Scepter of the Shifting Sands part 2

The first part of the shard quest lines that arguably took the least amount of time (but not effort) was the shard from the Red Dragonflight. Vaelastrasz was who you were sent to talk to, and anyone who was worth their salt in a raid knew that this meant wandering into Blackwing Lair, where Vaelastrasz was being held captive by Nefarian.
Talking to the dragon prior to fighting him as part of the raid indicated that in order to retrieve this part of the scepter, the player had to be able to defeat Nefarian before he destroyed the shard in five hours. This was no trivial feat, even to the best raiders in the game at the time. Most Blackwing Lair clears took closer to seven or eight hours on a good day, so the thought of doing a speed run meant that raids had to beg, borrow, or steal a way of getting through a clear in record time, even if they were not the most progressed raid group at the time.
WoW Insider's own Mat McCurley had his own recollections about how his raid colluded with the other high-end Horde raid teams on his server to secure a safe red shard run:
Raids that did not succeed were given a special note when they finally killed the black dragon, straight from the desk of Victor Nefarius. Those that made it through in time got the first of many special rewards -- not only did they retrieve the red shard, but also epics for their trouble as well.The biggest [Horde] guild on our server came to us and asked if we needed help with the red crystal part. Our GM [who was our scepter-bearer] gave his account information to the guild and they took his toon from beginning to end and did it for us. It was the only way the server first would have happened with the Horde! Funny.

One of the most amusing parts of the quest chain, once it split off into the shard chains, was having to deal with the blue dragon named Azuregos. He was a giant, world boss-level dragon who would pad in odd loops (along with his spirit, who gave you the quest) around the southern arm of Azshara, one of the few bosses ever who only aggroed after going through quirky dialogue options. Basically, the blue scepter shard was entrusted to the draconic version of a mad Willy Wonka. And you had to build a buoy. And talk to a Gnome. (Who even likes talking to Gnomes?)
This quest line alone was one of most amusing but exhaustingly expensive and time-consuming. This was well before personal flight was available in Azeroth; a lot of people couldn't afford epic level 60 mounts upon first reaching max level, and flight paths weren't connected. You reached Tanaris and gave the ledger to Narain Soothfancy, a psychic Gnome of utmost intricate, magical knowledge. Narain couldn't translate the ledger, so he entrusted you to retrieve items of great importance so that he could; this split into further quest chains of both great deeds, epic rewards, and endless frustration. We're talking Inception-levels of quests inside of quests here.
The quests you were told to complete were: Stewvul, Ex-B.F.F, Never Ask Me About My Business, and Draconic for Dummies, each that were their own mini-quest chains for these objects that Narain needed. The first required you to hunt down Narain's ex-B.F.F. and retreive his lost goggles, which reportedly were dropped inside Molten Core. Regardless of the fact that the goggles dropped off any mob, you still needed to assemble your trusty 40-man raid to clear the trash with the hopes that they'd drop sooner rather than later.
The second part required a 500 Pound Chicken. For the chicken, the Gnome sent you to the Goblin Dirk Quickcleave. Quickcleave realized that there were no real giant chickens in Azeroth and sent you to the Isle of Dread to help him gather Chimaerok meat and other assorted items so he can prepare a recipe for Narain. This isle (as well as Alcaz Island, which you'd encounter later on in the Scepter quest chain) were some of mysterious places in the game that featured level 60-62+ elites, most of them for quests that allowed max-level players to gain attunements to raids, dungeon tier sets or other items of high worth. You had to bring a substantial number of people to clear these mobs reliably, as the damage from them was rather high. Upon getting your Chimaerok meat and killing the mini-boss, the Goblin then took additional ingredients you gave him and created Dirge's Kickin' Chimaerok Chops. This quest rewarded you with a stack of the food and the epic-level recipe book to create the meal for yourself. It still is the only epic cooking recipe and has become first in rarity for collectible cooking recipes (with Thistle Tea being second for non-rogues).
But wait, there was still one more task left: retrieve "Draconic for Dummies." Traveling down to Land's End Beach brought you to a spot in Tanaris that was far beyond the mountain range that ringed the zone. Somehow, you had to head south from there. At the time, there was no easy way to run or swim across the water fast enough to evade the fatigue bar. Help was found in the form of a side quest involving a friendly Naga Meredith the Mermaiden. The buff she gave allowed you to safely swim over to a mysterious, hidden island (which at the time of this writing doesn't exist anymore) and retrieve a note informing you that the book was stolen and required a ransom to get back.
You found out, via a bungled book rescue attempt in Winterspring, that Dr. Weavil was the one behind this and had ripped apart the book, scattering the pages for you to collect. This was arguably one of the hardest parts of the blue shard line. Not only was Dr. Weavil an evil mini-boss you had to defeat with a raid, but you also had to retrieve pages from Molten Core, Blackwing Lair, Onyxia, and two capital cities, Undercity and Stormwind. The last pages dropped off more elite mobs in Winterspring and Blasted Lands. All of these things had either high competency checks or required hours of farming because the pages had low drop rates.
Finally, after all this, Narain would help you translate the ledger and proffer you a fine hat as reward for all of your hard work. The good and bad news: building a buoy for Azuregos, very expensive and rare to make. Its mats were all in high demand and expensive, along with the 10 Elementium Ingots that could only be obtained from several runs of Blackwing Lair, if you hadn't collected them prior to getting the quest.
Once the buoy was made, you could safely fish for Azuregos' minnow. That apparently was 100 feet of death and destruction, swimming in a swirling maelstrom in the heart of Azshara's rocky waters. This fight concluded the blue shard chain but again required the help of at least a raid's worth of people dunked into the ocean. It also spammed the server with a message saying, "The wrath of Neptulon has subsided."

Much like speaking to Vaelastrasz in Blackwing Lair, attempting to communicate with Eranikus for the green shard chain required venturing into Sunken Temple. However, before this is possible, Malfurion Stormrage appeared in the room to tell you that in order to get the shard of the Green Dragonflight, Eranikus must be cleansed from the Nightmare that had a stranglehold on him. You crossed continents to talk to Malfurion's agent in Darnassus, then to Keeper Remulos in Moonglade.
It became evident that in order to try and cleanse Eranikus, he had to be pulled into the world and fought. This is where the green dragon world bosses come into play that were put into the game in 1.8. The next part of the chain required you to grab Nightmare fragments from the trash surrounding each of the dream portals. They originally had very, very low drop rates, requiring days of farming and killing in order to grab the quest items. The final fragment from the dream portal in Duskwood had another mini-boss fight on par with Dr. Weevil called the Twilight Corrupter.
Once you had acquired all the fragments, the final fight (and arguably the big finale of the chain, short of ringing the gong itself) came by pulling Eranikus in his true state into Moonglade. This was an event that most of the server was invited to attend, meaning that the entire area surrounding the buildings was crushed with NPCs, raid teams, and onlookers. The raids fought Eranikus with Keeper Remulos and the Cenarion Circle NPCs, making sure to keep everyone alive. Once Tyrande showed up, Eranikus was cleansed and the server emote, "Eranikus, Tyrant of the Dream, is wholly consumed by the Light of Elune. Tranquility sets in over the Moonglade." The scepter-bearer received the shard and could move to finish the entire quest chain, with the big finish at the gong.
The Might of Kalimdor
Once the scepter finally had been put together and retrieved from Anachronos, all there was to wait on was the realm's finishing the War Effort quest. From there, a gong-ringer had to sit for a full week before the gates became ready to open. It was then that a raid decided when to ring, open the gates, and start the 10-hour event that became legendary for the outpouring of mobs, laggy servers, and glory that accompanied whoever made it to the gong first. On many realms, especially PVP ones, this became a giant fight -- not only with mobs, but with each other. Other realms were notoriously laggy or buggy but still yielded so many memories that the event still holds a spot in every vanilla player's heart. (For more info about the actual event, read the other Archivist on the subject.)
Any holders of the scepter were allowed to accept and finish Bang a Gong if it was during the 10 hours that war went on. This granted the title Scarab Lord as well as the only legendary mount, the Black Qiraji tank, which only went to those people who made it in that short window of time. Any players who rang the gong or had a scepter in their possession at any point after that could receive the epic weapon rewards from Treasure of the Timeless after the 10-Hour War had concluded. Even if you hadn't been a part of the initial gong-ringing, the items themselves at the time were a good enough reward. It was an honor to have made it that far, and you were given relics to show off that time commitment.
Gone for good
Unfortunately, like so many things that were lost in 4.0.3, this quest went right along with it, including many of the places, mobs, and items that made it so special and unique. Some people did the quest when it was relevant, some long after, but a lot of people who did it (for various reasons) still count it as one of the best quests in the history of World of Warcraft. The relics we kept from the quest (like a water-breathing ring or perhaps the white scepter item itself) may or may not be still tucked away in the dark recesses of our banks, but the memories of the process are even fonder. The days of seeing a Scarab Lord riding around on the realm have grown scarce, but the few who can remember who they were still feel a pang of nostalgia when they think about it.
My only hope is that Blizzard takes a page from the feelings of all of us Veterans of the Shifting Sands and remembers that sometimes the best quests worth doing aren't always the easiest or the shortest, but the ones that leave a mark on the people doing them. Nameless island in the South Seas, you will remain forever in my memory.
Many thanks goes to Hamlet of Mal'ganis (US), Vectivus of Black Dragonflight (US), Ruana Llane (US), and Mat McCurley for their input on the quest chain.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.






Reader Comments (Page 1 of 2)
(cutaia) Aug 30th 2011 1:12PM
This was an awesome questline, that took quite a bit of time, effort, and help from your friends even at level 80. I think I may use Ravencrest's Legacy as my tanking sword once Transmogrification comes around, just as a reminder of having done all this.
MattKrotzer Aug 30th 2011 1:43PM
Same here.
I'm glad for Void Storage as a great place to keep my Scepter, as well. Despite its uselessness, I'd never want to get rid of it.
This is one quest chain I'm very glad I took the time and effort to complete before it disappeared.
jishdefish Aug 30th 2011 1:47PM
I did it at 80, after the Hallion patch. I also did the Dungeon Set 2 questline for good measure (even though they didn't announce it was going away).
I have to say, it was a blast. I had to recruit help for the giant shark, clearing BWD, and killing that crazy mind-controlling Gnome, my guildies were very generous in helping me complete it (thanks Mon, Don, and Z)!
I still have the recipe for Dirge's Kickin' Chimaeroc Chops in my bank, awaiting the day when (or if) they become cookable again. With the cataclysm you can't get the chops to roast anymore. :P
Siaperas Aug 30th 2011 1:49PM
Yeah, I'm thinking it'll be a good weapon to transmorg too. It'll be nice to show it off a bit in raids or randoms. I also get a lot of mileage out of my Band of Icy Depths. This quest chain ranked number one for me in terms of total satisfaction after completion, followed by the quest chain to upgrade the Dungeon Set 1 into Dungeon Set 2.
Nathanyel Aug 30th 2011 2:09PM
And for people who want to fake it, there's Maladath, Runed Blade of the Black Flight http://www.wowhead.com/item=19351 which has the same model and skin :P There is, however, a dark-skin variant that dropped from one of the nightmare dragons which is no longer available: http://www.wowhead.com/item=20577
Succulent Aug 30th 2011 3:53PM
I'm planning on using Ravencrest's with the Nightmare Blade for dual wielding. Same model, different colour.
They're great looking swords.
Bellajtok Aug 30th 2011 6:10PM
I deeply wish for another grand epic questline not connected to legendaries, much as I wish for another incredible world event. It's things like this that make me regret being a cata baby, even though I know I've enjoyed the game more this way. It's kind of sad, because it makes me feel like the greatest things to be done in WoW have already passed; the best we could do is gone. No matter how incredible the slaying of elemental lords and Old Gods is, they're just bosses.
Wouldn't it make sense for there to be world bosses again in some fashion? The Whale Shark is sort of the best form of that- no loot, only the fun of the kill. Imagine, an Old God rises from the earth, more powerful than any that came before, and it keeps coming back. For it to be beaten, the entire server has to fight against it; low-level players taking on the outlying tentacles, and as you go in they become more powerful, until at the center it's a race to defeat the beast's central body. It could become more powerful for each part of its body remaining, with a buff that stacks for each tentacle, floating eye, etc., so that it can't be beaten if the respawns aren't constantly being taken care of.
Just a ramble that occurred to me, but with all the Old God buildup we've seen, it makes sense.
Awesome Sep 1st 2011 12:43AM
@Bellajtok
I totally agree with you. Being a late-end Wrath baby, and a very infrequent player, although enthusiastic about the game, I regret all the older events and play style of WoW I never got to experience.
It's like that for a lot of MMO's huh? Either something really cool happened in game/the game used to have a constant, super-cool society.
I remember in Runescape, I played everyday for years, enjoying socializing with random people, meeting weirdos, and organizing RP events (not/lore based)
Then one day, about 2/3 years later I went back to the game, and realized, from a GAME point of view, how much it sucked. You moved by clicking for Pete's sake.
WoW is a little different. The game is GOOD. VERY good. But at the end of the day, it is what it is, a MMORPG: Massive Multiplayer Online Role Playing Game
To me, it seems like WoW these days, is barely acheiving the Massive, Role Playing parts, and the Multiplayer is at a bare minimum. Specific stories may apply, but things seem socially dead besides hanging out ONLY with friends IF they're on.
I re-skimmed my post. I may be exaggerating a bit, but I'm not wrong when I say that things WoW are sort of in a decline. Its not a bad thing, WoW is big enough to pull itself out, but theres a reason Runescape servers tend to only number 300-700 these days instead of the days when it was constantly 600-1000, and theres a reason WoW recently plunged almost a million subscribers...
On that depressing note, I still like the game and think it provides quality entertainment, but I think it does need to incorporate more interesting, social, RP events that make it stand out in my mind, instead of staying as "just another game I play"
Knob Aug 30th 2011 1:38PM
This questline sent ripples even through the Wrath content. At one point during the Wrath patch-cycle, a bug came up where people who were questing on Draconic for Dummies were able to understand Draconic. This allowed them to understand the one line of conversation between Alexstrasza and Korialstrasz after the Wrath Gate cinematic played. This gave us the first indication that Bolvar was still probably alive somewhere and would play a part in most likely the final patch of the expansion.
Korialstrasz says: My Queen, do they know?
Alexstrasza the Life-Binder says: No, my beloved.
[Alexstrasza: [Draconic] They must not discover the fate of the young paladin. Not yet.
Korialstrasz nods.
Korialstrasz says: They will not.
Alexstrasza whispers: Come to me, .
If you weren't on the questline, you couldn't understand the Draconic bit. As to whether the bug was intentional on Blizzard's part or not, nobody but them can say for sure.
Aislinana Aug 30th 2011 1:52PM
Some said it was only gnome rogues, but Wowpedia says it was anyone who was the same race/class combination as the first scarab lords on a server. It is speculation though.
Marbles Aug 30th 2011 1:42PM
This will probably be an unpopular opinion, but I'll voice it anyway - the quest chain wasn't really THAT interesting.
Oh, it was epic and grindy and long-winded; don't get me wrong. It just didn't tell much of a story.
The First part was a loot-item, then grind, followed by one of the few actual story advancement parts (the vision in front of the Scarab Gate). After which, the chain diverges into 3 parts:
Red - a race. There was no story introduced that hadn't been seen before (BWL having already been released).
Green - a grind. Some story, but about the Nightmare - there was no real information imparted about Ahn'Qiraj or the Silithid, the primary focus of the Scepter of the Shifting Sands. Okay, the Nightmare bit was acceptable, though still lacked depth (mostly wrapping up loose ends from Sunken Temple).
Blue - a huge Fool's Errand. Even if you tried to get involved with the story, it switched tracks too fast. Pretty much as soon as Dr Weevil was introduced, he was killed off and the story moved elsewhere. There was no consistency; you just chased after the next thing you were told to.
The Ending - well, it ended. The story did pretty much have to suffer at this point anyway, since completing the Scepter was the start of Ahn'Qiraj, not the end. It's just that the story never really got going.
Basically, the chain was difficult, expensive and time-consuming. It's just there was minimal plot.
As an aside, there was another quest chain that did all of the above, and actually flowed well: the Dungeon Set 2 upgrades. There were grind parts, expensive-materials parts, a race against time, all the same sort of things as the Scepter chain.
But it also had a plot. You were saving the last surviving member(s) of a mercenary group (the Veiled Blade) from the wrath of a vanquished powerful Black Dragonlord. And whilst the story meandered, you never lost track of what you were doing. Even when you had to bribe people with items so they would help you, it still felt you were working towards your goal. And eventually you managed to seal Valthalak's spirit into his amulet and save Mokvar (or Deliana).
It felt heroic because of what you'd done; not because of what you'd been through to do it.
Anyway, opinions will vary.
mkirsims Aug 30th 2011 1:45PM
I am so very glad I managed to finish this before Cata happened (and just in time, I got the last elementium ingot by pestering 2 of my guildies into one last BWL raid on our alts since we'd done it already in that last lockout, and only gotten 2, not 3).
It was a very epic experience, even done at 80 and mostly solo.
In a way, it was the last thing I did, after killing Arthas, that really meant something. I fell out of raiding and regular playing in Cataclysm, for me, my emotional connection to the game ended when the world shattered.
Aislinana Aug 30th 2011 1:48PM
Yeah, I kept Runesword of the Red, just because I'm a red dragonflight fanatic. :)
exogenesis. Aug 30th 2011 1:50PM
I only began playing the game in Burning Crusade, so I missed the whole thing. I'm rather sad that I did, since it would have been wonderful to experience. I attempted the Scepter questchain last year or so on my main, but unfortunately I was stalled on just the first step, since I couldn't find anyone to do BWL with me. Having read over this, I think it may have been a good thing that I never got past that stage ... I'm not renowned for being patient, and I think all the effort required for that chain would have swiftly pushed me into choosing something quicker to do.
Shame.
Jafis Aug 30th 2011 1:55PM
I did this on my holy priest during Wrath, mostly solo, save for the raids and the open world bosses where i had a handful of people help me. Of all the quests lines I've done in the game, this one remains my favorite, and it's the first achievement I show off to new people I meet when we're talking WoW.
matthewggrammer Aug 30th 2011 1:54PM
Vectivus, you are the man.
matthewggrammer Aug 30th 2011 1:55PM
Signed,
-Muffled
Hal Aug 30th 2011 2:01PM
Makes me wonder if Blizzard will ever introduce Epic/Legendary items in such categories ever again. I mean, would we ever see another Legendary mount? How about another Epic cooking recipe? It's just so weird that those showed up and then were never replicated again.
Amaxe Aug 30th 2011 2:00PM
A bit off topic but...
When you guys do these multi page articles, would you consider putting a link to page 2 in the visible part of the article so you don't have to click link/scroll down/click link to get to the point where you can view comments?
Aislinana Aug 30th 2011 2:02PM
Also, credit should be given to Ruana - Llane(US)