Encrypted Text: Leveling your rogue in Cataclysm
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.
When I was selecting my first class, back in the early days of WoW, I chose the rogue for its awesome killing potential. Mindlessly grinding mobs used to be a valid way to level, especially since questing in the past involved so much travel and downtime. Our unique mix of stuns and damage allowed rogues to chew through enemies quickly and efficiently. My strategy was to find an area populated by caster-type mobs and then simply burn through them all day long.
Over the years, rogues have continued to evolve, and we're now one of the strongest leveling classes in the game. Our past weaknesses were our lack of self-healing and our difficulty against elite mobs, but Recuperate and the near total removal of any quest-based elite mobs in Cataclysm has solved both of our problems. Leveling a new rogue today is an enjoyable experience, as we have the finesse to avoid unwanted encounters and the brawn to handle any combat that we do have to engage in.
Tips and resources
Stealth is a rogue's greatest weapon, as it allows us to dictate the terms of an engagement. There's nothing wrong with avoiding a fight, and you can use Stealth to grab a quest item or target a specific quest enemy without facing needless enemies. When it comes to mechanics, rogues are based on the energy resource system and the rotation system, which combined give us an experience that's unlike any other class in the game. Because our energy system lends itself to fast-paced action, you need to have quick reaction times (mixed with good keybinds) to succeed.
Choosing a talent spec
Luckily for rogues, all three of our talent trees are viable for leveling up. Combat rogues are able to handle multiple mobs at once with Blade Flurry, assassination rogues have nearly no downtime via Deadly Momentum, and subtlety rogues are able to dispatch their targets in just a few hits. I prefer combat builds for leveling due to their simplistic playstyle, but you can't go wrong with any of the three trees. The key to creating a great leveling build is to focus more on burst damage and less on average damage. Rogues never spend more than a few seconds killing an enemy, and our builds should reflect that.
The general idea of rogue leveling is to simply unload a ton of damage into your opponents to minimize your damage taken. We can use Recuperate to heal ourselves while continuing to attack, while Evasion and Sprint give us options to avoid damage altogether. Typically, Recuperate will heal us for enough health that we don't need to sit and eat. Rogue attack rotations can be complicated in a raid environment, but when you're leveling up, you want to keep things simple. I also recommend using Pick Pocket as often as possible while leveling, as you'll find free potions and plenty of gold to help support your character.
Combat is all about brute force
Leveling as a combat rogue is incredibly easy. You walk up to an enemy, unload a few Sinister Strikes into them, and then finish them off with an Eviscerate if necessary. Combat rogues don't even need to use Stealth, as none of their openers are impressive. Killing Spree and Adrenaline Rush allow you to annihilate your targets every couple of minutes, so make sure to use these as often as possible. While you might want to save your cooldowns for a desperate situation, it's better to use your DPS cooldowns constantly and to save defensive CDs like Vanish for escaping.
A leveling combat build picks up Improved Recuperate and Reinforced Leather to reduce incoming damage taken and to reduce downtime. We can safely skip Revealing Strike, since it only adds complexity to a rotation that doesn't need to be complex. You can easily tackle any challenge with Sinister Strike spam, so there's no reason to waste your time on other abilities. The only exception to that rule is when you're facing an elite mob, as Slice and Dice is very valuable when engaged in a longer battle. If you want to speed up your experience gain, you can activate Blade Flurry (with the Glyph of Blade Flurry, of course) and attack two mobs at once. Combat rogues are strong enough to chew their way through multiple mobs, so don't limit yourself to just one enemy at a time.
Assassination rogues never stop
Deadly Momentum is the talent that defines the assassination leveling build. If you can kill one enemy every 30 seconds, your Recuperate and Slice and Dice have their durations reset. An assassination rogue focuses on moving swiftly from target to target, leaning on the damage bonus from Slice and Dice and the healing from Recuperate to cut their downtime to zero. Quickening helps you close the distance between targets quickly, while Puncturing Wounds and Lethality enable you to deal a ton of burst damage. You can use Cold Blood to knock out high-priority targets quickly, especially when paired with Eviscerate. I included Blackjack in this build because I think it's very valuable for fighting elites, as you can Sap them and then use a traditional opener while they're dealing less damage.
Assassination rogues will be opening on their opponents from Stealth with an Ambush or Garrote, and then using Mutilate to build up combo points. Don't bother with Backstab, as it's too much trouble to attempt to get behind a mob. When fighting your first and second mobs, you apply Slice and Dice and Recuperate. When fighting subsequent mobs, once you're up to 5 combo points, you unleash them via an Eviscerate (which is buffed by Coup de Grace) and your target is always dead. After quickly looting your opponent, you immediately start making your way to your next target. Assassination rogues can make their way through multiple mobs per minute, especially if they're able to exploit Deadly Momentum to the fullest.
Subtlety opens with a bang
Subtlety rogues thrive on Stealth. If you're using a subtlety build to level, you want to open every engagement from Stealth, as Master of Subtlety and Find Weakness boost your early damage and Improved Ambush gives you an amazing opener. Use the speed boost from Nightstalker to position yourself behind your target, unload a quick Ambush and enjoy the extra combo point from Initiative, and then start spamming Hemorrhage. Backstab is the typical combo point generator for subtlety rogues in raids, but Hemorrhage is what you want to use when you're by yourself. Don't bother with Rupture, as the bleed effect from the Hemorrhage glyph activates the Sanguinary Vein bonus. You won't get access to Hemorrhage right away when you're leveling, so use Sinister Strike as a substitute until then.
Subtlety rogues need to get the opener in order to be effective. You should always open from Stealth with Ambush, and then the rest of the fight become simple. You can use Shadowstep to quickly move from mob to mob, blowing them out of the water instantly. Ambush is your biggest weapon, and as long as you're fighting mobs near your level, it should remove most of their life in a single blow. Once you get access to Recuperate, you can utilize Energetic Recovery to give yourself some extra energy as you're healing yourself.
Weapons and poison selection
When choosing your weapons as a rogue, you only need to worry about your main-hand weapon. Your off-hand weapon will always be the quickest weapon you can find, which will usually be a dagger. Your ranged weapon can be a bow, gun, or throwing weapon, as Fan of Knives isn't an important leveling ability. Subtlety and combat rogues will want slow weapons like swords, maces, and axes for their main hand, while assassination rogues are aiming for a slow dagger for their main hand choice. I recommend using Wound Poison on both of your weapons while leveling up, as mobs don't last long enough for Deadly Poison to be effective at all. Deadly Brew, Blade Twisting, and Waylay should take care of any mobs that try to run away.
Stat selection
A rogue's primary stat is agility, so every piece of gear you acquire needs to have agility on. Hit and expertise rating are your next two strongest stats, and any gear with either of those stats will typically be the best available option. Haste and critical strike rating are the other two stats that you'll find on your gear, and they're both good to have. Hit rating, for non-combat rogues in particular, should be your first concern when picking out gear. As long as the gear has agility on it, you really can't go wrong.
Sneak in every Wednesday for our Molten Front ganking guide, a deep-dive into the world of playing a subtlety rogue -- and of course, all the basics in our guide to the latest rogue gear.
When I was selecting my first class, back in the early days of WoW, I chose the rogue for its awesome killing potential. Mindlessly grinding mobs used to be a valid way to level, especially since questing in the past involved so much travel and downtime. Our unique mix of stuns and damage allowed rogues to chew through enemies quickly and efficiently. My strategy was to find an area populated by caster-type mobs and then simply burn through them all day long.
Over the years, rogues have continued to evolve, and we're now one of the strongest leveling classes in the game. Our past weaknesses were our lack of self-healing and our difficulty against elite mobs, but Recuperate and the near total removal of any quest-based elite mobs in Cataclysm has solved both of our problems. Leveling a new rogue today is an enjoyable experience, as we have the finesse to avoid unwanted encounters and the brawn to handle any combat that we do have to engage in.
Tips and resources
Stealth is a rogue's greatest weapon, as it allows us to dictate the terms of an engagement. There's nothing wrong with avoiding a fight, and you can use Stealth to grab a quest item or target a specific quest enemy without facing needless enemies. When it comes to mechanics, rogues are based on the energy resource system and the rotation system, which combined give us an experience that's unlike any other class in the game. Because our energy system lends itself to fast-paced action, you need to have quick reaction times (mixed with good keybinds) to succeed.
Choosing a talent spec
Luckily for rogues, all three of our talent trees are viable for leveling up. Combat rogues are able to handle multiple mobs at once with Blade Flurry, assassination rogues have nearly no downtime via Deadly Momentum, and subtlety rogues are able to dispatch their targets in just a few hits. I prefer combat builds for leveling due to their simplistic playstyle, but you can't go wrong with any of the three trees. The key to creating a great leveling build is to focus more on burst damage and less on average damage. Rogues never spend more than a few seconds killing an enemy, and our builds should reflect that.
The general idea of rogue leveling is to simply unload a ton of damage into your opponents to minimize your damage taken. We can use Recuperate to heal ourselves while continuing to attack, while Evasion and Sprint give us options to avoid damage altogether. Typically, Recuperate will heal us for enough health that we don't need to sit and eat. Rogue attack rotations can be complicated in a raid environment, but when you're leveling up, you want to keep things simple. I also recommend using Pick Pocket as often as possible while leveling, as you'll find free potions and plenty of gold to help support your character.
Combat is all about brute force
Leveling as a combat rogue is incredibly easy. You walk up to an enemy, unload a few Sinister Strikes into them, and then finish them off with an Eviscerate if necessary. Combat rogues don't even need to use Stealth, as none of their openers are impressive. Killing Spree and Adrenaline Rush allow you to annihilate your targets every couple of minutes, so make sure to use these as often as possible. While you might want to save your cooldowns for a desperate situation, it's better to use your DPS cooldowns constantly and to save defensive CDs like Vanish for escaping.
A leveling combat build picks up Improved Recuperate and Reinforced Leather to reduce incoming damage taken and to reduce downtime. We can safely skip Revealing Strike, since it only adds complexity to a rotation that doesn't need to be complex. You can easily tackle any challenge with Sinister Strike spam, so there's no reason to waste your time on other abilities. The only exception to that rule is when you're facing an elite mob, as Slice and Dice is very valuable when engaged in a longer battle. If you want to speed up your experience gain, you can activate Blade Flurry (with the Glyph of Blade Flurry, of course) and attack two mobs at once. Combat rogues are strong enough to chew their way through multiple mobs, so don't limit yourself to just one enemy at a time.
Assassination rogues never stop
Deadly Momentum is the talent that defines the assassination leveling build. If you can kill one enemy every 30 seconds, your Recuperate and Slice and Dice have their durations reset. An assassination rogue focuses on moving swiftly from target to target, leaning on the damage bonus from Slice and Dice and the healing from Recuperate to cut their downtime to zero. Quickening helps you close the distance between targets quickly, while Puncturing Wounds and Lethality enable you to deal a ton of burst damage. You can use Cold Blood to knock out high-priority targets quickly, especially when paired with Eviscerate. I included Blackjack in this build because I think it's very valuable for fighting elites, as you can Sap them and then use a traditional opener while they're dealing less damage.
Assassination rogues will be opening on their opponents from Stealth with an Ambush or Garrote, and then using Mutilate to build up combo points. Don't bother with Backstab, as it's too much trouble to attempt to get behind a mob. When fighting your first and second mobs, you apply Slice and Dice and Recuperate. When fighting subsequent mobs, once you're up to 5 combo points, you unleash them via an Eviscerate (which is buffed by Coup de Grace) and your target is always dead. After quickly looting your opponent, you immediately start making your way to your next target. Assassination rogues can make their way through multiple mobs per minute, especially if they're able to exploit Deadly Momentum to the fullest.
Subtlety opens with a bang
Subtlety rogues thrive on Stealth. If you're using a subtlety build to level, you want to open every engagement from Stealth, as Master of Subtlety and Find Weakness boost your early damage and Improved Ambush gives you an amazing opener. Use the speed boost from Nightstalker to position yourself behind your target, unload a quick Ambush and enjoy the extra combo point from Initiative, and then start spamming Hemorrhage. Backstab is the typical combo point generator for subtlety rogues in raids, but Hemorrhage is what you want to use when you're by yourself. Don't bother with Rupture, as the bleed effect from the Hemorrhage glyph activates the Sanguinary Vein bonus. You won't get access to Hemorrhage right away when you're leveling, so use Sinister Strike as a substitute until then.
Subtlety rogues need to get the opener in order to be effective. You should always open from Stealth with Ambush, and then the rest of the fight become simple. You can use Shadowstep to quickly move from mob to mob, blowing them out of the water instantly. Ambush is your biggest weapon, and as long as you're fighting mobs near your level, it should remove most of their life in a single blow. Once you get access to Recuperate, you can utilize Energetic Recovery to give yourself some extra energy as you're healing yourself.
Weapons and poison selection
When choosing your weapons as a rogue, you only need to worry about your main-hand weapon. Your off-hand weapon will always be the quickest weapon you can find, which will usually be a dagger. Your ranged weapon can be a bow, gun, or throwing weapon, as Fan of Knives isn't an important leveling ability. Subtlety and combat rogues will want slow weapons like swords, maces, and axes for their main hand, while assassination rogues are aiming for a slow dagger for their main hand choice. I recommend using Wound Poison on both of your weapons while leveling up, as mobs don't last long enough for Deadly Poison to be effective at all. Deadly Brew, Blade Twisting, and Waylay should take care of any mobs that try to run away.
Stat selection
A rogue's primary stat is agility, so every piece of gear you acquire needs to have agility on. Hit and expertise rating are your next two strongest stats, and any gear with either of those stats will typically be the best available option. Haste and critical strike rating are the other two stats that you'll find on your gear, and they're both good to have. Hit rating, for non-combat rogues in particular, should be your first concern when picking out gear. As long as the gear has agility on it, you really can't go wrong.
Filed under: Rogue, (Rogue) Encrypted Text







Reader Comments (Page 1 of 2)
Gobuywow Aug 31st 2011 8:06PM
Leveling is never a problem, but rogue is!
Harvoc Aug 31st 2011 8:26PM
Feral druids would beg to differ. Sure, all three specs don't rely on combo points and energy but all of them can use it.
Tom Aug 31st 2011 8:33PM
I'm no longer leveling a Subtlety Rogue, but the spec is very dear to me for leveling. Here's a comment I left on an Encrypted Text article last November:
Remember Baldur's Gate 2, how when you killed an enemy with a really big crit they'd explode, the screen would shake, and enemy-chunks would be flung about?
That's how leveling as Subtlety feels.
I mean, every 20 seconds I teleport behind a foe, use a boosted Ambush, and if they're not already dead my next strike's a 5-point Eviscerate. Sure, all that's once every 20 seconds, but when I spend 15 seconds cackling after every kill it works out!
paulmewis Aug 31st 2011 9:10PM
Go for the eyes, Boo! Go for the eyes! RAWR!!!!
Bellajtok Aug 31st 2011 10:46PM
Just 15 seconds after the kill? As a frost mage I spend as long as I want during a fight cackling merrily. But I like that idea, I'll have to level a rogue now. Once I have some heirlooms, of course. I can't do another leveling grind.
...Maybe I'll level doing battlegrounds all the way. That should leave plenty of time for cackling.
Snuzzle Sep 1st 2011 2:35AM
My rogue is sub for soloing and assassination for dungeons. I got sick of being put down for not having good damage in dungeons when the tank never once lets us drop combat.
ephuthepaladin Sep 1st 2011 9:56AM
@Bellajtok
I just started leveling a rogue and I plan on leveling her juat through BGs. It is really fun especially with a bunch of BoAs. I normally just sit by the horde GY and wait for all of the low-levels to spawn then just one hit them with Ambush. Ahhhhh good times.
Stephanie Aug 31st 2011 8:41PM
When I was selecting my first class I picked rogues because the description box said "cunning" and "daggers."
Nice article. I made a little rogue to level Combat. It'll be nice to have a quick reference when I get around to seriously leveling her.
What about fist weapons?
paulmewis Aug 31st 2011 9:11PM
http://threepanelsoul.com/2007/08/04/on-dps/
Bellajtok Aug 31st 2011 10:48PM
Sigh... What is it with fist weapons? It feels like they should be the most unmitigatedly awesome weapon type in the game, but no one ever talks about them. I was so excited when I saw my druid could wield fist weapons. I haven't seen even one caster fist weapon.
Fletcher Sep 1st 2011 12:47AM
Fist weapons are seldom represented ... possibly because they can't be wielded in the offhand without a completely different weapon model (WoW isn't smart enough to mirror the model for the offhand by itself, so someone in Blizzard's art department needs to rotate the thing and export it as a whatsit, it needs to be carefully sized to each race/gender and so on ...). With an axe, a shaman can equip the same thing in each hand with no problems. With a fist weapon, that shaman needs to go find a completely different bit of gear - if it even exists! A lot of fist weapons are main-hand only, and lack matching offhands entirely.
Not to mention that an offhand fist weapon for a rogue is a different beast to an offhand fist weapon for a shaman; mention the Fist of Molten Fury to a shaman some time to hear quality QQ.
Blizzard tries to make weapons accessible to the widest variety of classes; a fast fist weapon would take up an item slot on a loot table but would only possibly be useful to Combat or Subtlety rogues - either of whom could use a fast dagger instead, and an Assassination rogue *has* to use daggers. That fast dagger is only useful to rogues - three of thirty specs! Blizzard doesn't like those numbers.
That's the reason spellpower fist weapons don't exist, too - they'd only be usable by four specs - ele and resto shamans, balance and resto druids. A spellpower *mace* could be used by eight specs - those four, plus holy paladins and all three kinds of priest. I think there's a spellpower fist in Naxx, but then Naxx has enough bosses to be able to fit all kinds of weird stuff into their loot tables.
Sadly, the days of matching weapons for rogues are long gone (except for Assassination rogues who get lucky with drops, I guess. Or those existing after 4.3). I stopped playing combat essentially because I was never going to get to be a stylish blademaster with a sword in each hand, I'd be a lumbering fool with a massive, jagged axe in one hand and a feeble metal twig in the other. Blizzard doesn't even make offhand swords for PVP these days!
Angus Sep 1st 2011 10:53AM
"Mention Fists of Molten Fury.."
I stopped reading. My Shaman still has them and I could go on for weeks about how enhancement itemization is a joke. I mean come on, EVERY class had weapons to match the tier 5 in there and there were itemized for rogues...
Don't get me started on putting 3 of the 4 possible weapons for enhance on a 2% drop on 22 mobs in BWD while BOT has 4 or 5 times the mobs.
Oh and another thing...
That good enough quality? ;)
Katherine Sep 1st 2011 6:50PM
There are green caster fist weapons (I assume that it is a random enchant). My warlock has one in her bags for lols.
mikewin2222 Aug 31st 2011 9:12PM
I forsee a change to Combat in the next x-pac. A choice within the Combat tree for DPS or evasion tanking. Lack of tanks, little change to rogues in WoW and Rift showing that the thief/rogue class can tank (I only mention this because Blizz is known for borrowing ideas) could change this whole game plan. What do you guys think?
Narshe Aug 31st 2011 9:22PM
Dont know why allowing certain dps classes to also tank would help get more people involved in tanking, although it would be cool to have a rogue tank like Rift does. Blizz has a hard enough time figuring out what they want to do with tanks and how to balance the four of them, and adding even more of them would just make it hard imo. Anyone who wants to tank just rolls a toon that can.
Also when it comes to talent trees that can support both dps and tank, you can look at the feral Druid tree and see that its a bit messy.
Bellajtok Aug 31st 2011 10:51PM
Tanking has long needed more classes/specs which can play it, but changing the spec of an existing class is asking for trouble all over. I'm still pushing for the next hero class to have only tanking and healing specs. It seems like the only way to guarantee an addition of players to both roles.
Eyhk Aug 31st 2011 9:51PM
I had trouble liking Combat as SS spam was too boring. I changed to Assassination and loved the play style. I guess it seemed most similar to the feral druid play style to which I was accustomed to. Subtlety was fun in BC when Shadowstep first came out.
Arrohon Aug 31st 2011 9:53PM
Levels 5-9 are a PITA or at least it was in Elwynn Forest. You die almost as fast as the mob you're attacking when there's only one. There isn't any skill involved either (you don't have much if any stat gear at that time either) as it's just Sinister Strike x2, wait for energy, then use Eviscerate if it'll kill the mob otherwise use Sinister Strike again. I blame the murlocs and kobolds. Murlocs made me give up on my mage and kobolds made me give up on my warrior because they would group up on me and neither a glass-cannon or mail-clad berserker can survive through that. I've since leveled a mage to about 30 and enjoyed it (kinda, low lvl fire doesn't have much going on) and my main is now a warrior. Maybe I can fall in love with the rogue in the future. I'm working on leveling a character of every spec (so I can get a basic understanding of every spec) so once I get back to the rogues I'll find out. Fear the shadows and may your purse be light!
mike Aug 31st 2011 10:13PM
I also suggest creating a macro if you are going to be using Stealth, couple Pick Pocket with your chosen opener, and if using Subtlety, create a macro using Shadowstep, then Pick Pocket, then Ambush, with auto loot on.
Amaxe Aug 31st 2011 11:02PM
Ah I wish I had this guide 75 levels ago when starting my rogue. Well, it should be good for another 10 levels at least.
Thanks for writing this.