Know Your Lore: Brotherhood of the Horse

They saved the people of Stormwind, and not only did it cost them their lives, but then their bodies were taken by the invaders and desecrated into Undead, used as unliving weapons possessed by Orc necrolytes. In life, these heroes fought the Orcs to a standstill and even drove them back at times. In death, their debased frames were the first death knights created by Gul'dan the warlock.
They earned heaven and were instead given hell. They were the Brotherhood of the Horse, the finest knights and warriors the Kingdom of Stormwind had to offer. Their greatest leader and last member died on Blackrock Mountain, and since his death, no one has raised their banner. They gave everything to save their world and received only a mockery of death in return.
Before this fate, however, they served their kingdom as its most elite -- the best soldiers it had, the most feared military force humanity could then muster, and they proved it time and again. During the First War, the Orcs learned fear when they heard their horses approach and died battling against their lances and greatswords. It was this prowess that made them the targets of Gul'dan's ire.
We know very little of the individual members of the Brotherhood. Indeed, Anduin Lothar is the only one whose name has come down to us, as the 20th and final Armsman of the Brotherhood. What we know of them is as follows:
- They inhabited Karazhan at some point in time, either before or during Medivh's residence there. Many of the tower's internal architecture and motifs are inspired by the Brotherhood and bear its horse or horseman motifs. The presence of a stable in Karazhan is due to the Brotherhood's use of the place as a base.
- Garona Halforcen described them as "fiends rode atop beasts of muscle and sinew that crashed through our ranks" and credited them with the defeat of Blackhand the Destroyer's ranks during the opening of the First War. It was the Brotherhood who showed the Orcs that the farmers and peasants they'd slaughtered up to that point were not representative of all Humans.
- There were 19 Armsmen of the Brotherhood before Lothar. This puts the Brotherhood's founding at or just after the migration of Humans from Strom in the Arathi Highlands south to present-day Stormwind, roughly 1,000 years before the First War.
Once the First War begins, however, the Brotherhood's activities are far easier to trace. Effectively, every time the forces of Stormwind balked, stalled, or defeated the Horde it can be attributed to the Brotherhood. They drove the Horde back into the swamps from which it had invaded, keeping them penned up in what was then the Black Morass. When Lothar was captured trying to retrieve the Tome of Divinity, it was members of the Brotherhood who found and rescued their leader and proved their devotion to him.
When Medivh proved false and his betrayal of his world was revealed by his apprentice Khadgar and associate Garona, the Brotherhood were the ones who rode with Lothar to set things right. When Blackhand was deposed following Gul'dan's near death attempting to read Medivh's mind for the location of the Tomb of Sargeras, it was the Brotherhood who found themselves forced to deal with Orgrim Doomhammer and his revitalized Horde. And it was the Brotherhood who kept him out of Stormwind, despite his throwing every adult Orc he could find or drag through the Portal at them.
In the end, it was not Doomhammer's craft of war or force of his Horde's arms that defeated the Brotherhood of the Horse. No, it was the Shadow Council and plans that had been hatched before Doomhammer even assumed the mantle of Warchief. Gul'dan and his chief servant Cho'gall had planted a viper in the very heart of Stormwind. Garona was no mere Orc, but rather the product of Gul'dan's twisted breeding experiments, aged and controlled by magic. Worse, her already fragile sanity and sense of loyalties was destroyed by her association with Medivh and exposure to the twisted timeline of his tower, as she was forced to watch her own upcoming betrayal of Llane Wrynn. The Human king had treated Garona as no one else ever had, neither as an inferior nor a pawn, but as a friend and ally. The realization that murdering him was the reason the Shadow Council had let her leave their ranks broke her will, and she came to believe it was fated to happen.
The Brotherhood, already having lost many of their greatest knights in Stormwind's defense, was now presented with their darkest hour, and they rose to meet it as they had every other threat. Lothar needed a way to evacuate the city and the child king Varian Wrynn before the Orcs could catch them all. It was the Brotherhood who bought him that time, who rode out to meet the vast numbers of the Horde knowing they could never defeat such a press of numbers. Each of the Brotherhood who rode forth that day knew they were riding to their deaths, but they did so, screaming King Llane's name and defiance, and each of them sold their own lives for a great many orcs and bought Lothar the time he needed. And that could have been the end of it, but for Gul'dan.
The warlock, who had been the power behind Blackhand, awoke from his successful attempt to discover the location of the Tomb of Sargeras to discover that he was no longer in command. Doomhammer was not inclined to obey him (murdering the man's best friend might have had something to do with that), but following the nearly pyrrhic victory at Stormwind's gates, Doomhammer knew he couldn't keep the invasion alive without some means to overcome the Humans' superior technology, magic and mounted warriors. Gul'dan promised him a force that could ride and fight like the Brotherhood and use magic, and he used the Brotherhood and their loyal mounts to provide Doomhammer with said promised force.
Killing his own servants, Gul'dan used their souls to create jeweled truncheons, and placing those truncheons in the hands of the dead Brotherhood, defiled their corpses to rise as walking undead, their souls evicted and replaced by Orc warlocks such as Teron Gorefiend. Every death knight raised by Gul'dan, the ones who fought in the Second War and escaped back to Draenor to battle the Alliance Expedition, was a dead Orc's soul in a Brotherhood body. Thus Gul'dan had his revenge against the Humans who by killing Medivh nearly destroyed him.
Lothar's death atop Blackrock Mountain ended the Brotherhood. They exist today through their legacy, through Stormwind's survival, through those few death knights of the first generation who exist today (possibly including Karazhan's Attumen the Huntsman and the mysterious Dark Riders), and through the sword of their Armsman: Ashkandi, Greatsword of the Brotherhood. (Even that has been twisted, as it is doubtful the sword would have had a draconic motif.) It could be argued that groups such as the 7th Legion are their successors. But no one has ever truly replaced them. Perhaps it is time for Stormwind to call the Brotherhood back, but perhaps they've given enough and deserve to be allowed the rest Gul'dan denied them.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Warrior, Analysis / Opinion, Lore, Know your Lore, Death Knight






Reader Comments (Page 1 of 1)
Ilmyrn Aug 31st 2011 11:04AM
I remember reading that when Llane, Lothar, and Medivh were young, they liked to wander on adventures, and that one one such adventure Lothar found an ancient chromatic sword which Medivh christened Quel'Zaram.
If that's still canon, wouldn't that explain the draconic motif of Ashkandi?
Siaperas Aug 31st 2011 1:03PM
There are two pieces of information that always bugged me about Ashkandi being Anduin Lothar's sword. First is the dragon motiff. Second, I'm fairly certain Turalyon picked up the broken sword and used it to defeat Doomhammer and the orcs. I doubt he would have just tossed it aside due to the sentimental value he had to it.
However, there are two possibilities:
One: I believe I read somewhere that Lothar had two swords. It's possible that Doomhammer detroyed one, and the other was lost in the battlefield after Lothar fell to eventually be picked up and possibly reforged/refitted and ending up ultimately in Nefarian's grasp.
Two: The sword fragments minus the hilt were reforged into Ashkandi. Turalyon would have had the bottom half of the sword. The problem with that theory is why would A.L. end up etched at the bottom of the sword?
But I share your concern. It seems a bit too Draconic for a sword to have Anduin Lothar's initials etched on the hilt.
RetPallyJil Aug 31st 2011 12:47PM
You can't really judge the timeline accurately by there being 19 before Lothar. We aren't talking generations; we're talking the time someone held an official position.
Armsmen 4 through 8 could only have covered two years, for example, if the Brotherhood was having a bad streak lol
Boobah Sep 2nd 2011 1:07AM
Yeah. You're assuming an AVERAGE of 50 years in the leadership chair of a martial fraternity. It seems... unlikely to say the least. They'd have to assume the leadership young, and then live an improbably long time while fighting Stormwind's foes. You generally don't get both. If they aren't dying young, then they generally will have an older guy assume command when the leader dies; if they are dying young, the new guy won't likely live all that long even after he gets the title.
AROD Aug 31st 2011 12:59PM
I wish they would bring the brotherhood back... but there is a technical problem that will not allow it... imagine you are exalted with the brotherhood you carry their standard, you carry their sword, ride your horse to battle... you are screaming your heart out "FOR LOTHAAAAAR!!!" then you meet the enemy with your charge! and then PUFF your horse disappears... and you are in ground combat... then you are left asking yourself... "wait... where is my horse? it is suppose to be the brotherhood of the horse! we are suppose to charge into battle and fight on top of horses!"
Loved the article (very heroic!) and would love to see the brotherhood come back... as you mentioned in the podcast it would be a force to be recon with and as a die hard alliance player I am sick and tired of doing nothing as the Horde advances and conquers alliance space.
Adam Aug 31st 2011 1:55PM
Jousting dailies 2.0...
Le bleh!
Hamr Aug 31st 2011 2:25PM
It would be a good addition to the game if they could do it and to balance things out the could introduce Wolf Riders for the Orcs
B1ue Aug 31st 2011 3:06PM
If Turalyon came back from the Bahamas to personally lead the order, then okay. Though, hmm. Game constraints would almost neccessitate allowing all Alliance races into the Order, and I don't know how I feel about that.
And I disagree about the wolfriders. Leave them to AV, where they will always ride in my dreams. The Undead, Tauren, and Trolls would each introduce interesting spins on a counterfaction to the Order of the Horse. The Undead would of course revive one of the ancient Lorderon knighthoods, perhaps perverted to Sylvannus's use, perhaps played straight to return some of the honor they've lost in the eyes of other horde. Tauren, young in the traditions of mounted combat and sunwalkers, would probably be the most open to allowing the other horde races join into the ranks of their Sunriders of whatever it wound up being called. And the trolls, the trolls would doubtless being reclaiming an ancient tradition of one of the troll empires, spitting defiance in the face of the Zandalari. In their desperation, they'd allow a gnome to ride along side them, as lond as that gnome was willing to kill Zandalari.
Philster043 Aug 31st 2011 7:03PM
Actually it wouldn't be jousting 2.0 if it's done a little like how we were able to ride our camels into battle with Earthrager Ptah in the Halls of Origination but otherwise were still able to use our skills and spells. (Hilarious to see a bear tank on top of a camel, too.)
Angrycelt Aug 31st 2011 9:28PM
The Alliance needs a good elite force like this. The Argent Dawn and Crusade were good but we need an Order of the Silver Hand or something. The cataclysm was very hard on the Alliance. Lots of fallen heroes and lost land. We need something inspirational to rally behind.
Bellajtok Sep 1st 2011 11:40AM
Fantastic article, interesting lore, yadda yadda....
And yet all I can think is "So they became the Brotherhood of Evil Horse?"
Antubis Sep 1st 2011 12:00PM
Bad Horse! Bad Horse! He rides across the nation The Thoroughbred of Sin!
MusedMoose Sep 1st 2011 12:02PM
Nope! The Brotherhood of Bad Horse:
http://www.youtube.com/watch?v=rN2U5wkhRWc