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8-31-2011 @ 5:43PM
I'm just getting into tanking again (tanked my first dungeon with a level 15 paladin today), and I can definitely say that the threat change has made it a whole lot easier, and a whole lot more fun. I managed to only lose threat once or twice through all of Ragefire Chasm, and even then, a taunt pulled it back. And when one of the DPS pulled a group without me which led to another group being pulled, well... I felt pretty awesome being able to round up all the mobs just by thwacking them once and moving on. Until, of course, I was taking too much damage for the healer to heal, but... hey, I tried my best. ^_^I like the stuff that GC is talking about in this blog, though, and I'm now really looking forward to seeing how things play out in the future. I also hope that the changes encourage more people to try tanking; just like healing, it gives you an entirely new perspective on running dungeons, if not the game as a whole.Also: I love this quote: "Challenging and frustrating don't need to go together." Very pleased to see that GC knows this and it's part of how they design. There's a *huge* difference between knowing you can overcome something with effort and beating your head against a wall.I love this quote too, but for entirely different reasons: "This change is something we're exploring but may not pan out, so no claiming we "promised" this *cough*Abyssal Maw*cough*". Must be pretty frustrating to have people treat it like an ironclad guarantee anytime one of the devs mentions even the smallest things. GC deserves a shot back. :P
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