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8-30-2011 @ 1:42PM
This will probably be an unpopular opinion, but I'll voice it anyway - the quest chain wasn't really THAT interesting.Oh, it was epic and grindy and long-winded; don't get me wrong. It just didn't tell much of a story.The First part was a loot-item, then grind, followed by one of the few actual story advancement parts (the vision in front of the Scarab Gate). After which, the chain diverges into 3 parts:Red - a race. There was no story introduced that hadn't been seen before (BWL having already been released). Green - a grind. Some story, but about the Nightmare - there was no real information imparted about Ahn'Qiraj or the Silithid, the primary focus of the Scepter of the Shifting Sands. Okay, the Nightmare bit was acceptable, though still lacked depth (mostly wrapping up loose ends from Sunken Temple).Blue - a huge Fool's Errand. Even if you tried to get involved with the story, it switched tracks too fast. Pretty much as soon as Dr Weevil was introduced, he was killed off and the story moved elsewhere. There was no consistency; you just chased after the next thing you were told to.The Ending - well, it ended. The story did pretty much have to suffer at this point anyway, since completing the Scepter was the start of Ahn'Qiraj, not the end. It's just that the story never really got going.Basically, the chain was difficult, expensive and time-consuming. It's just there was minimal plot.As an aside, there was another quest chain that did all of the above, and actually flowed well: the Dungeon Set 2 upgrades. There were grind parts, expensive-materials parts, a race against time, all the same sort of things as the Scepter chain. But it also had a plot. You were saving the last surviving member(s) of a mercenary group (the Veiled Blade) from the wrath of a vanquished powerful Black Dragonlord. And whilst the story meandered, you never lost track of what you were doing. Even when you had to bribe people with items so they would help you, it still felt you were working towards your goal. And eventually you managed to seal Valthalak's spirit into his amulet and save Mokvar (or Deliana). It felt heroic because of what you'd done; not because of what you'd been through to do it.Anyway, opinions will vary.
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