Scepter of the Shifting Sands part 2

The first part of the shard quest lines that arguably took the least amount of time (but not effort) was the shard from the Red Dragonflight. Vaelastrasz was who you were sent to talk to, and anyone who was worth their salt in a raid knew that this meant wandering into Blackwing Lair, where Vaelastrasz was being held captive by Nefarian.
Talking to the dragon prior to fighting him as part of the raid indicated that in order to retrieve this part of the scepter, the player had to be able to defeat Nefarian before he destroyed the shard in five hours. This was no trivial feat, even to the best raiders in the game at the time. Most Blackwing Lair clears took closer to seven or eight hours on a good day, so the thought of doing a speed run meant that raids had to beg, borrow, or steal a way of getting through a clear in record time, even if they were not the most progressed raid group at the time.
WoW Insider's own Mat McCurley had his own recollections about how his raid colluded with the other high-end Horde raid teams on his server to secure a safe red shard run:
Raids that did not succeed were given a special note when they finally killed the black dragon, straight from the desk of Victor Nefarius. Those that made it through in time got the first of many special rewards -- not only did they retrieve the red shard, but also epics for their trouble as well.The biggest [Horde] guild on our server came to us and asked if we needed help with the red crystal part. Our GM [who was our scepter-bearer] gave his account information to the guild and they took his toon from beginning to end and did it for us. It was the only way the server first would have happened with the Horde! Funny.

One of the most amusing parts of the quest chain, once it split off into the shard chains, was having to deal with the blue dragon named Azuregos. He was a giant, world boss-level dragon who would pad in odd loops (along with his spirit, who gave you the quest) around the southern arm of Azshara, one of the few bosses ever who only aggroed after going through quirky dialogue options. Basically, the blue scepter shard was entrusted to the draconic version of a mad Willy Wonka. And you had to build a buoy. And talk to a Gnome. (Who even likes talking to Gnomes?)
This quest line alone was one of most amusing but exhaustingly expensive and time-consuming. This was well before personal flight was available in Azeroth; a lot of people couldn't afford epic level 60 mounts upon first reaching max level, and flight paths weren't connected. You reached Tanaris and gave the ledger to Narain Soothfancy, a psychic Gnome of utmost intricate, magical knowledge. Narain couldn't translate the ledger, so he entrusted you to retrieve items of great importance so that he could; this split into further quest chains of both great deeds, epic rewards, and endless frustration. We're talking Inception-levels of quests inside of quests here.
The quests you were told to complete were: Stewvul, Ex-B.F.F, Never Ask Me About My Business, and Draconic for Dummies, each that were their own mini-quest chains for these objects that Narain needed. The first required you to hunt down Narain's ex-B.F.F. and retreive his lost goggles, which reportedly were dropped inside Molten Core. Regardless of the fact that the goggles dropped off any mob, you still needed to assemble your trusty 40-man raid to clear the trash with the hopes that they'd drop sooner rather than later.
The second part required a 500 Pound Chicken. For the chicken, the Gnome sent you to the Goblin Dirk Quickcleave. Quickcleave realized that there were no real giant chickens in Azeroth and sent you to the Isle of Dread to help him gather Chimaerok meat and other assorted items so he can prepare a recipe for Narain. This isle (as well as Alcaz Island, which you'd encounter later on in the Scepter quest chain) were some of mysterious places in the game that featured level 60-62+ elites, most of them for quests that allowed max-level players to gain attunements to raids, dungeon tier sets or other items of high worth. You had to bring a substantial number of people to clear these mobs reliably, as the damage from them was rather high. Upon getting your Chimaerok meat and killing the mini-boss, the Goblin then took additional ingredients you gave him and created Dirge's Kickin' Chimaerok Chops. This quest rewarded you with a stack of the food and the epic-level recipe book to create the meal for yourself. It still is the only epic cooking recipe and has become first in rarity for collectible cooking recipes (with Thistle Tea being second for non-rogues).
But wait, there was still one more task left: retrieve "Draconic for Dummies." Traveling down to Land's End Beach brought you to a spot in Tanaris that was far beyond the mountain range that ringed the zone. Somehow, you had to head south from there. At the time, there was no easy way to run or swim across the water fast enough to evade the fatigue bar. Help was found in the form of a side quest involving a friendly Naga Meredith the Mermaiden. The buff she gave allowed you to safely swim over to a mysterious, hidden island (which at the time of this writing doesn't exist anymore) and retrieve a note informing you that the book was stolen and required a ransom to get back.
You found out, via a bungled book rescue attempt in Winterspring, that Dr. Weavil was the one behind this and had ripped apart the book, scattering the pages for you to collect. This was arguably one of the hardest parts of the blue shard line. Not only was Dr. Weavil an evil mini-boss you had to defeat with a raid, but you also had to retrieve pages from Molten Core, Blackwing Lair, Onyxia, and two capital cities, Undercity and Stormwind. The last pages dropped off more elite mobs in Winterspring and Blasted Lands. All of these things had either high competency checks or required hours of farming because the pages had low drop rates.
Finally, after all this, Narain would help you translate the ledger and proffer you a fine hat as reward for all of your hard work. The good and bad news: building a buoy for Azuregos, very expensive and rare to make. Its mats were all in high demand and expensive, along with the 10 Elementium Ingots that could only be obtained from several runs of Blackwing Lair, if you hadn't collected them prior to getting the quest.
Once the buoy was made, you could safely fish for Azuregos' minnow. That apparently was 100 feet of death and destruction, swimming in a swirling maelstrom in the heart of Azshara's rocky waters. This fight concluded the blue shard chain but again required the help of at least a raid's worth of people dunked into the ocean. It also spammed the server with a message saying, "The wrath of Neptulon has subsided."

Much like speaking to Vaelastrasz in Blackwing Lair, attempting to communicate with Eranikus for the green shard chain required venturing into Sunken Temple. However, before this is possible, Malfurion Stormrage appeared in the room to tell you that in order to get the shard of the Green Dragonflight, Eranikus must be cleansed from the Nightmare that had a stranglehold on him. You crossed continents to talk to Malfurion's agent in Darnassus, then to Keeper Remulos in Moonglade.
It became evident that in order to try and cleanse Eranikus, he had to be pulled into the world and fought. This is where the green dragon world bosses come into play that were put into the game in 1.8. The next part of the chain required you to grab Nightmare fragments from the trash surrounding each of the dream portals. They originally had very, very low drop rates, requiring days of farming and killing in order to grab the quest items. The final fragment from the dream portal in Duskwood had another mini-boss fight on par with Dr. Weevil called the Twilight Corrupter.
Once you had acquired all the fragments, the final fight (and arguably the big finale of the chain, short of ringing the gong itself) came by pulling Eranikus in his true state into Moonglade. This was an event that most of the server was invited to attend, meaning that the entire area surrounding the buildings was crushed with NPCs, raid teams, and onlookers. The raids fought Eranikus with Keeper Remulos and the Cenarion Circle NPCs, making sure to keep everyone alive. Once Tyrande showed up, Eranikus was cleansed and the server emote, "Eranikus, Tyrant of the Dream, is wholly consumed by the Light of Elune. Tranquility sets in over the Moonglade." The scepter-bearer received the shard and could move to finish the entire quest chain, with the big finish at the gong.
The Might of Kalimdor
Once the scepter finally had been put together and retrieved from Anachronos, all there was to wait on was the realm's finishing the War Effort quest. From there, a gong-ringer had to sit for a full week before the gates became ready to open. It was then that a raid decided when to ring, open the gates, and start the 10-hour event that became legendary for the outpouring of mobs, laggy servers, and glory that accompanied whoever made it to the gong first. On many realms, especially PVP ones, this became a giant fight -- not only with mobs, but with each other. Other realms were notoriously laggy or buggy but still yielded so many memories that the event still holds a spot in every vanilla player's heart. (For more info about the actual event, read the other Archivist on the subject.)
Any holders of the scepter were allowed to accept and finish Bang a Gong if it was during the 10 hours that war went on. This granted the title Scarab Lord as well as the only legendary mount, the Black Qiraji tank, which only went to those people who made it in that short window of time. Any players who rang the gong or had a scepter in their possession at any point after that could receive the epic weapon rewards from Treasure of the Timeless after the 10-Hour War had concluded. Even if you hadn't been a part of the initial gong-ringing, the items themselves at the time were a good enough reward. It was an honor to have made it that far, and you were given relics to show off that time commitment.
Gone for good
Unfortunately, like so many things that were lost in 4.0.3, this quest went right along with it, including many of the places, mobs, and items that made it so special and unique. Some people did the quest when it was relevant, some long after, but a lot of people who did it (for various reasons) still count it as one of the best quests in the history of World of Warcraft. The relics we kept from the quest (like a water-breathing ring or perhaps the white scepter item itself) may or may not be still tucked away in the dark recesses of our banks, but the memories of the process are even fonder. The days of seeing a Scarab Lord riding around on the realm have grown scarce, but the few who can remember who they were still feel a pang of nostalgia when they think about it.
My only hope is that Blizzard takes a page from the feelings of all of us Veterans of the Shifting Sands and remembers that sometimes the best quests worth doing aren't always the easiest or the shortest, but the ones that leave a mark on the people doing them. Nameless island in the South Seas, you will remain forever in my memory.
Many thanks goes to Hamlet of Mal'ganis (US), Vectivus of Black Dragonflight (US), Ruana Llane (US), and Mat McCurley for their input on the quest chain.
The WoW Archivist examines the WoW of old. Follow along while we discuss the lost legendary, the opening of Ahn'Qiraj, and hidden locations such as the crypts of Karazhan.
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 2)
Ruana Aug 30th 2011 3:41PM
Bah, I didn't do anything!
NostraThomas Aug 30th 2011 2:35PM
I really enjoyed working my way through this entire line while I was working on Loremaster. As someone who remembers helping with all of the collection quests that lead up to the Gates opening and fighting the neverending swarms of attackers all around the continent, it was fascinating to finally see what all went on on the "other side" of the quests. It really gave me the feeling that my hours of defense at Mojache was really part of something much bigger, and the Lore that the line revealed was amazing.
I do sort of wish that they'd consider adding a title to go with the Feat of Strength, as well as give the FoS to people who finished The Might of Kalimdor and got the Scepter but neglected to do Treasure of the Timeless One.
(I know my girlfriend was pretty annoyed when she didn't get the Feat, after having thought she'd finished the entire quest line.)
Sintraedrien Aug 30th 2011 4:12PM
A title would be nice, but it is very clear in the achievement text AND elsewhere that the final quest MUST be completed to get said Feat. Sort of like finishing a marathon, but refusing to cross the line because the tape is gone (since you weren't first)- all it took was on final step . . . .
Sintra E'Drien of the Ebon Blade (on my stupid-phone)
P.s. Yes, my main completed this during Wrath.
Caz Aug 30th 2011 2:50PM
One of the best quest chains ever - I'm glad I was able to finish it, though I was definitley racing the clock at the last minite trying to farm all that elementium. Another great chain was the Fallen Hero of the Horde chain that started in Swamp of Sorrows. Parts of it have been bastardized into a new Cata chain, but it's nowhere near as involved or entertaining as the original.
RetPallyJil Aug 30th 2011 3:20PM
I started it at 60, after the gates were open. Then I took the time off to hit 70, then went straight back to work.
So yeah, I did it at 70, but I soloed everything that wasn't a dragon, so I have that to be proud of lol
Drahken Aug 30th 2011 3:23PM
Aside from the Brood Rep, and Lashlayer's Head, I did the entire quest chain solo the week before the Shattering. (Though, I had 4 other people for BWL for the red shard and obviously, I had a full raid for new Onyxia.) The real challenge was getting all the ingots. The chain must have cost me a good 15k to finish. And the Twilight Corrupter satyr is Duskwood was a little nuts. He was bugged so that he was stuck on a rock. So he wouldn't move and was evade bugged for ranged. This was a problem for a hunter. Meleeing him down from 800k would take forever, plus he could mind control you. So I tagged him, then set my turtle to work and moved out of his range. It took maybe ten minutes, but Blastoise handled it like a champ. I almost didn't make the 5 hour limit on Nef either. My group broke up part way through, and since it was the last week, I couldn't come back at a later date. I had to pay a couple random people 500g to come with and help me finish in time. Lemme tell, you, there is no other accomplishment quite like this one. I only wish the scepter itself was equipable.
sikkemrex Aug 30th 2011 4:48PM
Even though Blizzard is not going to do something like this again, I think they should.
Basically, the wow economy suffers from hyperinflation. Every time you complete a quest, you're essentially printing money. So new money is entering the economy all the time, and there aren't anywhere near enough sinks taking it out.
A massive, server-wide, event like this could be a huge gold sink - taking a ton of currency out of the game and reigning in that rampant inflation.
If they had one of these per expansion, it could really help.
Grayswindir Aug 30th 2011 5:37PM
I had finished the Green Shard questline(epic), hadn't finished the Red Shard, BUT I was over halfway done with the Blue Shard Questline--when I got stuck at [60R] The Only Prescription - about 4 quests after Draconic for Dummies.
I still have the bindings for the different chapters of the book and I do have the 1st chapter item in my bank...
RL issues made me leave the game until after Cata arrived...and sadly I was never able to finish and get my Scepter. :-(
One of the 3 things I regret not finishing in WoW...along with never getting my lvl 60 Zulian Tiger mount....after farming 60 ZG for MONTHS...it never dropped(same with the raptor).
And the last thing I regret...is not being able to get the Corrupted Ashbringer...
Aislinana Aug 30th 2011 5:43PM
I farmed for the raptor and the tiger for 2 years. :(
Zarabethe Aug 30th 2011 6:46PM
That's almost exactly where I was at on the quest: a few raids shy of completing the book, and I was planning on doing both the chapter and the red shard at the same time in BWL. One of my biggest regrets of the game: not completing that quest. I still have all the stuff for it in my bank.
RetPallyJil Aug 30th 2011 10:13PM
The very last night before the Naxx loot tables were wiped, we went in for a full clear.
I didn't get my T3 helmet.
I didn't get my Corrupted Ashbringer.
I shed a real-life tear of disappointment that night.
Gimmlette Aug 30th 2011 5:45PM
I finished the quest chain March 7th of last year. The fight in Moonglade and the fight with Maws really don't have an equal in the current game. I remember all the low level druids who had come to Moonglade to speak to trainers and there was this huge battle going on. Omen does not have the scope.
I read up on Maws and was so paranoid about botching it, I created a guild event just to make sure I'd get it done. While he would be little more than a mosquito to a level 85, he probably would have given me some difficulty had I tried to solo him and I wasn't about to ask the guild to run Blackwing Lair, every week for the next 2 months to get the elementium to make another buoy. We actually had a great time taking on Maws.
And the secret to Dr. Weavil? Have a hunter's pet tank him. As long as we stayed under my bear's aggro, Dr. Weavil wasn't so hard. The second someone pulled Weavil, he MC'd them and we were pretty much toast. He was hard.
Ah. Dirge's Kickin' Chimaerok Chops, the only food stuff made with Goblin Rocket Fuel. Yum. Can I still make them, I wonder, even though the island where you went to get the chops is gone?
I solo'd a lot of this but still took me at least 9 months to finish, between all the raids it required I visit. Even now, I run into BWL and pass the place where one of the Draconic for Dummies books was and remember nearly panicking when I couldn't find it. (It was on a table on the ramps between Flamegor and Ebonroc.)
I still have my scepter. It represents a major accomplishment for me, even if no one knows what it is. I'd love to see another epic quest chain in the game. It should be something not required to get into a dungeon or to open a door. I'd like to see something just to do. There aren't a lot of us who would bother with something that was 28-30 different quests long. I'd do it in a heartbeat.
Skarlette Aug 30th 2011 6:24PM
This was a great article that I had long been looking forward to reading. Ah, the memories!
I was playing back at level 60 when the events were going on. At the time my guild was still hitting MC pretty hard and barely getting our feet wet in BWL, so we weren't able to make a contribution in the raiding aspect, but I collected dozens and dozens of stacks of materials for the war effort, and ended up maxing out my fishing skill in the process.
I was extremely lucky to have the day off from work when the "10-hour war" was going on, and I joined a bunch of guildies (and a lot of strangers) in a raid group to kill Anubisaths and very, very large bugs. Trying to escape the lag, we zoned into AQ40 just to see what it was like, and got pretty much insta-wiped by the first trash pack. We were laughing and boggling in amazement--I still think of that any time I set foot in that instance. It was absolutely amazing, so much chaos and fun amid the lag and server crashes. I really felt like I was part of the game's history, and making a difference in the larger plot.
Years later, during WotLK, two of my best in-game friends and I set out to do this chain. I believe we had started it before we learned it would be removed, but still had a lot of work to do. We soloed (and duo-ed/trio-ed) much of it, calling in a few other friends as needed for the bigger parts. It was a ton of fun, and was a fitting sendoff for the original Azeroth. *nostalgic sniffle*
I still have the scepter and most of the epic rewards from the questline, and it remains one of my favorite pre-Cataclysm memories.
WTB more world events and epic quest chains like this!
Belakor Aug 30th 2011 7:43PM
What an excellent article! While I started WoW during vanilla days I did so on a very young server and while progress was being made (albeit very slowly) to get the gates open eventually our server (and any others without open AQ) had its gates opened by the GM's.
I knew that the work to get the scepter was long and involved but I had no idea just how involved until I read this article. At the time my guild was on ZG in progression so we wouldn't have been in the running regardless, but we did have a few veterans from older servers who made it clear that it was a faction level effort.
Much as I wish I could have participated in such an epic story line I can imagine just how much grief and ill will this also must have caused people. I'm sorry it's gone in the sense that I would have loved to have gone through all that work with a great group of people but I can see how even if it were still somehow relevant with the current climate in WoW it likely wouldn't be done without current scale rewards.
robsmith77 Aug 31st 2011 10:24AM
Even at level 80 this was an epic quest chain. The mind boggles at the dedication needed to do this at level 60!
What I'd really like to know, however, is how long it took hardcore raid guilds to finish this quest chain when it first became available?
jrb Sep 1st 2011 7:14AM
vanilla was filled with epic, branching, world-travelling, dungeon clearing quest lines, that were each more epic than most cataclysm variants. blizzard cite old world content as being too archaic and too hard.. personally, it's what made WoW what it was, and we definitely need to see more content like it.. and not just reserved for certain classes on questlines for legendary items.
make content require real effort.. it sense of achievement from doing them are what keeps us playing!