Skip to Content
8-28-2011 @ 4:17PM
"What's going on in Varian's head?"Nothing. Because he isn't real :) After this article I have to say again, that many things don't have an ending, or make sense, because this is a game, written by people, not a real story. Don't try to find logic in its characters. Why didn't Varian capture Bwemba? Because the developers didn't want to. Heck, I wonder if they ever considered that possibility. Anyways, don't look for logic and order where it isn't. Also, the golden rule: gameplay overwrites lore.
8-28-2011 @ 4:45PM
I disagree.These are major, major plot holes (if they aren't filled) involving major characters. You've correctly pointed out that this is a game, but it's a story-driven game. If Blizzard has no intention of addressing these elements, or never gave thought to them in the first place, then they are falling short on a very grand scale, not to mention ignoring them it's quite stupid. Having this much conflict between characters in game will make a story writer wet their pants.They've got: Horde v. AllianceSylvanus & GarroshSylvanus & the PlagueSylvanus & the Val'kyrVarian & ThrallVol'jin & Garrosh-all happening right in front of us, yet we're supposed to be looking forward to killing a fiery dragon that effed up Azeroth when he came out of hibernation, and who once in a while swoops in to torch a swathe of land. Yeah. Blizzard lost me with Cataclysm.
8-28-2011 @ 5:30PM
I don't disagree with you, I just find it silly in this (and many) KYL article when the author asks "what is XY thinking". Well guess what, they're not, because they're a bunch of pixels and data >
8-28-2011 @ 5:56PM
@ EldoronA roleplaying game is just like a book: many characters which have different minds and thoughts about a number of subjects. The story of warcraft is driven by those characters. If they don't think (well, ofcourse they don't cuz theyre pixels, but hey, book characters are just letters!) the story is going nowhere and ur just off killing some bad people and dragons without any reason whatsoever. that just seems really boring and it takes out the essence of a roleplaying game like WoW.So why Anne and the other KYL writers are saying 'wut are they thinking', is because the developers of the game gave them a mind and their own history. Much like writers do with their book characters. It's like a book.
When someone writes fiction they don't leave plot holes because it isn't real. They fill them or leave them open for a sequel which is what makes a compelling story. This is a story whether it's a book or a game.
8-28-2011 @ 7:12PM
No offense intended, but it is obvious you're not a writer. Or, atleast, not a very good one.Fictional or not, stories have a cast of characters who move the plot along through actions that they take. The goal of a story is to draw the reader in, not through realism, but through plausibility (in other words, not so the reader says "I could see this happening in real life" but "I could see this happening in the setting that has been presented to me") and the actions of the characters is what cements this plausibility.Now, a bad writer will ignore plausibility entirely and simply have the characters move the plot along mechanically; for example, Alice hates Bob, but she bails him out when he gets in trouble. Why? Let's say that Bob needs to make it safely to the end of the story because he holds the key to defeating the villain. A bad writer will have Alice save Bob...just because he's important to the ending. Plausibility is broken because the reader will stop and say "What the hell? She had no reason to stick her neck out for him, why did she save him?" It's at points like this where the reader would either put the story down and not bother to finish it, or finish it in distaste and never take a second look at the story.A good writer doesn't simply have the characters follow an intended route from point A to point B, a good writer gives the characters reasons and motivations for following the intended route. A good writer would have Alice save Bob after implying that she's following the orders of a third party, a third party that has its own reasons for keeping Bob safe. Then, when Alice grudgingly saves Bob, the reader can say "Ah, she hates him, but she's just doing her job" and keep going. As they have previously demonstrated, Blizzard's writers are indeed good writers, particularly in this aspect. A great example of this came in Starcraft 2 where (SPOILER ALERT)Valerian Mengsk allies with Raynor to help him de-Zerg Kerrigan. Why? Valerian very clearly explains that this is his way of proving both to himself and to his people that he can be as good or better of a leader than his father; joining forces with Raynor is just a means to an end. Does this provide the hero of the story with a convenient method of defeating the big villain? Absolutely, but you're never left wondering why Valerian just shows up out of the blue to help one of the Dominion's most wanted criminals. The question of "what is Valerian thinking?" is answered very clearly. Plausibility is maintained, and the story is able to proceed unimpeded.Gameplay may trump lore, but not to the degree that you claim it does. The leaders of the Horde and the Alliance are characters in a story with their own motivations and reasons for doing what they do; right now, it's simply a question of "what is going through their heads at this point in the story? What are their current motivations?".
@ EldronYou must be the type of person who watches a movie then as soon as its over doesnt ever think of the story or characters in it, because its not real life its just a movie right?
8-28-2011 @ 9:27PM
Just remember that the existence of plot holes doesn't mean no explanation exists. It might just mean it isn't explained to the viewer. This is a perfectly legitimate tool in writing - deciding when exposition is good, bad, or even necessary.
8-28-2011 @ 9:34PM
For example, there has been a backlash over Blizzard's comment that they feel Neptulon's story is finished. Almost always, the caveat of "for now" is ignored. It seemed fairly obvious to me that they simply meant it would wait 'til AFTER Cataclysm, not that it was done and done.Think about it. If we get an island expansion with 5.0, and the end boss ends up being Queen Azshara, would you *really* want Blizzard to wrap up Neptulon's story in some 5-man dungeon with a mid boss as part of some side-quest? Or would you rather have them take the story to 11 in an expansion that *focuses* on this conflict?
8-28-2011 @ 10:14PM
LoopNotDefined says it best. Its not a "plot hole" its " a bit of exposition that hasnt been revealed to the reader".I could go on and on , but i'll simply say this. i'm sure after Warcraft 3 (and its expansions) ended, some might have said there was a plothole of "What happened to Illidian, what is he doing in outland. what will happen there".Well guess what. 5 years later(or so) we freaking found out. Not a plot hole. Just not a story that magically gets resolved within a years time. I dont see any reason why any of these Plots should be resolved by the end of the expansion (though i can easily see how they could be. after all its not like the patch dropped already, each one of these could be resolved before next expansion). I dont see why they would change the rulership of a kingdom , or replace thrall ( and put in all those lines about him having to choose between Warchief and Shaman) for just a year long (game time) plot. I fully expect for Garrosh to remain the Leader of the HOrde, and Thrall to become the Leader of the Earthen Ring or something, and i fully expect that when Magni is cured that the council of three hammers will still exsist (with Magni replacing his brother). I fully expect Sylvannus to continue to be a bitch.
8-29-2011 @ 2:22AM
Actually, Illidan was a bit of a plot-hole. "Oh no, I failed Kil'Jaeden.. I'll run back to Outland and hope he forgives me." "I'm back, turns out Kil'Jaeden didn't notice I failed. So I now command most of his former demons in Outland and he's still done nothing."
8-29-2011 @ 2:49AM
"Gameplay overwrites lore"That's not a golden rule, that's a gross, first-person-shooter-type-of-game statement.
8-29-2011 @ 3:11AM
@Eleph SylvanAs pls, ty! :)
8-29-2011 @ 12:12PM
I think everyone that reads Eldoron's comments here quickly feels pretty bad for him. What a sad and dreary world to live in with no sense of creativity or imagination.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.