look at the story.
A good writer doesn't simply have the characters follow an intended route from point A to point B, a good writer gives the characters reasons and motivations for following the intended route. A good writer would have Alice save Bob after implying that she's following the orders of a third party, a third party that has its own reasons for keeping Bob safe. Then, when Alice grudgingly saves Bob, the reader can say "Ah, she hates him, but she's just doing her job" and keep going. As they have previously demonstrated, Blizzard's writers are indeed good writers, particularly in this aspect. A great example of this came in Starcraft 2 where (SPOILER ALERT)
Valerian Mengsk allies with Raynor to help him de-Zerg Kerrigan. Why? Valerian very clearly explains that this is his way of proving both to himself and to his people that he can be as good or better of a leader than his father; joining forces with Raynor is just a means to an end. Does this provide the hero of the story with a convenient method of defeating the big villain? Absolutely, but you're never left wondering why Valerian just shows up out of the blue to help one of the Dominion's most wanted criminals. The question of "what is Valerian thinking?" is answered very clearly. Plausibility is maintained, and the story is able to proceed unimpeded.
Gameplay may trump lore, but not to the degree that you claim it does. The leaders of the Horde and the Alliance are characters in a story with their own motivations and reasons for doing what they do; right now, it's simply a question of "what is going through their heads at this point in the story? What are their current motivations?".
Narshe Aug 28th 2011 7:12PM
@ Eldron
You must be the type of person who watches a movie then as soon as its over doesnt ever think of the story or characters in it, because its not real life its just a movie right?
loop_not_defined Aug 28th 2011 9:27PM
Just remember that the existence of plot holes doesn't mean no explanation exists. It might just mean it isn't explained to the viewer. This is a perfectly legitimate tool in writing - deciding when exposition is good, bad, or even necessary.
loop_not_defined Aug 28th 2011 9:34PM
For example, there has been a backlash over Blizzard's comment that they feel Neptulon's story is finished. Almost always, the caveat of "for now" is ignored. It seemed fairly obvious to me that they simply meant it would wait 'til AFTER Cataclysm, not that it was done and done.
Think about it. If we get an island expansion with 5.0, and the end boss ends up being Queen Azshara, would you *really* want Blizzard to wrap up Neptulon's story in some 5-man dungeon with a mid boss as part of some side-quest? Or would you rather have them take the story to 11 in an expansion that *focuses* on this conflict?
ThatGuy Aug 28th 2011 10:14PM
LoopNotDefined says it best. Its not a "plot hole" its " a bit of exposition that hasnt been revealed to the reader".
I could go on and on , but i'll simply say this. i'm sure after Warcraft 3 (and its expansions) ended, some might have said there was a plothole of "What happened to Illidian, what is he doing in outland. what will happen there".
Well guess what. 5 years later(or so) we freaking found out.
Not a plot hole. Just not a story that magically gets resolved within a years time. I dont see any reason why any of these Plots should be resolved by the end of the expansion (though i can easily see how they could be. after all its not like the patch dropped already, each one of these could be resolved before next expansion). I dont see why they would change the rulership of a kingdom , or replace thrall ( and put in all those lines about him having to choose between Warchief and Shaman) for just a year long (game time) plot. I fully expect for Garrosh to remain the Leader of the HOrde, and Thrall to become the Leader of the Earthen Ring or something, and i fully expect that when Magni is cured that the council of three hammers will still exsist (with Magni replacing his brother). I fully expect Sylvannus to continue to be a bitch.
Al Aug 29th 2011 2:22AM
Actually, Illidan was a bit of a plot-hole. "Oh no, I failed Kil'Jaeden.. I'll run back to Outland and hope he forgives me." "I'm back, turns out Kil'Jaeden didn't notice I failed. So I now command most of his former demons in Outland and he's still done nothing."
Grimalkin Aug 29th 2011 2:49AM
"Gameplay overwrites lore"
That's not a golden rule, that's a gross, first-person-shooter-type-of-game statement.
Badmedecine Aug 29th 2011 3:11AM
@Eleph SylvanAs pls, ty! :)
Guttsu Aug 29th 2011 12:12PM
I think everyone that reads Eldoron's comments here quickly feels pretty bad for him. What a sad and dreary world to live in with no sense of creativity or imagination.